LoganTMT Posted July 29, 2022 Share Posted July 29, 2022 Hey guys, I'm having an issue with my textures being goobered up on the fuselage. I'm trying to get the textures set up to work for my custom skin I'm doing, but it is pulling from the original texture to fill the numbers instead of just being completely invisible to show the underlying textures... Note the circled areas... Link to comment Share on other sites More sharing options...
MPalmer Posted July 30, 2022 Share Posted July 30, 2022 For every decal you have, you will also have to place the main texture as well.. in this example I'm using the nose wheel nubmers... -- No.115, of 342 Mira, 114 Pteriya {"miragef1_common_04_4_first_digit", DECAL , "miragef1-numeral",true}; {"miragef1_common_04_4_second_digit", DECAL , "miragef1-numeral",true}; {"miragef1_common_04_4_third_digit", DECAL , "miragef1-numeral",true}; {"miragef1_common_04_4_first_digit", 0 , "miragef1-common_4",false}; {"miragef1_common_04_4_second_digit", 0 , "miragef1-common_4",false}; {"miragef1_common_04_4_third_digit", 0 , "miragef1-common_4",false}; {"miragef1_common_04_4_first_digit",ROUGHNESS_METALLIC, "miragef1-common_4_RoughMet",true}; {"miragef1_common_04_4_second_digit",ROUGHNESS_METALLIC, "miragef1-common_4_RoughMet",true}; {"miragef1_common_04_4_third_digit",ROUGHNESS_METALLIC, "miragef1-common_4_RoughMet",true}; so for every digit (and I mean everyone that is the lua), you need the main texture...yes PITA Marvin "Cactus" Palmer DCS:World 2.5(ob) Gigabyte Z390 Designare i7-9700K (4.6GHz), 32Gb RAM (3600MHz), GTX2070, 40" 1080p Monitor, TM Warthog, Saitek Rudder pedals,TM Cougar MFD, and an ipad. Link to comment Share on other sites More sharing options...
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