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Mismatched trees, rivers, roads, and water


Nightwolf

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South America looks great!... from 40,000 feet... and even then...

All across the mountains and valleys of South America there are roads and rivers that completely mismatch the terrain textures. You can see exactly where they are on the satellite imagery used to generate the textures, and the roads and rivers follow generally the same shape, but almost never actually match them. Similarly, there are areas on the satellite imagery which are clearly water (lakes etc in the mountains) that are just dark colored grass. Furthermore, there are several locations where there are obvious shadows from the satellite imagery, which not only look silly under many lighting conditions, but also often seem to result in no trees being placed there. This all leads to a very thrown-together last-minute look the second you leave the cities and airfields behind. Below are some examples:

S55 30 05 ish east-west line where trees just stop across multiple peninsulas
S52 47 45 W74 40 10 strange water feature with elevated island (on google maps, this area is just shadowed not water at all)
S52 48 03 W74 37 36 darkened polygon ground texture missing trees

S53 38 13 W71 49 51 Shadow causing trees not to spawn, along side a whole area with clouds not removed from textures

S53 37 40 W71 48 50 Lake with stream made of dark grass

S53 42 06 W71 41 42 Massive texture seam

S49 12 48 W73 27 05 More texture seams, along with very obvious repeating snow/ice texture tiling

Whole area around S49 47 06 W74 41 56 Incredibly mismatched elevations between water and land, striping textures, as well as several baked-in lakes and streams, along with baked in shadows blocking trees, the whole shebang

S52 26 10 W71 18 48 more obvious texture seams (also on the sat imagery layer this looks like a salt flat, but in game it's just a plain old lake?)

S51 45 59 W71 54 18 Good example of a mismatched river, it just looks silly

S61 67 43 W72 05 55 Good example of a mismatched road

s51 52 41 w72 11 13 baked in water

S53 10 26 W70 56 51 Weird labeling on condominiums? On the F10 map they're just in the middle of fields, and is it really necessary to label all 6 Condominios Brisas del Sur individually? There is so much map clutter when you zoom in to the cities.

S50 09 18 W72 51 59 another huge texture seam

S49 54 26 W72 46 00 another misaligned river, combined with a baked-in river made of dark grass

S54 49 30 W64 24 20 another texture seam

And that was after less than an hour of aimlessly scrolling around on the F10 map and then checking with F11 view. I can't say I'm particularly impressed. I understand it's a huge map but basically anywhere you go you can see at least one, usually 2+ issues like these...

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"Fighter pilots have ice in their veins. They don't have emotions. They think, anticipate. They know that fear and other concerns cloud your mind from what's going on and what you should be involved in." -Buzz Aldrin

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Another hour of exploring and:

S53 03 34 W73 09 12 River runs through a non-water lake, and some other weird stuff nearby
S52 45 31 W71 37 56 hard edge forest, near some other texture edges
S49 54 36 W73 13 53 Infinity pool lake where the water looks to be at the wrong height, but also slopes down across the lake so the lake isn't level
S49 52 7 W73 13 44 Misaligned textures and texture edges

Also the entirety of the glaciers and snowy peaks render grass when the clutter/grass slider is enabled, it's just white to match the ground texture. 

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"Fighter pilots have ice in their veins. They don't have emotions. They think, anticipate. They know that fear and other concerns cloud your mind from what's going on and what you should be involved in." -Buzz Aldrin

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Which is why I'm reporting issues...

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"Fighter pilots have ice in their veins. They don't have emotions. They think, anticipate. They know that fear and other concerns cloud your mind from what's going on and what you should be involved in." -Buzz Aldrin

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yes we are aware of these issues which we posted before the EA release, as we mentioned focus has not been on the mainland.  We are switching focus back to the mainland and these sorts of issues will be solved in due corse.  As you can imagine is mage is massive and it will take time. 

 

many thanks Specter

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Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb

 

SPECTER



[sIGPIC][/sIGPIC]

 

Lead Terrain Developer / Texture Artist

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