Jump to content

Ability to designate group/units as targets of interest


Exorcet

Recommended Posts

What I mean by target of interest is a group or unit (possibly multiple groups/units in separate groups) whose status is monitored and reported during a mission.

As an example consider a CAP mission where the goal is to escort a tanker. The player would be in the CAP flight and the target of interest would be the tanker. During the mission AWACS and the tanker itself would relay important information to the player flight such as whenever enemy aircraft are nearby, when enemy aircraft fire on the tanker, or when far off enemy aircraft have a speed and heading that suggests that they might attack the tanker. The target of interest might also be an enemy one, like an enemy tanker. In this case AWACS, etc, would report its position and direct friendly forces to attack it. They would also report additional threats near the target like escorts or SAM's.

Basically the idea is to better simulate communication on a given side and actual monitoring by radars and command centers. Without setting up a bunch of triggers, which can be a lot of work, the player can be overburdened in trying to build a picture of the battlefield because no other units really help. Designating important targets should also help in creating mission win/lose conditions as we could set the success of the mission based on whether all targets of interest are alive/dead, etc.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...