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Flaps 3 positions


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Hi,

There are 3 possible positions for the flaps in the F1: Up, landing position and down.

The warthog hotas throttle has a 3 pos button for the flaps but only 2 can be mapped for the F1. 

Only two are given a number: 22 and 23. The middle position has none.

Is it possible to allow for the mapping of flaps up with button 22, down with button 23 and landing position when neither buttons are active.

 

Thanks

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Put the following in `C:\...\DCS World\Mods\aircraft\Mirage-F1\Input\Common\joystick\default.lua`, around line 43, just below the other flap binds:

{down = iCommandPlaneFlapsOff,				up = iCommandPlaneFlaps, name = _('Flaps Up/Down Special'),					category = _('Systems')},
{down = iCommandPlaneFlapsOn,				up = iCommandPlaneFlapsOff, name = _('Flaps Landing Position Special'),		category = _('Systems')},

For the TMWH bind the flaps up to `Flaps Up/Down Special` and your flaps down to `Flaps Landing Position Special`. Due to the animation speed, the controls can possibly get out of sync. If that happens, slowly (at a rate of once per second) select flaps up on the TMWH, then middle, then up. They should now be in sync. If not, I have not discovered your case. You will likely be able to resync by pressing the ingame flaps once or twice. This mod will likely get overwritten with DCS updates or repairs.

Enjoy.


Edited by Bailey
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Apologies for sounding thick, but if the middle position is for landing, what’s the fully back position for?

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16 minutes ago, Mr_sukebe said:

Apologies for sounding thick, but if the middle position is for landing, what’s the fully back position for?


both positions can be used for landing, but half flaps can be extended from 300 knots, while full flaps is limited to 225.

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F:\DCS World OpenBeta\Mods\aircraft\Mirage-F1\Input\Common\joystick\default.lua  (You'll need an editor to open...suggest Notepad++)

000% - OFF
050% - LANDING
100% - TAKEOFF

As seen Here...

Screenshot 2022-07-27 071818.png

    {
    down = devCmds.Cmd120,
    up = devCmds.Cmd120,
    cockpit_device_id = devices.MAIN,
    value_down = 1.0,
    value_up = 0.5,
    name = _('Slat/Flap lever - TAKEOFF/LANDING'),
    category = { _('Left console'), _('High-lift devices') }
    },

    {
    down = devCmds.Cmd120,
    up = devCmds.Cmd120,
    cockpit_device_id = devices.MAIN,
    value_down = 0.0,
--    value_down = -1.0,
    value_up = 0.5,
    name = _('Slat/Flap lever - LANDING/OFF'),
    category = { _('Left console'), _('High-lift devices') }
    },


Edited by MPalmer

Marvin "Cactus" Palmer

 

DCS:World 2.5(ob)

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Yes, nice to see the quick work by the devs to address the controls issues. 

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  • 3 weeks later...

The tricks explained above work, but you have to re-edit the lua each time the module is updated.
A more solid workaround here : https://github.com/Munkwolf/dcs-community-keybinds
Same philosophy except modifications are in your SavedGames folder, hence no need to re-edit files after updates 🙂


Edited by flyingcyrus

10700K / 4090 / 32Go / 34" curved Gigabyte / Reverb G1 / Thrustmaster hardware among other harderware things.

I find your lack of FPS disturbing...
C8<]

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24 minutes ago, flyingcyrus said:

The tricks explained above work, but you have to re-edit the lua each time the module is updated.


No trick needed, as the module was updated by its developer, with additional keybinds.

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25 minutes ago, flyingcyrus said:

The tricks explained above work, but you have to re-edit the lua each time the module is updated.
A more solid workaround here : https://github.com/Munkwolf/dcs-community-keybinds
Same philosophy except modifications are in your SavedGames folder, hence no need to re-edit files after updates 🙂

 

True, but to get those working you need Quaggles, and a mod manager. 😊 

 

https://github.com/Quaggles/dcs-input-command-injector

 

1 minute ago, Rudel_chw said:


No trick needed, as the module was updated by its developer, with additional keybinds.

That is true. If you want even more updated keybinds, Munkwolf has provided almost all that's needed that's not in the module my default yet. 😊 

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6 hours ago, MAXsenna said:

True, but to get those working you need Quaggles, and a mod manager. 😊 

Quaggles can be installed withoud any mod manager, just remember to copy the script file after an update (but it's only one copy, quick and easy, no need to recopy/reedit all aircrafts config files)

(Nice helmet by the way, MAXsenna 😉, I remember trying one back in 95 with US Navy Fighters...)


Edited by flyingcyrus

10700K / 4090 / 32Go / 34" curved Gigabyte / Reverb G1 / Thrustmaster hardware among other harderware things.

I find your lack of FPS disturbing...
C8<]

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31 minutes ago, flyingcyrus said:

Quaggles can be installed withoud any mod manager, just remember to copy the script file after an update (but it's only one copy, quick and easy, no need to recopy/reedit all aircrafts config files)

Absolutely! But a mod manager could potentially prevent some future head aches, and it's really simple. But true, a simple copy is enough. 😊

31 minutes ago, flyingcyrus said:

(Nice helmet by the way, MAXsenna 😉, I remember trying one back in 95 with US Navy Fighters...)

Right! It is a helmet. Or at least was marketed as such. 😉
Yup, I have the CD somewhere. I used it mostly on EF2000 though. And Duke Nukem 3D. That was scary. Haha!

Bought it a little too early, so I didn't get the 3DFx compatible one. Alas!

Cheers!

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