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Units /group Join


TheTrooper

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Hi Does anyone know if it's possible for a unit to join a join?

ie. Trigger activated so unit 1 join unit 2 to become a flight?

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6 hours ago, Dangerzone said:

We don't have dynamic spawning options available to us

That's technically correct using ME only. If you use scripts you can spawn units (groups actually) after the mission has started. This will require some form of scripting though.

10 hours ago, TheTrooper said:

if it's possible for a unit to join a join?

[assuming second 'join' means 'group']

Currently, units are organized by the group they spawn in. In DCS units can't leave their current group to join another. So if a units wasn't already part of the flight (group) and spawns later (player/client only), it can't - to my knowledge - joint a group it wasn't part of originally. 

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9 hours ago, Dangerzone said:

I don't believe so. We don't have dynamic spawning options available to us - everything is set in the mission editor at launch and can't be changed afterwards, so I would imagine that this is also fixed. 

 

2 hours ago, cfrag said:

That's technically correct using ME only. If you use scripts you can spawn units (groups actually) after the mission has started. This will require some form of scripting though.

[assuming second 'join' means 'group']

Currently, units are organized by the group they spawn in. In DCS units can't leave their current group to join another. So if a units wasn't already part of the flight (group) and spawns later (player/client only), it can't - to my knowledge - joint a group it wasn't part of originally. 

Thanks guys. I thought that may have been the case currently.

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Yes its certainly possible to do with a bit of magic however, like others have said it's not an in-built feature. You'd have to do it yourself with code (or get someone else to do it for you) essentially making a perfect copy of unit 1, and unit 2 and then destroying them and re-creating them as a group in one swish of the Lua Wand. Humans would never know that they were deleted it would happen so fast.

You just need to decide on the trigger, if it's automatic how are they to know they should merge to a group etc.

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22 hours ago, cfrag said:

That's technically correct using ME only. If you use scripts you can spawn units (groups actually) after the mission has started. This will require some form of scripting though.

My apologies. I thought the OP was talking about joining units together as in players / client slots. You're correct - if we're talking AI units - then it's definitely possible to dynamically spawn those with scripts, or as PravusJSB mentioned - destroy existing units and recreate them as a group.

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