Cyclops Posted May 11, 2022 Share Posted May 11, 2022 (edited) nullLua templates in multiplayer activated after mission start are spawning statics submerged in the carrier deck. The templates work properly when activated using a mission start trigger, and both activation methods work correctly in single player. I have attached an annotated image and a track file to demonstrate this bug. Track file description: this is a miz file that I am using as a sandbox to test some new techniques. Some "baseline" statics are spawned at mission start (at the island, junkyard, patio, and finger). Additional configurations can be activated via the radio menu to place aircraft on the bow catapults (recovery), on the fantail (launch), or remove all but the baseline (clean). Thank you for taking a look! Cyclic Ops Test 2-20220511-160544.trk Edited May 11, 2022 by Cyclops 1 Link to comment Share on other sites More sharing options...
Grimes Posted May 12, 2022 Share Posted May 12, 2022 Reported. As a reminder please remove any mods when reporting bugs. And frankly removing most everything else in the mission is also appreciated. This just needs a boat and some statics to spawn on it. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
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