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M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod


daemon1808

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Hi all,

I don't have the commitment or the mood to play multiplayer in most of the games, and DCS is not an excepcion. So I play exclusively single player missions in DCS and, with a few exceptions, I found a little poor the content for this kind of missions or campaigns in general.

Luckily DCS is a wonderful sandbag if you have some IT knowledge and, from time to time, I found myself wondering "what if...".

So, taking the knowledge I adquired scripting my campaigns (A.R.E.A. 18 and The Abkhazian War), I developed M.E.P. (Mission Enhancer Package). It allows single players to recall support flights during the mission, as if it was a multiplayer environment, (where other players help you cleaning the path to the target or just the opposite, you clean the path to the target to the other flights) and can be added to any existing mission, making it highly replayable.

Lately, as we have now a lot of two seater mods, I miss a couple of extra eyes helping me to find targets. So last month I have developed HIPSTER, a script that simulates a RIO/WSO that can be added to any aircraft (usually a two seater) in any single player mission. Of course it is not at the same level as the studio AIs for the two seater modules, but it is very helpful and inmersive.

 

HIPSTER WSO/RIO v1.0

Hipster is a script that simulates a WSO/RIO AI that will give you information about possible contacts in the "radar" or inside visual range.

Hipster uses a simple algorithm that simulates an IA WSO/RIO using a virtual "radar", his own field of view and his hability to search for other aircrafts in range.
This algorithm has into acount factors as distance and size of the target, altitude difference, azimuth position, notching, etc.
It can be added to any aircraft configured as Client or Player in the mission (usually a two seater aircraft mod) 
Will work only on missions with only one human player at the same time, so forget about use it in multiplayer missions/servers)

You can configure Hipster independly for any aircraft and, once in mission you, can give commands to Hipster using F10 radio menu.

IN NO CASE HIPSTER IS ABLE TO PILOT THE AIRCRAFT OR MANAGE THE WEAPONS/SENSOR SYSTEMS OF A MOD OR MODULE AIRCRAFT. It is imposible for this type of scripting to manage ED or 3rd parties source code as such.

 

HIPSTER UNIQUE VERSION (v1)https://www.patreon.com/DummyPilot (only for subscribers)

You can subscribe Dummy Pilot Patreon (choose "RIO" tier),  get HIPSTER v1 UNIQUE VERSION link for its final price, and then unsubscribe. This way you will be charged only once.

 

You can also find some useful videos about this mod in Dummy Pilot Youtube channel (consider subscribing, please. I will be very grateful 😉 )

 

M.E.P. v2 FINAL VERSION

Mission Enhancer Package (M.E.P) allows you to enhance an existing mission giving you the hability to request support assets in a inmersive way during the mission.
It allows you to use F10 radio calls when you want, to increase re-playability of any mission.
i.e you may do a TARCAP for a requested Ground Attack package instead of raiding the target by yourself.
       Maybe a SA-15 is giving you problems? request a SEAD package to wipe them out!
       Or maybe you are building a mission. Include the MEP and do not waste time planning the support packages. Leave the player to request them when and where he wants to!
Just "install" it in any mission you want, and you will be able to request SEAD missions, Buddy lase, Respawn, Recon target area, etc easily through the F10 radio menu.

 

MEPv2.0 https://www.digitalcombatsimulator.com/es/files/3320007/ (free)

M.E.Pv2 FINAL VERSION (v2.4)https://www.patreon.com/DummyPilot (only for subscribers)

(You can subscribe Dummy Pilot Patreon (choose "PILOT" tier), get the M.E.P v2 FINAL VERSION link for its final price, and then unsubscribe. This way you will be charged only once)

 

For more information, check the old M.E.P. v1 thread (now deprecated)

Thanks for your support!!!

 

LIST OF M.E.P. V2 FINAL VERSION FUNCTIONALITIES:

REQUEST RESPAWN --> Will inmediatelly respawn the player's group 
        * The whole player group can respawn at your starting point
        * The whole player group can respawn at ANY PLACE IN THE MAP (directly in air with full payload)        
        * Very useful to avoid long flights to the mission area or continue the mission if you have been killed.
        * Not usable in multiplayer            

REQUEST REPAIR/REFUEL/REARM --> allows the player AND THE WINGMEN to "repair, refuel and rearm" at allied AND NEUTRAL air bases. 
        * Currently it is the only way to get the wingmen to "repair, rearm and refuel".                    
        * Works on helicopters too                        
        * It is more of a respawn at the base where the player is currently landed (with the starting payload and fuel), than a repair/refuel/rearm.
            But you can "repair/refuel/rearm" the wingmen using this functionality, and then use the "DCS ground crew menu" to change your own payload (provided you are not in a neutral air base)
        * Not usable in multiplayer

FC3 NAVIGATION --> Can be used to load dinamically a WP into Flaming Cliff navigation system
    * Load one WP taken from "DO_WPNAVX" mark position in the map
    * This way you can "load" in flight (for FC3 planes only) "user" Waypoints directly from the F10 map.

REQUEST LASE --> Request a DRONE to "budy lase" enemy targets.
        * Laser code can be customized. (Can be used with FC3 aircrafts also)
        * Drone is able to lase moving targets
    
REQUEST RECON --> A surveillance satellite will show targets in the Operation area
        * Tacan unit will show the position of targets and can be used for navigation to the targets
        
REQUEST STRIKE--> The target marked area will be obliterated.    
        * LAT LONG coordinates can be used to mark the area for better inmersion

REQUEST SUPPORT PACKAGES:
    SEAD SUPPORT --> A SEAD support package will be created, and will attack any target you want at your command
            * You can choose the aircraft type among a handful options
            * It can spawn directly in air (after a few minutes), on a runway or on a carrier
            * You can give it aditional orders (attack other targets, cancel attack, dismiss...)
            
    GROUND ATTACK SUPPORT --> A support package for attacking ground targets will be created, and will attack any target you want at your command
            * You can choose the aircraft type and Payload among a handful options
            * It can spawn directly in air (after a few minutes), on a runway or on a carrier
            * You can give it aditional orders (attack other targets, cancel attack, dismiss...)

    FIGHTER SWEEP SUPPORT --> A support package for attacking aerial targets will be created, and will attack any target you want at your command
            * You can choose the aircraft type and Payload among a handful options
            * It can spawn directly in air (after a few minutes), on a runway or on a carrier
            * You can give it aditional orders (attack other targets, cancel attack, dismiss...)

    ANTI-SHIP SUPPORT --> A support package for attacking naval targets will be created, and will attack any target you want at your command
            * You can choose the aircraft type and Payload among a handful options
            * It can spawn directly in air (after a few minutes), on a runway or on a carrier
            * You can give it aditional orders (attack other targets, cancel attack, dismiss...)
            
    ESCORT HELO --> create a escort helo that will follow a route and kill any target found.          
             * you can configure up to 10 waypoints for the escort route in the F10 map
            * You can choose the aircraft type and Payload among a handful options
            * It can spawn directly in air (after a few minutes), on a runway or on a ship 
            * You can give it aditional orders (set speed, stop, follow route, dismiss...)
            
    SCOUT HELO --> create a scout helo that will follow a route and look for any target.          
             * you can configure up to 10 waypoints for the scout route in the F10 map
            * It can spawn directly in air (after a few minutes), on a runway or on a ship 
            * You can give it aditional orders (set speed, stop, follow route, dismiss...)
            * The scout can Buddy lase for you the targets found (For example, you can launch hellfires with the AH-64 Apache without exposing yourself)
            
    TANKER    --> Create a tanker that will follow a race-track orbit.
            * You can choose the tanker type among a handful options (Boom or Basket)
            * You can configure the race-track orbit in the F10 map

 

You can also find some useful videos about this mod in Dummy Pilot Youtube channel (consider subscribing, please. I will be very grateful 😉 )

 

 

 

 

 

 

 

 


Edited by daemon1808
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Not possible to have 2.0 before September ? 😋

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For those of you that haven't seen the former post about M.E.P v1 in mod section (what are you doing with your lives?... shame on you, guys... shame on you ^_^), you can found what is M.E.P here:

 

 

There, the first video describes what it is. And the second, how to install M.E.P. version 1 (although v2 wil have MUCH easier installation and it is comming in September 😉 )

If you want to try V1 meanwhile V2 is finished very soon.... in the post is the link for the mod too.

Subscribe to Dummy Pilot channel and you'll find some other sneak peek about M.E.P v2.0, other mods and campaigns.

Thanks!

 

On 8/18/2022 at 9:40 AM, clanitho said:

Not possible to have 2.0 before September ? 😋

Jejeje, I'm wrapping everything yet on my spare time.... (and trying not to kill myself after going back to work 😛)

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4 hours ago, daemon1808 said:

For those of you that haven't seen the former post about M.E.P v1 in mod section (what are you doing with your lives?... shame on you, guys... shame on you ^_^), you can found what is M.E.P here:

 

 

There, the first video describes what it is. And the second, how to install M.E.P. version 1 (although v2 wil have MUCH easier installation and it is comming in September 😉 )

If you want to try V1 meanwhile V2 is finished very soon.... in the post is the link for the mod too.

Subscribe to Dummy Pilot channel and you'll find some other sneak peek about M.E.P v2.0, other mods and campaigns.

Thanks!

 

Jejeje, I'm wrapping everything yet on my spare time.... (and trying not to kill myself after going back to work 😛)

This is amazing work, you should be rewarded for it! Do you have a link to make a donation?

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13 hours ago, Hairdo1-1 said:

This is amazing work, you should be rewarded for it! Do you have a link to make a donation?

Spoiler Alert:

Indeed yes ^_^

Although M.E.P. v2.0 version will be public, I am creating a Patreon for those of you that want to support my work and get an enhanced M.E.P 2.1 version, constant M.E.P.'s updates and fixes, a new v3.0 of A.R.E.A 18 campaign and other cool stuff... but it is not ready yet. I will publish the link when M.E.P. v2.0/v2.1 is released.

Thanks Hairdo!

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23 hours ago, SickSidewinder9 said:

When you say buddy lase, does that mean I can lase and order my wingman to attack?  Because that is sorely missing right now from DCS.

No, it's just the opposite (also,  M.E.P. is not about wingmen)

Using M.E.P. you can request independent flights that perform missions on your command (SEAD, Fighter Sweep, etc.).

One of the packages (a Reaper drone) can lase a target for you. So, it lase and you can use his laser for guide your bombs (see the instructions for DO_LASE in the video included in the M.E.P original post).

On the other hand, If they have not fixed it, I found time ago that DCS AI can guide GBUs without a targeting pod (so God is budy lasing for them ^_^)

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Hi all,

I have excellent news for all of you who are waiting for the new M.E.P. version!!!

 

The new M.E.P. v2.0 (for everyone) and M.E.P. v2.1 (Only for Patreons) will be released during this first weekend of September, if eveything goes as planned.

Although M.E.P. v2.0 will be released for everyone, take into account that some functionalities found in the v2.1 are not implemented in v2.0.

Besides, only v2.1 and future versions will be released, maintained and enhanced with other functionalities for Patreons (along other great stuff, like a new A.R.E.A 18 v3.0).

 

Stay tunned for the release links and demo videos (with the Patreon link for those of you that want to support this and future work) in the main M.E.P thread.

Create, maintain and enhance this mod have taken many time and effort during this year.

Hope you enjoy it and thank for your support!!!

 

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9 hours ago, daemon1808 said:

Hi all,

I have excellent news for all of you who are waiting for the new M.E.P. version!!!

 

The new M.E.P. v2.0 (for everyone) and M.E.P. v2.1 (Only for Patreons) will be released during this first weekend of September, if eveything goes as planned.

Although M.E.P. v2.0 will be released for everyone, take into account that some functionalities found in the v2.1 are not implemented in v2.0.

Besides, only v2.1 and future versions will be released, maintained and enhanced with other functionalities for Patreons (along other great stuff, like a new A.R.E.A 18 v3.0).

 

Stay tunned for the release links and demo videos (with the Patreon link for those of you that want to support this and future work) in the main M.E.P thread.

Create, maintain and enhance this mod have taken many time and effort during this year.

Hope you enjoy it and thank for your support!!!

 

Just take my money already!

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  • daemon1808 changed the title to M.E.P. v2.0 and 2.1 are released now!
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