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Un symmetric Masking


Fish

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I'm getting weird masking when i get into the 3d in VR. Also mirrored on the screen. Any ideas how to fix it ?

 

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  • 3 weeks later...

Thats normal. If you want to switch it off you can edit the "HMDMask.fx" file which you can find in the BAZAR/SHADERS Folder of your DCS installation.

That's the part you need to change:

float4 vsOctagonMask(in float2 pos:POSITION0): SV_POSITION0
{
    return float4(pos, 1, 1);
}

 

Just set it to

(pos, 0.1, 0.1)

Then the mask will be off.

At least that's the way i did it. But you have to redo it after every patch. I made a copy of the edited file and placed it on the Desktop in order to copy / paste it after every update 😉

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I'm thinking they're asking about why it's only masking one eye instead of both.

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