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Friendly vehicles inverted WHOT/BHOT in FLIR


icemaker

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During a mission we noticed with my squad mates that the friendly vehicles are inverted in FLIR.

If TGP is in WHOT, enemy vehicles are Withe and Friendly Black!

If TGP is in BHOT, enemy vehicles are Black and Friendly Withe!

See screnshots.Screen_220609_222631.png

Screen_220609_222611.png

Screen_220609_222635.png

Screen_220609_222722.png


Edited by icemaker
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18 hours ago, NineLine said:

The pictures do not do us any good, we need a track. We do not know the conditions in the mission, the state of the vehicles, etc. Please supply a short concise track of the issue.

OK, but have you noticed that the TGP indicates WHOT and rolling vehicles are actually black?

Do we have any way to record only a part of a track? because it's a 2 hour mission maybe too long to replay 

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  • ED Team
17 minutes ago, icemaker said:

OK, but have you noticed that the TGP indicates WHOT and rolling vehicles are actually black?

Do we have any way to record only a part of a track? because it's a 2 hour mission maybe too long to replay 

Just make a short example mission. But no, I have not seen an issue, aside from maybe units not completed yet. 

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  • ED Team
2 minutes ago, icemaker said:

After a test it's related to units not completed, they appear inverted and full IR signature

Do we have a list of units that have been completed? it may be easyer for mission makers

I have requested one, I havent seen one yet.

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This is likely due to some vehicles not having IR textures assigned yet. However, in BHOT, vehicles came up very hot white, the same ones which weren't rendered white or black in WHOT. Attached is a link to my mission track. Otherwise, I have seen great IR renderings. https://drive.google.com/file/d/1sv_Txnm4V0HGr1HiZMsiN3M7sTGUUMlo/view?usp=sharing

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1 hour ago, StandingCow said:

Are the vehicles that are the wrong color for the mode freshly spawned in by chance?  A buddy and I  noticed that freshly spawned vehicles, even if moving,  take a while to warm up.

I'll look further, if that is the case, that is very realistic

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