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TACT 22-1: Tactical Air Combat Tournament


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TACT 22-1

Tactical Air Combat Tournament 

Tactical Air Combat Tournament, TACT, is an air-to-air competition among DCS squadrons with a high emphasis on PVP. It's designed to run over a couple of months in a championship type format (exact details will depend on the amount of teams that sign up). The plan is to live stream as many matches as possible.

The event got its own discord server, check it out: https://discord.gg/XdaPsUJ

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Schedule 

TACT 22-1 will run early September to November but the exact schedule will be published after signup. Teams can reschedule their matches based on availability.


Prizes

There will be no prizes. We fly for glory!

 

Streams

We will try to accommodate as much live streaming of matches as we possibly can. Like last seasons, we will invite several popular streamers that can contribute to bringing TACT alive for the audience. 

HerraMisi: https://www.twitch.tv/herramisi

TitanFire: https://www.twitch.tv/titanfire_

Tricker: https://www.twitch.tv/tricky_tricker

Prez: https://www.twitch.tv/preznow

Bullet: https://www.twitch.tv/104th_bullet

NoWheels: https://www.twitch.tv/nowheels

Missions

There will be a total of 4-5 missions in the event. All missions will have similar distance, layout and weather (e.g. no extreme mountains or overcast). Some missions will be flown in other theaters than Caucasus. Only if both squads can field enough pilots in a given theater can it be chosen. The fall back option is to fly on one of the Caucasus missions.

 

Results submission

Match results shall be submitted by the winner in the TACT discord (results and tacviews). Any disputes will be resolved among team representatives in the TACT discord.

 

Signup
The signups will close in 2 weeks, on August 14th 2000z.

Sign up with the following format: Squad name, Timezone (typical flying hours), aircraft flown (non binding), Additional DCS maps availability (PG, Syria). See example below:

 

Squadron: 64th Aggressors
Timezone: 1800z-2200z
Aircraft: F-16C, F/A-18C, F-14B
Maps: Cauc, PG, Syria

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64th Aggressor Squadron
Discord: 64th Aggressor Squadron
TS: 135.181.115.54
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TACT 22-1 Rules

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  • Only full fidelity modules are allowed.
     
  • The match format is a 8 vs 8, best of three rounds air superiority mission. 
     
  • The tournament is open for virtual squadrons only. We recognize that not all squads can field 8 pilots (+ reserves) for every match. If a Team expects to be short on match day they are allowed to recruit up to 2 additional temporary pilots to complete the 8 plane roster. These extra pilots will be known as mercenaries. The mercenaries must not be squad members of the opposing team in the specific match. Mercenaries do not need to be included in the signup.
     
  • To allow smaller teams to join, teams also have the option to combine into composite teams. A composite team may consist of upto two squads. Example: Squad A of 5 pilots combine with squad B of 4 pilots, to form Team X. Together they can put up at least 8 pilots.
     
  • Bullseye will be centered between the starting airfields. Surrounding bullseye, there will be an engagement bubble, 90 nm in diameter. AWACS will be available in each mission in the group stage.
     
  • All aircraft must be within the bubble at least 10 min after the first aircraft enters the bubble. 
     
  • Each round consists of one sortie per pilot. If a pilot lands, he/she cannot take off again*. After being shot down or crashing, the player must leave the server until the round ends.
     
  • Each round is won if one of the two mission criterias is achieved. i) All of the opposing planes are destroyed ii) if a team has total air superiority in the bubble for 5 min. At least 1 aircraft must land after the mission criteria is reached.
     
  • To promote combat and active engagements, the remaining pilots must land at the opposing team’s airbase. Returning to one’s own airbase is considered a loss of that aircraft.
     
  • If a pilot disconnects while in the air, they are considered dead and must leave the server for that round.
     
  • Weapon restrictions: See rules doc: https://docs.google.com/document/d/1c8X6TkvOIrZRtl1z308zcuVWUGe3AHr5mcfNFtuY420/edit?usp=sharing
     
  • Jester is allowed, changing planes between rounds is allowed
     
  • No stream sniping
     
  • Known DCS bugs and exploits must not be used to gain an advantage. Examples include (but not limited to) current ECM modelling, Flood mode launches, PH Active switch. 
     
  • Teams should avoid unfriendly or unsportsmanlike behavior. Not every rule can be explicitly stated and teams should fly to the spirit of the competition. 

*A quick RTB is allowed before combat has started to resolve INS or payload issues.

 

Have fun and enjoy! 

 

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Edited by X-man
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64th Aggressor Squadron
Discord: 64th Aggressor Squadron
TS: 135.181.115.54
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TEAMS

64th Aggressors
SPQR & 364th Aggressors: Fully Torque
NZA Raiders
TMC The Motley Crew
HARPIA
Eclipse Task-Force & Alamo
SF Squadron

Cobra Aggressors 
104th Phoenix VFBS
VTAF & Mumblerines
Redstar
TFS 81
Phoenix Task Force
Toro 

IAF 
 

MISSIONS

LINK TO MISSIONS

 

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Edited by X-man

 

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64th Aggressor Squadron
Discord: 64th Aggressor Squadron
TS: 135.181.115.54
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Squadron: Alamo Aggressors (Composite with ETF)
Timezone: 1700z-1900z
Aircraft: F-14, F-16, F-18
Maps: Cauc, PG
Point of Contact: [Alamo] Prez

Heavy Fighter Elitist
AIM-120 Best Missiletm
AWG-9 Gaslighter
Diagnosed with terminal Skill Issue

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Squadron: 104th Phoenix VFBS
Timezone: 1600z-2000z
Aircraft: ALL
Maps: ALL
Point of Contact: 104th_Fallen, 104th_Bullet, 104th_Maverick

[sIGPIC][/sIGPIC]

 

104th Phoenix Official Texture pack:

http://community.104thphoenix.com/topic/1221-104th-official-texture-pack/

Un-Official Roughmet Texture Pack:

https://www.digitalcombatsimulator.com/en/files/3303667/

Livery Creation Discord Group Invite-

https://discord.gg/bqAq2zx

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