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Idea to increase FPS with a quality mix!


mobile83

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Hello,

Little idea to increase the FPS without losing too much quality.

I see that on many maps, the biggest resource is the ground textures. On mariana and south of atlantic, I can gain 20 to 30 fps just with the textures in low...

If I go up in altitude, the low textures are not beautiful 😕 while with the high ground textures, my fps and the beauty are good.

Question: Why not make a scrolling system that would load textures in low when we get closer to the ground and in high when we go up in altitude, is it possible on the gaming plan?

Because you don't do medium settings, it's a shame because it's an important resource

thx

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You have something wrong on your system, textures doesnt have to affect your FPS as long as you have enough VRAM and, if you dont, you should have stuttering, not lower FPS

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16 hours ago, mobile83 said:

Question: Why not make a scrolling system that would load textures in low when we get closer to the ground and in high when we go up in altitude

Because loading low res textures when close to the ground would make it an even worse experience. You can get away with low res textures when far away, but not when you are close and can see the texture in all detail. 

That being said, most graphics engine usually load textures in multiple resolutions already and dynamically switch to the one best suited for distance; same with object detail (which has an even greater impact on performance than textures)

 

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