hisothiro Posted July 30, 2022 Share Posted July 30, 2022 (edited) Issue Summary AI aircraft have a lot of trouble following the player, seemingly experiencing much more drag through all phases of flight. Initial Conditions Create a player-controlled aircraft with at least one AI wingman. A normal loadout can be used (2 FOX 1, 2 FOX 2, centerline fuel tank) although the issue is exacerbated with ''heavier'' (but well under MTOW) loadouts. Actions Takeoff and ask the AI wingman to rejoin. Expected Responses The AI will accelerate faster than the player in order to rejoin with him. Incorrect Responses The AI lights up the afterburner (as expected) but accelerates extremely slowly, way slower than a player with a throttle setting well below military power. It will eventually join up if the player slows down a lot (almost flying at on-speed AOA). If the player accelerates afterwards (at MIL power), he will absolutely outrun its wingman. Other Observations AI aircraft taking off with any significant bomb load will fly constantly at the edge of a stall, and if the bomb load is large enough, they will crash. This issue is also exacerbated when commanding the AI to go dogfighting. They will slow down so much that they will almost be unable to perform maneuvers. It seems like the issue is less visible (for smaller loads) when the aircraft start in the air. Reproducibility This issue is easily reproduced on any map. A track file is linked with the issue apparent when loads are heavy (still below MTOW). You can see that the player aircraft, at MIL power, easily accelerates through 390-400 knots while the AI wingman, with full afterburner, struggles to increase its speed through 340-350 knots. Unfortunately, this issue makes it very hard to use the Mirage F1 in any single player missions. large_load_issue.trk Edited July 30, 2022 by hisothiro F-5 | Mirage | Huey | Mig-21 | Ka-50 | F/A-18C | F-14A/B Link to comment Share on other sites More sharing options...
Flappie Posted August 6, 2022 Share Posted August 6, 2022 Thanks for the track. Aerges acknowledged this issue. It will be fixed. On 8/2/2022 at 1:05 PM, Vibora said: Main known issues of the Mirage F1 CE: [...] AI flight model is underperforming. We are aware of other issues that we will solve over time. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
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