Niphoria Posted May 14, 2022 Share Posted May 14, 2022 As the title says - set up a trigger on a static mig21 (also tried other aircraft) and added an "play argument" call. Running it alongside a smoke in a zone to make sure the trigger is working and the smoke pops but no change on the actual aircraft. I tested it with various aircrafts and selections nothing ever worked. I attached my mission file BrokenPlayArgument.miz 1 Link to comment Share on other sites More sharing options...
toutenglisse Posted May 14, 2022 Share Posted May 14, 2022 1 hour ago, Niphoria said: As the title says - set up a trigger on a static mig21 (also tried other aircraft) and added an "play argument" call. Running it alongside a smoke in a zone to make sure the trigger is working and the smoke pops but no change on the actual aircraft. I tested it with various aircrafts and selections nothing ever worked. I attached my mission file BrokenPlayArgument.miz 7.66 kB · 1 download I think what you want to do is what you can see in attached picture. If it was with Default livery instead of "VVS - 234 GvIAP" it would be super light and straight forward - just create a Description.lua in folder "Saved Games\DCS.openbeta\Liveries\MiG-21Bis\Default with ladder\" with this inside : Spoiler --lua description file start livery = { } custom_args = { [24] = 1.0, -- Ladder + extinctor } name = "Default livery with ladder" -- lua description end But in your case you have to recreate a .zip livery file, with different names then original (example : "VVS - 234 GvIAP with ladder", which I did to test), with the code "[24] = 1.0, -- Ladder + extinctor" added in "custom_args" of Description.lua file that is inside the .zip - and put it in Save Games Liveries folder. So it is a 138 mB zip file I won't try to post. Link to comment Share on other sites More sharing options...
Niphoria Posted May 14, 2022 Author Share Posted May 14, 2022 Thank you for your answer ♥ This did work however it had unintended side effects While this could be a nice temporary solution i still need the actual "Play Argument" to work since im working on a mission generator and generating all these skins on the fly would be a pain. p.s. also tested it with the default skin and the ladders arent there. Have a great day ♥ Link to comment Share on other sites More sharing options...
toutenglisse Posted May 14, 2022 Share Posted May 14, 2022 (edited) 2 hours ago, Niphoria said: ...Have a great day ♥... Much thanks, you too ! Yes sorry I totally forgot to say that it is a workaround, and that for what I know "play argument" doesn't work, whatever the static unit or the argument. Edited May 14, 2022 by toutenglisse Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 23, 2022 ED Team Share Posted May 23, 2022 This is not currently working as intended, but is reported, thanks all. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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