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WARGAMES Server - PVP and PVE Campaign Servers


Kanelbolle

What scenario whould you like to see next to the Wargames servers ?  

16 members have voted

  1. 1. Server suggestions for the Wargames server series ?

    • Kola Peninsula PvE - Modern
      5
    • Kola Peninsula PvE - Cold War
      7
    • Kola Peninsula PvP - Modern
      1
    • Kola Peninsula PvP - Cold War
      3
    • South Atlantic PvE - Modern
      2
    • South Atlantic PvE - Cold War
      1
    • Persien Gulf PvE - Modern
      2
    • Persien Gulf PvE - Cold War
      2
    • Other (Comment below)
      1


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WARGAMES Capture Airfield PVP/PVE Campaign server

 

 

 

Server name 1: WARGAMES - PvE

Syria

Wargames - Syria v470.jpg

Sinai

Sinai-PVE.jpg

 


Server name 2: WARGAMES - Dedicated Test Server (ONLINE)

Running a Alpha version of Wargames Sector Control- PvPvE Campaign

Chaucasus-PVE.jpg

 

WARGAMES PVP & PvE Capture the map
by Kanelbolle/A Glutton For Punishment (old and new nick)

Capture all the Enemy Airfields and defend friendly Airfields!

Coalition sides ha as far as possible made to only have the appropriate equipment.

 

Fully Persistent Airfield/Base Capture:
If the server restarts.

All the bases that was captured will still be on the side that captured it.
Standard units and a FOB for that side will be deployed to the Airfield. (For now, will also be changed to fully persistent in later version)

 

Persistent CTLD Units:
95% Persistent CTLD units.
All placed CTLD groups will spawn in after server restart.
Radio beacon and SAM limits not transferred (yet)

Waypoints/route is not saved.

 


ONLY PVP server: All fixed wing Aircraft must refuel before Startup!


Capture instructions:

Airfields that are objectives have RED and BLUE circles around them.


1. Clear the airfield of enemy ground vehicles!
2. Transport troops or ground vehicles with Helicopter near or to the airbase.
3. Move the transported troops or ground vehicles in to the airfield to capture it. (Using JTAC slots)

4. Create a FOB with helicopters near or on the base to be able to get creates from the airbase!
( Captured enemy airfields will not let you get troops or creates automatically! There will spawn a new FOB on server restart!)


Cargo and troop instructions (CTLD Available) :

- "FOB" buildings are spawns for crates. FOB must be used and deployed 10km away from other "FOB" building.

- Spawn Cargo crates by landed near a "FOB" and use the Radio menu -> F10 -> CTLD.

- To build a new FOB you need 6 creates on the PvP server and 3 on the PvE server.

- Crates can not be unpacked inside a radius of 10 Km from "ANY" active  FOB.

- Only UH-1H, Mi-8 and SU-25T can transport crates! (Mi-24P can transport troops)

 

CTLD unit deployment has a wide range of units, from ground attack units to Air defense units.


Server specific:


WARGAMES - PvE
- Rotates the Maps: Syria and Sinai
- Random Starter Base every mission reset!
- All type of Aircraft are playable
- Random AI Aircraft spawn in the Air and on Airbases. Will do CAP, CAS and Runway Attack!
- AI will launch random convoys and counterattacks to retake Blue Airbases!
- Ai sends groups of units to build air defenses at other red Airbases! (Kill the group to stop the building of SAM/AAA sites)
- Saves location of Blue Carrier Group for persistent relocation of forces!
- 3 Crates are needed to create FOB.
- SRS with Auto-Connect.



WARGAMES - Dedicated Test Server (Online)
- Running Caucasus PvE
- West forces and East Forces are Switched. Blue Has East Ground units and the Enemy (Red) has Western units.
- DCS In-game Voice.
- Enemy Aircraft Spawn on Airfields. (Exception being the Bombers)
- FARPS can now be captured!
- Random Starter Base every mission reset!



Discord server is available in Mission briefing. See Discord for change log.
 

 


Edited by Kanelbolle
WARGAMES - PvE server update and Test server has new mission on Caucasus
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Big Changes!

Version History PvE:

Beta 217:
- Added Semi Persistent CTLD units. All placed groups other then "Troops", "FOB", "JTAC" will spawn a generic version of the unit/site on the position it was when the server restarts

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  • Kanelbolle changed the title to WARGAMES Server - PVP and PVE Campaign Servers
  • 1 month later...
  • 3 weeks later...

I am pleased to release Wargames Sector Control Alpha version on the South Atlantic map
Running on the "WARGAMES - Dedicated Test Server".

The scenario is based on 80s Era with artistic and balancing to both teams.
Only Air to Air missiles are FOX2 missiles.
This is a PvPvE campaign.


Edited by Kanelbolle
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  • 1 month later...

Changed the "Wargame - PvE" server to represent a more random and dynamic campaign.

Now the Blue side will start at a Random airfield on the map every time the campaign starts from the initial point. (Campaign reset)
There are also a lot more Airbases in play!

Wargames - Syria v470.jpg


 


Edited by Kanelbolle
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Updated Syria - PvE server with:

- AI will launch random convoys and counterattacks to retake Blue Airbases!
- Ai sends groups of units to build air defenses at other red Airbases! (Kill the group to stop the building of SAM/AAA sites)
- Saves location of Blue Carrier Group for persistent relocation of forces!

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Test server is now running :

WARGAMES - Dedicated Test Server (Online)
- Running Caucasus PvE
- West forces and East Forces are Switched. Blue Has East Ground units and the Enemy (Red) has Western units.
- DCS In-game Voice.
- Enemy Aircraft Spawn on Airfields. (Exception being the Bombers)
- FARPS can now be captured!

 

WARGAMES - PvE

- Rotates between the Syria and Sinai map.


Edited by Kanelbolle
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  • 7 months later...

"Wargames - Test Server" is up with a new concept i am testing. Helicopter and Combined Arms PvPvE mission with capture the zone. You are welcome to join if you fly helicopters. Running on the PG map now. 🫡 🙂


Edited by Kanelbolle
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