Jump to content

Finally consistent framerates on Quest 2


Recommended Posts

Figured I'd post some progress for anyone else that it may benefit...

Going into the weekend, I was getting inconsistent FPS with fairly low settings (on super basic single player scenarios, I'd get inconsistent FPS ranging from 25 - 75... on Liberation missions, I could get around 25 - 45, with fairly large swings). My system is Ryzen 5950X, RTX 3080, 64GB DDR4, SSD, Quest 2. I was running Med textures, low terrain textures, 2xMSAA, no shadows, standard clouds, 8xAnisotropic, no global cockpit lighting. I ran the Quest 2 at max resolution in the Oculus app, 72hz, no ASW.

On a whim, I switched from 72hz to 90hz, used Nvidia control panel to cap the framerate to 45fps, and switched low latency mode to "Ultra". I was shocked to see a consistent, rock-steady 45fps even in complex Liberation missions. I dialed MSAA to 4x, went from no shadows to low shadows, went to 16xAnisotropic, and even dialed the PD in DCS up to 1.2, and I'm still running a solid and consistent 45fps, only with significantly improved graphics quality.

I'd still love for the core game to be optimized for VR performance, but this is a huge improvement, for what it is worth.

 

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

Im getting 72 fps most of the time (even on some Syria airfields with the Viper) with the next options:

- Refresh 72hz

- Oculus resolution 4100 (dont remember exactly)

- DCS PD at 1.7

- Textures: Medium

- Ground textures: Low

- Water: Medium

- Shadows: High

- Clounds: High

- Traffic: Low

- MSAA: Off

- SSAA: Off

- Cockpit Global Illumination: Off

- Anisotropic Filtering: x16

- Ground Shadows: Flat

The only mod i use is Fholger VRPerfKit, with FSR at 75% and adjusted FFR. GPU is undervolted, Quest options via Oculus Debug Tool:

- FOV: 0.92, 0.94

- Encode bitrate: 400

- Encode Resolution: 3963

- Link Sharpening: On

Flying jets has no problem getting 72 fps almost all time, on Apache depends on the zone, for example, Viper instant mission Free flight on Syria, where you spawn almost above city at low altitud i get 72 fps. You can see my specs on my signature, take a look and try

NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition |  Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55"

Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle  | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2

DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier

Link to comment
Share on other sites

2 minutes ago, davidrbarnette said:

On an unrelated note:

Am I missing something on signatures? I can't see your specs (nor anyone else's) when they say their specs are in their signatures.

Here are my specs:

i7 9700K | Corsair Pro Vengeance 32Gb 3200 Mhz | KFA2 GeForce RTX 3080Ti SG | Gigabyte Aorus Z390 Pro | Western Digital SN750 1TB | Samsung 850 Evo 500GB | OCZ ZX 1000W | Asus ROG Shift PG27V | Xiaomi P1 55" | Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | Thrusmaster Warthog Throttle | Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2

  • Like 1

NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition |  Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55"

Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle  | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2

DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier

Link to comment
Share on other sites

On 5/9/2022 at 9:45 AM, davidrbarnette said:

Figured I'd post some progress for anyone else that it may benefit...

Going into the weekend, I was getting inconsistent FPS with fairly low settings (on super basic single player scenarios, I'd get inconsistent FPS ranging from 25 - 75... on Liberation missions, I could get around 25 - 45, with fairly large swings). My system is Ryzen 5950X, RTX 3080, 64GB DDR4, SSD, Quest 2. I was running Med textures, low terrain textures, 2xMSAA, no shadows, standard clouds, 8xAnisotropic, no global cockpit lighting. I ran the Quest 2 at max resolution in the Oculus app, 72hz, no ASW.

On a whim, I switched from 72hz to 90hz, used Nvidia control panel to cap the framerate to 45fps, and switched low latency mode to "Ultra". I was shocked to see a consistent, rock-steady 45fps even in complex Liberation missions. I dialed MSAA to 4x, went from no shadows to low shadows, went to 16xAnisotropic, and even dialed the PD in DCS up to 1.2, and I'm still running a solid and consistent 45fps, only with significantly improved graphics quality.

I'd still love for the core game to be optimized for VR performance, but this is a huge improvement, for what it is worth.

 

Is this still holding true? Why cap it in Nvidia CP, doesnt Low latency ultra do this for you already? What does it do when uncapped?

 

8600K|64 GB 3200|4090|m.2

http://www.blacksharkden.com/

Come join us!

Link to comment
Share on other sites

On 5/9/2022 at 10:45 AM, davidrbarnette said:

Figured I'd post some progress for anyone else that it may benefit...

Going into the weekend, I was getting inconsistent FPS with fairly low settings (on super basic single player scenarios, I'd get inconsistent FPS ranging from 25 - 75... on Liberation missions, I could get around 25 - 45, with fairly large swings). My system is Ryzen 5950X, RTX 3080, 64GB DDR4, SSD, Quest 2. I was running Med textures, low terrain textures, 2xMSAA, no shadows, standard clouds, 8xAnisotropic, no global cockpit lighting. I ran the Quest 2 at max resolution in the Oculus app, 72hz, no ASW.

On a whim, I switched from 72hz to 90hz, used Nvidia control panel to cap the framerate to 45fps, and switched low latency mode to "Ultra". I was shocked to see a consistent, rock-steady 45fps even in complex Liberation missions. I dialed MSAA to 4x, went from no shadows to low shadows, went to 16xAnisotropic, and even dialed the PD in DCS up to 1.2, and I'm still running a solid and consistent 45fps, only with significantly improved graphics quality.

I'd still love for the core game to be optimized for VR performance, but this is a huge improvement, for what it is worth.

 

3060ti here and can confirm I see some great improvements. Used to also run 72hz no ASW but after switching headset to 90hz, locking Framerate to 45 in NVCP and low latency mode to Ultra I get rock solid 45FPS, even in the Marianna's doing traps on the SC with 4 friends...oh and I was the one hosting the server!

Only mod I run is Vrperfkit with FFR enabled and upscaling disabled.

Link to comment
Share on other sites

Specs: 3080ti, 64Gb @ 3600Ghz ram and 9700k @ 4.7Ghz cpu.

Results: It actually lowered my frames. Used to have 45fps with occasional dips in all multi-player servers (dips happens when F14 spawn on ground or Awacs contrails).

With it enabled I get 35 to 38fps in multilayer servers.

Settings

NVidia Control Panel Shader set to 10gb (very important), VR Prerender FPS 2, Power set to Max

Resizable Bars enabled with VR direct X profile enabled. 

Mods Simple vr shader and Vrperfkit (0.9 using Cas) 

 

 


Edited by Outlaw

Specs: 13900k @ 5.5Ghz, 64GB @ 3600Mhz, 3080Ti.

 

Link to comment
Share on other sites

48 minutes ago, Outlaw said:

Specs: 3080ti, 64Gb @ 3600Ghz ram and 9700k @ 4.7Ghz cpu.

Results: It actually lowered my frames. Used to have 45fps with occasional dips in all multi-player servers (dips happens when F14 spawn on ground or Awacs contrails).

With it enabled I get 35 to 38fps in multilayer servers.

Settings: (ultra Clouds, High Water, High Textures, Terrain Meduim, Visb Ultra, Shadows Low, Cockpit Res 1024, Msaa 2x, Anisotropic 8x, Terrain object shadows flat, , Cockpit illumination On, Maxed rendering resolution in Oculus Software, 1.4Dp, ASW disabled. 

NVidia Control Panel Shader set to 10gb (very important), VR Prerender FPS 2, Power set to Max

Resizable Bars enabled with VR direct X profile enabled. 

Mods Simple vr shader and Vrperfkit (0.9 using Cas) 

 

Ultra Clouds & Visibility are probably the performance killers, on ultra clouds in a high density clouds evironment can take 3ms more than high clouds but own low density scenarios the performance could look the same as High, same applies to Visibility

What you mean with "VR Direct X Profile Enabled"?

NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition |  Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55"

Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle  | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2

DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier

Link to comment
Share on other sites

50 minutes ago, 5ephir0th said:

Ultra Clouds & Visibility are probably the performance killers, on ultra clouds in a high density clouds evironment can take 3ms more than high clouds but own low density scenarios the performance could look the same as High, same applies to Visibility

What you mean with "VR Direct X Profile Enabled"?

I mean this (added all settings in signature)

Better 3d VR

Forgot to mention that I am using Open XR and deblotted nvidia driver How to De-bloat Driver


Edited by Outlaw

Specs: 13900k @ 5.5Ghz, 64GB @ 3600Mhz, 3080Ti.

 

Link to comment
Share on other sites

On 5/15/2022 at 9:23 AM, Paul_Exotic said:

3060ti here and can confirm I see some great improvements. Used to also run 72hz no ASW but after switching headset to 90hz, locking Framerate to 45 in NVCP and low latency mode to Ultra I get rock solid 45FPS, even in the Marianna's doing traps on the SC with 4 friends...oh and I was the one hosting the server!

Only mod I run is Vrperfkit with FFR enabled and upscaling disabled.

What is your Oculus resolution set at? I seem to get the best performance with Oculus render res maxed out and refresh set to 72hz, ASW off. I'm using VRPerfKit and Kegetys shaders.

i7 10700k, 3090, 64GB


Edited by Tusk.V

Specs: i7 13700KF @ 5.5, 64Gb RAM, RTX 4090, Pimax Crystal

Link to comment
Share on other sites

2 hours ago, Tusk.V said:

What is your Oculus resolution set at? I seem to get the best performance with Oculus render res maxed out and refresh set to 72hz, ASW off. I'm using VRPerfKit and Kegetys shaders.

i7 10700k, 3090, 64GB

 

All the way to the right, DCS PD set to 1.0 and in the oculus Debug tool I have Bitrate at 550, encode resolution width to 3664, link sharpening on and both ASW and mobile asw disabled.

 

Beyond that, I also use side quest to set the Quest's default texture resolution to either 2094 or 2512(might be slightly off on the values, doing this from memory). I've heard this doesn't effect link/pcvr but I definitely notice a clarity difference.

  • Like 1
Link to comment
Share on other sites

On 5/20/2022 at 12:55 PM, Paul_Exotic said:

All the way to the right, DCS PD set to 1.0 and in the oculus Debug tool I have Bitrate at 550, encode resolution width to 3664, link sharpening on and both ASW and mobile asw disabled.

 

Beyond that, I also use side quest to set the Quest's default texture resolution to either 2094 or 2512(might be slightly off on the values, doing this from memory). I've heard this doesn't effect link/pcvr but I definitely notice a clarity difference.

Hmmm, might have to try Side Quest. Never heard of it.

Specs: i7 13700KF @ 5.5, 64Gb RAM, RTX 4090, Pimax Crystal

Link to comment
Share on other sites

On 5/20/2022 at 1:55 PM, Paul_Exotic said:

All the way to the right, DCS PD set to 1.0 and in the oculus Debug tool I have Bitrate at 550, encode resolution width to 3664, link sharpening on and both ASW and mobile asw disabled.

 

Beyond that, I also use side quest to set the Quest's default texture resolution to either 2094 or 2512(might be slightly off on the values, doing this from memory). I've heard this doesn't effect link/pcvr but I definitely notice a clarity difference.

Is the resolution feature on SideQuest working again? I used it way back when, but it stopped working following an update and the community had no estimate on when / if it would be working again.

Link to comment
Share on other sites

2 hours ago, davidrbarnette said:

Is the resolution feature on SideQuest working again? I used it way back when, but it stopped working following an update and the community had no estimate on when / if it would be working again.

Yep it is working again

  • Thanks 1
Link to comment
Share on other sites

  • 4 weeks later...

Something I dont understand about Steam VR with Oculus 2:  to use the cable link option (for best FPS) do I not need to run the Oculus PC app first?  And, if so, what is the point of running Steam VR overtop of that?

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, ASUS RTX3060ti/8GB.

Link to comment
Share on other sites

6 hours ago, Steel Jaw said:

Something I dont understand about Steam VR with Oculus 2:  to use the cable link option (for best FPS) do I not need to run the Oculus PC app first?  And, if so, what is the point of running Steam VR overtop of that?

There is absolutely no need to use SteamVR with Oculus (link cable or airlink). Oculus has its own runtime and works fine

  • Like 1

MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gladiator NXT Evo, VKB T-Rudder MKIV, Quest 2, Quest Pro

BACKUP SYSTEM SPECS: Lenovo Legion Y540-15IRH, i7 9750, RTX2060mobile 6GB, 32GB RAM Crucial DDR4-2666, 1TB Intel SSD NVMe


SOFTWARE: Microsoft Windows 11

Link to comment
Share on other sites

4 hours ago, Paul_Exotic said:

Works much better than running it through SteamVR

But how do I do that when I need the Quest hard wired link?

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, ASUS RTX3060ti/8GB.

Link to comment
Share on other sites

4 hours ago, Steel Jaw said:

But how do I do that when I need the Quest hard wired link?

Quest2 uses its own built in software.

Run it .

Set to 72hz max slider 1.7 

Run debug tool . Copy what's said here . 

Download sidequest run and copy resolution as above. For clarity. 

No need for steamvr .

 

  • Like 1

Gigabyte - X570 UD ~ Ryzen - 5600X @ 4.7 - Pulse - RX-6800 -  XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 .

I'm a dot . Pico Nero 3 link VR . @ 4k

Win 11 Pro 64Bit .

Link to comment
Share on other sites

  • 3 weeks later...
On 5/9/2022 at 4:45 PM, davidrbarnette said:

Figured I'd post some progress for anyone else that it may benefit...

Going into the weekend, I was getting inconsistent FPS with fairly low settings (on super basic single player scenarios, I'd get inconsistent FPS ranging from 25 - 75... on Liberation missions, I could get around 25 - 45, with fairly large swings). My system is Ryzen 5950X, RTX 3080, 64GB DDR4, SSD, Quest 2. I was running Med textures, low terrain textures, 2xMSAA, no shadows, standard clouds, 8xAnisotropic, no global cockpit lighting. I ran the Quest 2 at max resolution in the Oculus app, 72hz, no ASW.

On a whim, I switched from 72hz to 90hz, used Nvidia control panel to cap the framerate to 45fps, and switched low latency mode to "Ultra". I was shocked to see a consistent, rock-steady 45fps even in complex Liberation missions. I dialed MSAA to 4x, went from no shadows to low shadows, went to 16xAnisotropic, and even dialed the PD in DCS up to 1.2, and I'm still running a solid and consistent 45fps, only with significantly improved graphics quality.

I'd still love for the core game to be optimized for VR performance, but this is a huge improvement, for what it is worth.

 

Thank you for the tip, I'm trying your settings right now (my specs 3060TI, Ryzen5 3600, 32GB)

It really seems to smooth things out, Mariana is still stuttering at low altitudes. Now I have yet to see if the unexpectied stuttering on carrier is still here,

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...