Blackdog Posted June 8, 2022 Share Posted June 8, 2022 (edited) In today's patch, TGP WHOT/BHOT appear reversed again. Addendum: May be more nuanced --- just saw a wingmate's screenshots, and his WHOT/BHOT appear as I would expect -- perhaps day/night? Edited June 8, 2022 by Blackdog Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 8, 2022 ED Team Share Posted June 8, 2022 Are the vehicles just placed there? Could be cold vehicles. If you just place vehicles, they are cold, making them move, or doing a late start will add heat. We are looking at solutions to start them with certain heat signatures. 1 2 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
twistking Posted June 8, 2022 Share Posted June 8, 2022 (edited) 9 minutes ago, NineLine said: Are the vehicles just placed there? Could be cold vehicles. I know i'm going a bit off topic here, but it is kind of related to this: It would be very good to have an editor option to pre-warm vehicles. To simulate that they just recently moved to that position. It would be tedious to give waypoints to every units just to "warm up". I could think of quite a few reasons why you would want vehicles to be warmed up even though they are static in the mission... *edit* feel free to delete if it's too off-topic... Edited June 8, 2022 by twistking My personal wishlist after half a decade with DCS: https://forum.dcs.world/topic/184968-my-personal-wishlist-after-half-a-decade-with-dcs Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 8, 2022 ED Team Share Posted June 8, 2022 Just now, twistking said: I know i'm going a bit off topic here, but it is kind of related to this: It would be very good to have an editor option to pre-warm vehicles. To simulate that they just recently moved to that position. It would be tedious to give waypoints to every units just to "warm up". I could think of quite a few reasons why you would want vehicles to be warmed up even though they are static in the mission... You might have typed this before I edited my post, but yes. You can do a late start on them, but then the entire vehicle is hot. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
twistking Posted June 8, 2022 Share Posted June 8, 2022 22 minutes ago, NineLine said: [...] If you just place vehicles, they are cold, making them move, or doing a late start will add heat. We are looking at solutions to start them with certain heat signatures. Yes, i did not see that. That's great! My personal wishlist after half a decade with DCS: https://forum.dcs.world/topic/184968-my-personal-wishlist-after-half-a-decade-with-dcs Link to comment Share on other sites More sharing options...
TheBigTatanka Posted June 8, 2022 Share Posted June 8, 2022 by late start -- do you mean late activated in the editor? Then adding a trigger to start them? Dances, PhD Jet Hobo https://v65th.wordpress.com/ Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 8, 2022 ED Team Share Posted June 8, 2022 2 hours ago, TheBigTatanka said: by late start -- do you mean late activated in the editor? Then adding a trigger to start them? Yes, sorry I wasnt clear, its been a hectic morning. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
TheBigTatanka Posted June 8, 2022 Share Posted June 8, 2022 Thanks, will give it a try. I imagine it is hectic, looks like some things bungled, but overall, a lot of promise shown. Feels like we are on the verge of some really good stuff (and there was some great stuff added this patch). Already, I'm very much enjoying the new FLIR. Dances, PhD Jet Hobo https://v65th.wordpress.com/ Link to comment Share on other sites More sharing options...
Blackdog Posted June 9, 2022 Author Share Posted June 9, 2022 Thanks for the info, that's awesome. Link to comment Share on other sites More sharing options...
Dzsekeb Posted June 9, 2022 Share Posted June 9, 2022 13 hours ago, NineLine said: You might have typed this before I edited my post, but yes. You can do a late start on them, but then the entire vehicle is hot. Could I ask you to forward it to the team that we also need this in the scripting api. Specifically the coalition.addGroup function needs a parameter for the heat state, or a function in the Unit object to set this. A lot of missions have units spawned in dynamically using scripts, which all spawn as cold currently. Link to comment Share on other sites More sharing options...
85th_Maverick Posted June 9, 2022 Share Posted June 9, 2022 This bug of having units become invisible on FLIR and LANTIRN took place some while ago at some "x" update (about 1..2 years as I remember) and now it's back again. Just prior to this last Open Beta (this is what I'm playing only) version, everything was fine and the targets could be seen on IR LANTIRN or FLIR. Now, they are one with the ground. Unless you're trying to struggle with TV only, you can't see units anymore. Strangely enough, this only affects all DCS products except for the FC3 aircraft (Su-25T and A-10A) with which you can clearly see targets on IR as before. Here's a track: LANTIRN, FLIR bug for DCS modules, not affecting FC3.trk Good knowledge and common sense make the absurd run for defense. Flying has always been a great interest for mankind, yet learning everything about it brought the greatest challenge! Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 9, 2022 ED Team Share Posted June 9, 2022 24 minutes ago, 85th_Maverick said: This bug of having units become invisible on FLIR and LANTIRN took place some while ago at some "x" update (about 1..2 years as I remember) and now it's back again. Just prior to this last Open Beta (this is what I'm playing only) version, everything was fine and the targets could be seen on IR LANTIRN or FLIR. Now, they are one with the ground. Unless you're trying to struggle with TV only, you can't see units anymore. Strangely enough, this only affects all DCS products except for the FC3 aircraft (Su-25T and A-10A) with which you can clearly see targets on IR as before. Here's a track: LANTIRN, FLIR bug for DCS modules, not affecting FC3.trk 4.12 MB · 0 downloads Its the same as I have stated, a placed unit, especially during daylight will be cold, in most cases the same temps as the surrounding area. The work around right now is do a late activation at mission start, this makes the entire vehicle max hot, or have the unit move into position. Later I hope we have a better system to play vehicles with different heat states. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
bshireling Posted June 9, 2022 Share Posted June 9, 2022 How do you do a late activation? Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 9, 2022 ED Team Share Posted June 9, 2022 25 minutes ago, bshireling said: How do you do a late activation? Let me do a quick little example mission for you and will post it here. Hold on. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 9, 2022 ED Team Share Posted June 9, 2022 Set Late Activation (optional visible bef. activation) Then set a trigger: That's the basic, but you can get fancy with it, but for this, its all you need. Late Activate.miz 3 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
bshireling Posted June 9, 2022 Share Posted June 9, 2022 Thanks I will give a try. Link to comment Share on other sites More sharing options...
85th_Maverick Posted June 10, 2022 Share Posted June 10, 2022 (edited) 23 hours ago, NineLine said: Its the same as I have stated, a placed unit, especially during daylight will be cold, in most cases the same temps as the surrounding area. The work around right now is do a late activation at mission start, this makes the entire vehicle max hot, or have the unit move into position. Later I hope we have a better system to play vehicles with different heat states. Copy man. Sorry I didn't read what you've stated and thought that it's a bug again, but still..., I have late activation on units and make them appear when X unit is spawned in Y zone using MIST scripts and they are all as cold as the surrounding and completely invisible in IR. So all ground units are cold at start, but for how many hours until they heat up while running and how much to cool down while not doing anything. But the ground soldiers should always be hooter than the surroundings anyway no matter how they start in mission. 36C while idling or 40C when they are sweating or running should make almost no difference on our FLIRs when we see them. Edited June 10, 2022 by 85th_Maverick Good knowledge and common sense make the absurd run for defense. Flying has always been a great interest for mankind, yet learning everything about it brought the greatest challenge! Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 10, 2022 ED Team Share Posted June 10, 2022 22 minutes ago, 85th_Maverick said: Copy man. Sorry I didn't read what you've stated and thought that it's a bug again, but still..., I have late activation on units and make them appear when X unit is spawned in Y zone using MIST scripts and they are all as cold as the surrounding and completely invisible in IR. So all ground units are cold at start, but for how many hours until they heat up while running and how much to cool down while not doing anything. But the ground soldiers should always be hooter than the surroundings anyway no matter how they start in mission. 36C while idling or 40C when they are sweating or running should make almost no difference on our FLIRs when we see them. Yeah it doesnt work with outside scripting, sorry. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
MARLAN_ Posted June 10, 2022 Share Posted June 10, 2022 (edited) Mist doesn't actually activate units, at least not with the respawn/clone/teleport commands, it uses DCS's dynAdd function which sounds like it doesn't count for starting units hot. Edited June 10, 2022 by MARLAN_ Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 10, 2022 ED Team Share Posted June 10, 2022 If someone can make me a simple mission using this method, I can submit to the team as well. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
85th_Maverick Posted June 10, 2022 Share Posted June 10, 2022 1 hour ago, NineLine said: If someone can make me a simple mission using this method, I can submit to the team as well. You got it! Why does this only affect DCS modules other than the FC3? The LLTV on Su-25T and MAV seeker on A-10A have different graphics logics than DCS modules LANTIRN or FLIR pods? With Su-25 or A-10, the targets appear hot as normal. Just made one using MIST (last version) to continuously respawn a group once a player aircraft is within a trigger zone. Just please let me know what to do using the respawn script in order to have the ground units "warmed up" in order to normally see them on FLIR. Thanks! FLIR tests.miz Good knowledge and common sense make the absurd run for defense. Flying has always been a great interest for mankind, yet learning everything about it brought the greatest challenge! Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 10, 2022 ED Team Share Posted June 10, 2022 23 minutes ago, 85th_Maverick said: You got it! Why does this only affect DCS modules other than the FC3? The LLTV on Su-25T and MAV seeker on A-10A have different graphics logics than DCS modules LANTIRN or FLIR pods? With Su-25 or A-10, the targets appear hot as normal. Just made one using MIST (last version) to continuously respawn a group once a player aircraft is within a trigger zone. Just please let me know what to do using the respawn script in order to have the ground units "warmed up" in order to normally see them on FLIR. Thanks! FLIR tests.miz 87.58 kB · 0 downloads Its possible that the new FLIR has not been added to the FC3 modules as of yet. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
85th_Maverick Posted June 10, 2022 Share Posted June 10, 2022 (edited) 26 minutes ago, NineLine said: Its possible that the new FLIR has not been added to the FC3 modules as of yet. Copy! Until then, just let us know how turn the targets hot (if there's any other method than having them move around a bit) cause even in winter or summer your vehicles will be hotter than the surroundings well enough to be spotted on FLIR. In the summer, they'll get heated by the sun much greater than the surroundings and in the winter they'll be with engine running and heated for the crew, so either way I can't find a real situation where the vehicles will be as cold as the environment, makes no sense. The soldiers should always be hot anyway! Cheers! Edited June 10, 2022 by 85th_Maverick Good knowledge and common sense make the absurd run for defense. Flying has always been a great interest for mankind, yet learning everything about it brought the greatest challenge! Link to comment Share on other sites More sharing options...
85th_Maverick Posted June 11, 2022 Share Posted June 11, 2022 I moved the tank and solider around in that small example mission that I've uploaded here for test and no heat was added to any of the 2 units. What can I do to have the units heated up to bypass this rather useless feature that would only make sense for ground units which stood with engine off for plenty of hours to become as cold as the surroundings. Still for the soldiers, to be as cold as the surroundings would mean that their life chapter has ended! Good knowledge and common sense make the absurd run for defense. Flying has always been a great interest for mankind, yet learning everything about it brought the greatest challenge! Link to comment Share on other sites More sharing options...
85th_Maverick Posted June 11, 2022 Share Posted June 11, 2022 On 6/10/2022 at 12:48 AM, NineLine said: Set Late Activation (optional visible bef. activation) Then set a trigger: That's the basic, but you can get fancy with it, but for this, its all you need. Late Activate.miz 7.45 kB · 2 downloads I tried this and even accelerated the time to become a couple of hours later after the mission has started and the targets still remain as cold as the night. Yes, I continued to try so using the mist respawn code, but still, by making the group activate with mission start shouldn't the targets become hot as you've said it should work? 3 Good knowledge and common sense make the absurd run for defense. Flying has always been a great interest for mankind, yet learning everything about it brought the greatest challenge! Link to comment Share on other sites More sharing options...
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