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Lag when player is joining


Lynnux

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  • 3 weeks later...

What does "faulty server connection (bad Wi-Fi)" mean ? Is it a problem on the MP server side ? Or was it on your (client) side ?

Ping is no big issue, I've played on Australian servers with 250 ms ping and the game was running surprisingly smooth (and stable).


Edited by Lynnux
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42 minutes ago, Lynnux said:

What does "faulty server connection (bad Wi-Fi)" mean ? Is it a problem on the MP server side ? Or was it on your (client) side ?

It was a server issue on my side (I was hosting back then).

Yes, as I said, ping was not my issue. I had a very good ping. My issue was packet jittering which is another network plague.

Don't accept indie game testing requests from friends in Discord. Ever.

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  • 2 weeks later...

Are you hooking into any onPlayerTry/Connect API's? If so ensure your hooks run faster than frame time (0.015sc) by simple timer profile and log output.


Edited by PravusJSB

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