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Death From Above - Grayflag Syria! New Persistent, Semi Dynamic Multiplayer Campaign (PVE, PVP, CTLD, SRS)


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=Death From Above=

GrayFlag Syria

 

By Graywo1f and Grimes

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Welcome to Grayflag Syria, brought to you from the minds of Graywo1f (voice of JesterAI) and Grimes (core-engine-development-via-DCS-Scripting, god and curator of SLmod and MIST). Grayflag Syria is a hardcore persistent multiplayer Coop campaign set in 2005. Team up with other BLUEFOR players to liberate Lebanon from Militant and Syrian Army Occupation and conduct various airstrikes inside Syrian territory against strategic targets and a fully realistic SAM network with enemy CAP, sometimes player controlled.

Experience a moving front line as BLUEFOR will have a total of 51 objectives to capture inside Lebanon.  The enemy forces will attempt to resupply and reinforce their positions and even launch counter offensives, as players attempt to push the front line farther North from the coast to the Bekaa valley. 

As you and your teammates set up BLUEFOR ground units to invade/capture objectives or defend with CTLD troops/vehicles, you won't have to worry about them disappearing after a server restart or crash! Their position will be saved when the server restarts and you log back into this persistent battlefield.

Grayflag is a player driven campaign in an open ended sandbox. You and your friends will fight how you want to fight to complete the objectives while utilizing your own tactics and mission planning to strike targets across the entire map. The enemy will do its best to react to the changing battlefield as you and your friends complete taskings/objectives. This mission features the Combined Arms module by allowing the player to bring whatever they want to the fight. Have a few player helicopters bring you a mortar squad next to an objective? Want a friendly SAM network set up to cover an area? Go for it, and it will all save in the mission state.

 

For more info on how to play and DCS Server info
Discord
- discord.gg/deathfromabove
How to play google dochttps://docs.google.com/document/d/14jNUFLPIWb41ctWJa_SiH6-FkWhgwuCBTrTVTlN_Xpo/edit?usp=sharing

Grayflag is currently in Open Beta!
Current features: Fully Persistent units that save - Moving front line - 51 Objectives with 2 to 6 capture points, CTLD - Forward FARP's/Bases that unlock as you progress - Realistic Syrian SAM network - Syrian CAP - Limited player REDFOR slots that are slot blocked for vetted roleplayers - Fully interactive F10 map showing the battle/status - Full CTLD integration - UH60L Blackhawk Mod - Dynamic 'Bubble' Spawning - SRS and More!
WIP features include: More F10 map info on targets - Audio clips for events - Enemy strategic SAM repair - CSAR - More dev info on discord!

Grayflag_Viper.png

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Edited by graywo1fg
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4w24cLi.png?4

Voice of Jester AI

Death From Above =DFA= Squadron Discord - https://discord.gg/deathfromabove

http://www.twitch.tv/graywo1f

https://www.youtube.com/user/Lonewo1fg

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  • graywo1fg changed the title to Death From Above - Grayflag Syria! New Persistent, Semi Dynamic Multiplayer Campaign (PVE, PVP, CTLD, SRS)
4 hours ago, Hunter Joker said:

Great news, is already online?

 

Yup, all are welcome to give it a go.  All details needed are in the "how-to-play" section.  Any weird bugs you notice, please speak up as it's in its fledgling form.

 

 

Cheers,

 

Thump

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You need to have the UH-60L Mod installed in order to be able to play on this server?

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

Tornado3 small.jpg

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  • 2 months later...

Coming last night, great, really.

One thing, first trip we go with an Apache, no problems, second trip we take the Hind and we was unable to load weapons. I notice that I didn't get back the "copy" from ground crew so I try to choose from preset channel the one of the ground crew but I didn't find it. Where is my mistake?

This night we will come again but if possible we wanna try the Hind and Mi8 to transport some troops.

Thx.

Bye.

 

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23 hours ago, Hunter Joker said:

Coming last night, great, really.

One thing, first trip we go with an Apache, no problems, second trip we take the Hind and we was unable to load weapons. I notice that I didn't get back the "copy" from ground crew so I try to choose from preset channel the one of the ground crew but I didn't find it. Where is my mistake?

This night we will come again but if possible we wanna try the Hind and Mi8 to transport some troops.

Thx.

Bye.

 

Glad you enjoyed it!

As for the Hind, in the last DCS update you must select on the hind radio Intercom in order to talk to the ground crew. So not a Grayflag issue.

Have fun!

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4w24cLi.png?4

Voice of Jester AI

Death From Above =DFA= Squadron Discord - https://discord.gg/deathfromabove

http://www.twitch.tv/graywo1f

https://www.youtube.com/user/Lonewo1fg

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  • 2 weeks later...

This server can be a lot of fun to play on

@graywo1fg  Would it be possible to get the mi-24p default (load out you spawn with) changed please?

Could you add a left side kord gunner ? Currently IF you change to the load out in MP to ADD a Kord gunner ... the gunner will not work in MP (DCS bug)

If you added it in the miz file, then it will work and if you dont want to use it, you can remove the kord gunner easily

thanks for hosting this server


Edited by HC_Official

No more pre-orders

Click here for tutorials for using Virpil Hardware and Software

 

Click here for Virpil Flight equipment dimensions and pictures.

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  • 3 weeks later...
  • 1 month later...

I play in these servers a lot. They are fantastic. One thing I would add to stream line missions is under lattice to have a "Task Mission" for each role like SEAD, CAP, STRIKE, etc. It will give you specific targets or location instead of a list of objectives. This way we can see the overall objective movements on the F10 map, see what is being requested as missions, and plan accordingly. 

Also, please add the photos in the original post and any others to the kneeboard that would correspond to the mission (if possible when you spawn each time or rearm) for the current available objectives. As the F-10 map can get hectic, laggy, and as DCS goes a bit of nascence because it's full screen. So photo intel would be really nice to see what to look for at each objective. Once the front lines move, the kneeboard information will be updated to the aircraft upon rearm or respawn. 

Lastly, if missions objectives could be colored in order of importance 1:Red 2:Yellow 3:Green (IE: Sam sites on hills and air defenses would be red, while fuel depots and ammo depots yellow, certain factories, infantry, vehicles, etc green) This way when looking at the current objective, players will know what tasks need to be completed in order first. Something that would be done in any briefing pre op. 

Thanks for the fantastic work! 


Edited by HoBGoBLiNzx3
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