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[ON ED's SIDE] Rockeye short on flat delivery


MBot

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Rockeyes are landing short when delivered on a flat trajectory. It seems as if the high drag sub-trajectory of the submunition is not being taken into account for the overall ballistics calculations.

 

Flat trajectory: Landing short.

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Steeper trajectory: on target

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b53fa5427cb350806b7e1318259e8939baad7f5f

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On 6/5/2022 at 8:20 PM, MBot said:

Rockeyes are landing short when delivered on a flat trajectory. It seems as if the high drag sub-trajectory of the submunition is not being taken into account for the overall ballistics calculations.

 

Flat trajectory: Landing short.

 

 

 

Steeper trajectory: on target

 

 

Which fuzing did you choose? Is it the same for both?

Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods

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  • 5 weeks later...

The problem is generalised with all bombing computation. Basically, ED tells us where the bomb is supposed to impact and we put a reticule/calculate trajectories based on that.

This computation is flawed and cannot be adjusted easily, if we adjust it for a set of parameters (angle, altitude, speed) it won't work for another set of parameters.

We've already pinged ED about it.

 

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  • AlphaJuliet changed the title to [ON ED's SIDE] Rockeye short on flat delivery
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