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M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod


daemon1808

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50 minutes ago, Stratos said:

MEP 2 download link points me to Area18 download.

I confirm, bad link ☹️

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21 minutes ago, daemon1808 said:

Sorry, my bad. Now it is working

Too many things uploaded today.. I need a leave ^_^

 

Thanks for the hard work 👍

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Hello, a suggestion for a possible improvement, concerning the DO_ESCORT function, would it be possible to add a parameter "type of helicopter" wished?

Example: 
DO_ESCORT;Hind
DO_ESCORT;Hokum
DO_ESCORT;Apache
Do_Escort;Gazelle
etc ...  

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4 hours ago, clanitho said:

Hello, a suggestion for a possible improvement, concerning the DO_ESCORT function, would it be possible to add a parameter "type of helicopter" wished?

Example: 
DO_ESCORT;Hind
DO_ESCORT;Hokum
DO_ESCORT;Apache
Do_Escort;Gazelle
etc ...  

Hello,

Yes, in future versions it will be possible to chose from a short list of aircraft types for all support missions, but for now I will focus in adding more types of support to the M.E.P.

Thanks!

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On 9/1/2022 at 7:28 PM, Stratos said:

What is AREA18? and Patreon means one payment or monthly recurring?

Patreon is monthly recurring but, for nearly the price of a beer, you will support current and future work and gain instant access to:

- All current M.E.P. v2.1 funtionalities (Scout support, lasing moving targets)

- A.R.E.A.18 v3.0 (one of the most replayable campaigns in DCS, that will give you days of fun and great inmersion)

- 3 exclusive example mission that use M.E.P. (you can see them in the videos above)

 

And every month you will have:

- At least one monthly mission with complex triggered audios, messages.

- New functionalities, enhancements and fixes developed for M.E.P in that period.

- New enhancements, fixes and mission developed for A.R.E.A 18 in that period

And, of course you can stop your subscription easily when you want.

Not a bad deal ^_^

 

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3 hours ago, Urbi said:

 

It is an absolute cheek for the community when someone is embarrassed to have their own money printing machine. I have nothing against a voluntary donation. At €3.50 as the cheapest subscription, that’s €350 per month for 100 users. And even if someone thinks they can cancel the subscription again, 100 users still get 350 € once a month. It's a shame for all those who have to work hard every day. Unfortunately, I do not know whether those who have taken out a subscription can find out how many subscriptions have already been taken out on the site. Then all you have to do is multiply the number by the cheapest subscription. The Policy does not give a single reference in its statement to any financial policies relating to taxes to be paid. (Donation= tax-free?). Personally, I think that you are speculating or already have a number of over 100 users. The users then donate you not only the price for your beer.

Hi

Above in this tread you can find MEPv2.0 and fixed AREA v2.1 links

Hope you enjoy

 

 

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8 hours ago, Hairdo1-1 said:

@daemon1808 escort and scout functions are only for helos correct? Will additional functions be added for fixed wing aircraft?

Hi,

Yes, they are only related to helos. Although DO_SWEEP can be considered a "raw" fixed wing escort.

And yes, of course, there will be more additional functions or support types for fixed wings. I focussed v2.0 and v2.1 on helos, because v1.0 was mainly for fixed wings.

But fixed wings are like 90% or more of our playing time, aren't they? ^_^. So, you can expect future enhancements for fixed wings for sure

thanks!

 

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1 hour ago, daemon1808 said:

Hi,

Yes, they are only related to helos. Although DO_SWEEP can be considered a "raw" fixed wing escort.

And yes, of course, there will be more additional functions or support types for fixed wings. I focussed v2.0 and v2.1 on helos, because v1.0 was mainly for fixed wings.

But fixed wings are like 90% or more of our playing time, aren't they? ^_^. So, you can expect future enhancements for fixed wings for sure

thanks!

 

Cool! Thank you again for the great work! I’ll be subscribing this week

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Thank you for your work. There are so many talented modders here, it can be confusing to noob mission maker. I have been using BriefingRoom to create more missions and am wondering what additional features MEP enables. That application includes various already published scripts like CTLD, CSAR, etc. i suppose i could add MEP as well if not wanted an escort component.

4930K @ 4.5, 32g ram, TitanPascal

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33 minutes ago, skypickle said:

Thank you for your work. There are so many talented modders here, it can be confusing to noob mission maker. I have been using BriefingRoom to create more missions and am wondering what additional features MEP enables. That application includes various already published scripts like CTLD, CSAR, etc. i suppose i could add MEP as well if not wanted an escort component.

Thank you for your words!

Yep, I use BriefingRoom too (and I use to add MEP script to create personal instant missions, really fun to be played an replayed)

For me BR is one of the most wonderful and useful content created for DCS.


Edited by daemon1808
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11 hours ago, Urbi said:

 

It is an absolute cheek for the community when someone is embarrassed to have their own money printing machine. I have nothing against a voluntary donation. At €3.50 as the cheapest subscription, that’s €350 per month for 100 users. And even if someone thinks they can cancel the subscription again, 100 users still get 350 € once a month. It's a shame for all those who have to work hard every day. Unfortunately, I do not know whether those who have taken out a subscription can find out how many subscriptions have already been taken out on the site. Then all you have to do is multiply the number by the cheapest subscription. The Policy does not give a single reference in its statement to any financial policies relating to taxes to be paid. (Donation= tax-free?). Personally, I think that you are speculating or already have a number of over 100 users. The users then donate you not only the price for your beer.

I am against this monthly subscription system, I prefer to pay to get a new version.

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  • 3 weeks later...

Hi all,

An advance of the changelog for v2.2, to be released in October:

M.E.P v2.2
**CHANGELOG ************************************
- [Improvement] DO_RECON
    - TACAN created in DO_RECON functionality can transmit now on a selectable channel.
    
- [Improvement] Added "F9. MORE..." option to acomodate new support types in "F10 OTHER" radio menu

- [NEW] DO_NAVWP# (only for Flaming Cliffs 3)
    - Set up to 10 waypoints on the F10 map at the same time, through DO_NAVWP# marks.
            Then, you can "load" during the flight, in the aircraft's navigation system, one of those DO_NAVWP# "user" Waypoints and do a "direct to" that WP
            This way you will be able to trace an in-mission "route" for FC3 aircrafts, loading the next WP easily when you reach the current one.
                    (This will replace the route loaded from the Mission Editor, but will allow you to configure a custom "route" in-misssion)
    - Very useful for RED coalition aircrafts, since there are not enough full fidelity modules.        
    
- [NEW] DO_TANKER Support
    - New support functionality to create a tanker aircraft for AAR (you can choose between boom or basket).
   -  Possible to choose between various tanker aircrafts.
   -  Tanker will do a racetrack orbit from WP1 to WP2, configured through DO_WPTANKER1 and DO_WPTANKER2 marks in F10 map
   -  You can configure tanker radio freq and TACAN channel

 

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  • 2 weeks later...
  • 4 weeks later...

Hi all,

Oissssss, pero que bonito han dejado DCS con tanta nube para acá y para allá  ^_^

 

Meanwhile in the modders world....

Here is an advance of the changelog for v2.3, to be released during November:

 

M.E.P v2.3

**CHANGELOG ************************************
- [IMPROVED] DO_ATTACK, DO_SWEEP, DO_ESCORT features now allow you to choose between a handful of different aircrafts and payloads.

- [IMPROVED] DO_SEAD feature now allow you to choose between a handful of different aircrafts

- [CHANGED] enhancer.navigation.FC3WP configuration is now true/false instead of 1/0
    
- [NEW] DO_RESPAWN: allows the player AND THE WINGMEN to respawn in their starting point, or at ANY OTHER POINT in the map (Respawning is possible even if player has been killed).
                        Pros: 
                            * Very useful to avoid long flights to the mission area.
                            * As DCS don't allows "save game" feature, it's very useful if you've been killed and you don't have the time/willingness to redo everything you've done so far.
                            * Aircrafts with skill = "player" and skill = "client" can be respawned
                            * All triggers related to the player and the player's group should continue working as intended, as if the player has never been killed.
                        Cons: 
                            * The player's group will spawn with the starting payload, starting fuel, full life, etc. (without access to SDK it is impossible to configure the current state, remaining payload, etc) 
                            * Will not work in multiplayer
                            * Weird behaviour can happen if the player's group have more than one "client" slot.

- [NEW] F10 MENU REPAIR, REFUEL AND REARM: allows the player AND THE WINGMEN to "repair, refuel and rearm" at allied AND NEUTRAL air bases.
                        Pros: 
                            * Currently it is the only way to get the wingmen to "repair, rearm and refuel".                           
                            * Works on helicopters too                                
                        Cons: 
                            * It is more of a respawn at the base where the player is currently landed (with the starting payload and fuel), than a repair/refuel/rearm.
                                    But you can "repair/refuel/rearm" the wingmen using this functionality, and then use the "DCS ground crew menu" to change your own payload (provided you are not in a neutral air base)
                            * Will not work in multiplayer.
                            * "Invisible FARPs" have weird behaviour with the wingmen (it seems that only the player is able to "respawn" in an "invisible FARP"
 


Edited by daemon1808
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  • 4 weeks later...

Hi,

It seems that a known bug in the Mission Scripting Engine is afecting M.E.P. packages to acknowledge when the targets groups have been destroyed.

Until a fix is done, you have to be aware and order them to "return to RP" manually, once they have destroyed their targets. Otherwise they will return to base and land.

 

 

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  • daemon1808 changed the title to M.E.P. v2.0 and v2 FINAL VERSION

Hi all!

The last and FINAL release of M.E.P. v2 is now available for it's final price.

You can enjoy it subscribing Dummy Pilot Patreon (get the link with the zip, try it and then unsubscribe when you want)

A lot of work and hours and mental health has gone into these past few months to bring you all this Final version. I want to thank those of you who have joined Dummy Pilot Patreon during the development of M.E.P. I really appreciate the support given.

 

Here is the changelog for M.E.P v2.4 Final Version:

- [NEW] NAVAL OPS: All packages can take off from ships now (provided it has landing pads or runways, like carriers, destroyers, etc).
    * Use DO_TAKEOFF mark same way than take off from runways       
    
- [NEW] DO_ANTISHIPNew support functionality to create a package that will attack ships.
    * It is possible to choose between various aircrafts and payloads.
    * You can create a single group (4 aircraft) or a double group (8 aircrafts)
           (As ships defences are hard to overwhelm, you can request more support aircrafts than usual if you want)      
        
- [WORKAROUND]:  Because a known bug in DCS Script Engine, M.E.P support packages did not return to RP area when they destroy their targets.
    * A workaround has been done to avoid this behaviour of M.E.P. packages. For more info, follow the link:
      

- [IMPROVED]: When a M.E.P. support package is destroyed, Command will inform you to be aware of that.

- [IMPROVED]: When a M.E.P. support package target is destroyed, a message will inform you.

- [FINAL VERSION] This will be the final version for M.E.P v2 (provided there is no mayor bug to be fixed)

 

 

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Subscribed, downloaded, un subscribed, very good job 👍

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Hello, already one question 😀 , for DO_SEAD action, is it possible to limit number of HARM to 2 instead of 4 for F-18 and F-16C ?

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