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Fix NVGs in VR


Hairdo1-1

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right now the NVGs are full screen in VR which is both annoying as you can’t read gauges and unrealistic as it looks more like what you see in 2D. It would be great if NVGs were implemented similarly to the way the IHADS is in the Apache. It feels like it is physically in front of your eye but you can look around it was well

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The same NVG filter is also applied on both eyes, which gives a weird depth effect to the actual filter.
Would be nice to see a fix for that.

I think the full screen issue is different though, because VR headsets are limited in FOV.
So it could just be that the NVGs actually are taking up the correct amount of space in your vision, but the VR headset can't give you the peripheral vision you'd normally have.

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2 hours ago, Torri said:


I think the full screen issue is different though, because VR headsets are limited in FOV.
So it could just be that the NVGs actually are taking up the correct amount of space in your vision, but the VR headset can't give you the peripheral vision you'd normally have.

For horizontal fov I could agree, but the vertical fov in VR headsets is quite large. Especially if I compare it to 2D monitor in cockpit videos I see on YouTube. At least that's what I noticed.

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On 5/21/2022 at 2:11 AM, Torri said:

The same NVG filter is also applied on both eyes, which gives a weird depth effect to the actual filter.
Would be nice to see a fix for that.

I think the full screen issue is different though, because VR headsets are limited in FOV.
So it could just be that the NVGs actually are taking up the correct amount of space in your vision, but the VR headset can't give you the peripheral vision you'd normally have.

I wouldn't be suprised if the issue is the FOV of most VR headsets. 

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4 hours ago, upyr1 said:

I wouldn't be suprised if the issue is the FOV of most VR headsets.

It's not - typical NVG fov is about 40 degrees.

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