Gunfreak Posted June 1, 2022 Share Posted June 1, 2022 I'm away from the game. What type of rounds are in the 20mm belt? i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive. Link to comment Share on other sites More sharing options...
peachmonkey Posted June 1, 2022 Share Posted June 1, 2022 null 1 Link to comment Share on other sites More sharing options...
Gunfreak Posted June 1, 2022 Author Share Posted June 1, 2022 Thank you. 1 i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive. Link to comment Share on other sites More sharing options...
Bozon Posted June 1, 2022 Share Posted June 1, 2022 While we are on the topic, can someone explain these ammo types / loads? i.e, the 2 top options: "APIT AP/De Wilde" and "BaIT Ball/De Wilde" look exactly the same mix: HEI/SAPI/APT, so what is the difference? What is the difference between "API AP/De Wilde (No Tracer)" and "CS - No Tracers" down below? "AG - Ground Attack" is not very informative. What are we attacking? soft targets like trucks & troops? Light armor? Buildings? What should I take for anti-shipping? Does it even matter to the game? “Mosquitoes fly, but flies don’t Mosquito” :pilotfly: - Geoffrey de Havilland. ... well, he could have said it! Link to comment Share on other sites More sharing options...
razo+r Posted June 2, 2022 Share Posted June 2, 2022 12 hours ago, Bozon said: While we are on the topic, can someone explain these ammo types / loads? i.e, the 2 top options: "APIT AP/De Wilde" and "BaIT Ball/De Wilde" look exactly the same mix: HEI/SAPI/APT, so what is the difference? What is the difference between "API AP/De Wilde (No Tracer)" and "CS - No Tracers" down below? "AG - Ground Attack" is not very informative. What are we attacking? soft targets like trucks & troops? Light armor? Buildings? What should I take for anti-shipping? Does it even matter to the game? If you want to see the details of the mix, open "MosquitoFBMkVI.lua" located in \DCS World OpenBeta\CoreMods\WWII Units\MosquitoFBMkVI and also open "Weapons.lua" located in \DCS World OpenBeta\CoreMods\WWII Units\Weapons. Then in the Mosquito lua, you'll find the guns along with their mix. Then look at the weapon lua, find the gun and then look up the number and then you'll see what they are. For the .303, we have: Spoiler -- Browning .303 Mk. II function Browning303MkII ( tbl ) tbl.category = CAT_GUN_MOUNT tbl.name = "Browning303MkII" tbl.display_name = _("Browning .303 Mk. II") tbl.supply = { shells = { --[[ 1 ]] "British303_Ball_Mk1c", --[[ 2 ]] "British303_Ball_Mk6", --[[ 3 ]] "British303_Ball_Mk7", --[[ 4 ]] "British303_Ball_Mk8", --[[ 5 ]] "British303_G_Mk1", --[[ 6 ]] "British303_G_Mk2", --[[ 7 ]] "British303_G_Mk3", --[[ 8 ]] "British303_G_Mk4", --[[ 9 ]] "British303_G_Mk5", --[[ 10 ]] "British303_G_Mk6z", --[[ 11 ]] "British303_W_Mk1z", --[[ 12 ]] "British303_B_Mk4z", --[[ 13 ]] "British303_B_Mk6z", --[[ 14 ]] "British303_O_Mk1", For the Hispano, we have: Spoiler -- Hispano Mk. II function HispanoMkII ( tbl ) tbl.category = CAT_GUN_MOUNT tbl.name = "HispanoMkII" tbl.display_name = _("Hispano Mk. II") tbl.supply = { shells = { --[[ 1 ]] "Hispano_Mk_II_Mk_Z_Ball", --[[ 2 ]] "Hispano_Mk_II_MKI_HE/I", --[[ 3 ]] "Hispano_Mk_II_MKIIZ_AP", --[[ 4 ]] "Hispano_Mk_II_SAP/I", --[[ 5 ]] "Hispano_Mk_II_Tracer_G", --[[ 6 ]] "Hispano_Mk_II_AP/T", And the mixes for the .303 are Spoiler --[[ APT ]] {13, 13, 8, 13, 13, 13, 13}, --[[ BaT ]] {13, 13, 8, 13, 13, 13, 13}, --[[ API ]] {13}, --[[ BaI ]] {11}, --[[ CM ]] {14, 3, 3, 3, 3}, --[[ HE ]] {14, 11, 11, 11, 11}, --[[ AG ]] {14, 3, 3, 3, 3}, --[[ CS ]] {3}, --[[ NO ]] {3}, --[[ TP ]] {14, 1}, For the Hispano, we have following mix: Spoiler --[[ APIT ]] {2, 4, 6, 2, 4}, --[[ BaIT ]] {2, 4, 6, 2, 4}, --[[ API ]] {2, 4}, --[[ BaI ]] {2, 4}, --[[ CM ]] {6, 2, 2, 4, 1}, --[[ HE ]] {6, 2, 2, 4, 1}, --[[ AG ]] {6, 3, 3, 3, 3}, --[[ CS ]] {1, 2, 2, 4, 1}, --[[ NO ]] {5, 2, 2, 4, 1}, --[[ TP ]] {6, 1, 1, 1, 1, 1, 1}, 1 Link to comment Share on other sites More sharing options...
Bozon Posted June 2, 2022 Share Posted June 2, 2022 @razo+r thanks! By the way, in the examples you show above, the Hispano’s APIT and BalT are also identical: 2 hours ago, razo+r said: --[[ APIT ]] {2, 4, 6, 2, 4}, --[[ BaIT ]] {2, 4, 6, 2, 4}, Same goes for CM = HE. “Mosquitoes fly, but flies don’t Mosquito” :pilotfly: - Geoffrey de Havilland. ... well, he could have said it! Link to comment Share on other sites More sharing options...
peachmonkey Posted June 2, 2022 Share Posted June 2, 2022 6 hours ago, razo+r said: If you want to see the details of the mix, open "MosquitoFBMkVI.lua" located in \DCS World OpenBeta\CoreMods\WWII Units\MosquitoFBMkVI and also open "Weapons.lua" located in \DCS World OpenBeta\CoreMods\WWII Units\Weapons. Then in the Mosquito lua, you'll find the guns along with their mix. Then look at the weapon lua, find the gun and then look up the number and then you'll see what they are. Thank you for walking us through how to get that info, this is extremely useful (to me at least!). Now it makes total sense to me why the APIT and BaIT were so ineffective for ground attacks against armored/semi armored targets.. It's AG or go home for all AP related work. -[[ AG ]] {6, 3, 3, 3, 3}, --[[ 3 ]] "Hispano_Mk_II_MKIIZ_AP", --[[ 6 ]] "Hispano_Mk_II_AP/T", Link to comment Share on other sites More sharing options...
Bozon Posted June 2, 2022 Share Posted June 2, 2022 APIT afaik stand for Armor Piercing Incendiary Tracer - So I guess BaIT is supposed to be Ball Incendiary Tracer. However the Hispano BaIT mix does not include the ball rounds “Mosquitoes fly, but flies don’t Mosquito” :pilotfly: - Geoffrey de Havilland. ... well, he could have said it! Link to comment Share on other sites More sharing options...
Recommended Posts