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Blindsided : 5th revision (Co-op, various aircraft, 1-12 pilots or more)


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Blindsided : 5th revision (v6.0.5.0)

Original release in 2012, a decade of getting 'Blindsided'!

Updated for modern DCS, now fully voice acted and re-scripted with a new twist or two!

Blindsided-R4-cover.thumb.jpg.a716f5075a428d8826b2900899254cc2.jpg

 

Mission download here!

 

Co-operative mission supporting up to:

46 player slots (2-6 players recommended default, 3-12 on difficult).

Flyable aircraft:

CAS (Air to ground) - 2x A-10C (Old), 3x A-10C II, 3x AH-64D, 2x AV-8B, 3x F-16, 3x F/A-18, 2x JF-17, 3x KA-50, 3x Mi-24P, 3x Su-25T
CAP (Air to air) - 2x F-14B, 2x F-15C, 3x F-16, 3x F-18, 3x MiG-29, 2x M2000C
CSAR (Search and rescue) - 2x Mi-8MTV, 2x UH-1H

 Blindsided-Situation-R4.jpg.fac95cd48c90443fb14a6d24b3db7d09.jpg

[Briefing room]

We have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst.

Twenty minutes ago we received confirmation that insurgent forces are attempting a surprise attack on the Batumi aerodrome. Be advised we have received reports that the insurgents are able to mount a credible anti-air threat, furthermore there are indications they may have the support of unknown airforces.

US Specops are right now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination for a counter attack on an insurgent outpost located due east. Before we can rid ourselves of the outpost though, we must succesfully defend Batumi from the insurgent forces closing in. Be aware that we are facing at least two groups heading in from the outpost.

Local defense forces are engaged with light enemy units as I speak. Your aircraft have been fueled and armed, there is no time to waste, scramble!


Aimed at:
Pilots reasonably comfortable with combat tasks and start up, moderate difficulty level.
Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other).

Featuring:
* Co-op and single player support. Note: Difficulty higher for single player.
* Plenty of scripted events with radio traffic and detailing. Fully voice acted!
* Combined operations of air to ground and air to air aircraft, all playing important but not interdependent roles (Set higher difficulty for best effect).
* Adapting mission design: Air to ground, air to air and combat search and rescue operations are each an optional component of the mission.
  All you need to do is fly the right aircraft and the mission commences.
* Dynamically generated randomized air to air threats for the entire duration of the mission. You can't be sure where the enemy air assets will strike from.
* Dynamically generated CSAR rescue operations for both stranded aircrews and vehicle crews.
* Up-to-date tasking can be requested even if a player enters the mission in the middle of it. No more guessing what state the mission is in.
* Choice of two difficulty levels.
* Some more aggressive, scripted AI behaviour.
* Some munitions restricted through the warehouse functionality for a proper challenge.
* On the move troop deployments.
* Airlifted JTAC available (but not necessary) for operations against the insurgent outpost.
* Optional AFAC available for the defense phase of the mission.
* Adapt to rapidly developing situations as you fight an enemy that fights back rather than passively waiting for you to attack.
* Be a part of a team where your actions truly matter to the outcome of the mission.

License:
Freeware, distribution allowed as is with all files and attributions intact.
All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.)


 
 
 

Edited by DragonShadow
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Revision 5 changes:

  • Now fully voice acted!
  • Added new player aircraft types.
  • Updated scripting and group pathing for modern DCS versions (2022).
  • Updated MIST library to 4.4.90 with a small custom fix.
  • Updated unit positions and added some objects to make finding some hostiles reasonable again.
  • Spoiler

    Added hostile helicopter threats. Some of them captured.

  • Converted player aircraft to be from a multi-country coalition.
  • Updated player location related scripting to be free of hardcoded unit lists. Easier to mod in more aircraft.
  • Updated CAP activation scripting, and added radio trigger to allow disabling hostile CAP after start.
  • Added some further flavor to the beginning of the mission, including at Kobuleti.
  • Fixed some long-standing typos XD

Version 6.0.5.0:

  • Fixed available equipment at Batumi FARP.
  • Fixed defending BMP placement at Batumi.
  • Enforce multiplayer relevant mission options.

Edited by DragonShadow
Added version 6.0.5.0
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  • DragonShadow changed the title to Blindsided : 5th revision (Co-op, various aircraft, 1-12 pilots or more)

Looks cool! Will give it a go (SP) as soon as life lets me

 

Thanks for sharing 👍 

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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8 hours ago, sirrah said:

Looks cool! Will give it a go (SP) as soon as life lets me

Great, hope you have a good time with it! Always happy to receive feedback too.

Expect it to be pretty challenging for a single player run! I'd recommend something that can loiter well and take multiple shots to break the advance, like a KA-50 or Apache. A-10 can do it too but it'll certainly be a nice challenge.


Edited by DragonShadow
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