oldcrusty Posted August 25, 2022 Share Posted August 25, 2022 Everyone should try it. Works nice... for now ;) Link to comment Share on other sites More sharing options...
Cal1664 Posted August 25, 2022 Share Posted August 25, 2022 What's changed? Link to comment Share on other sites More sharing options...
Hulkbust44 Posted August 25, 2022 Share Posted August 25, 2022 1 hour ago, Cal1664 said: What's changed? Fixed: Slant range cue should not be fixed at 5500 1 Link to comment Share on other sites More sharing options...
Nealius Posted August 25, 2022 Share Posted August 25, 2022 Would this be related to the pipper always drifting to the right as you get closer to the target? I could never hit anything with the Hornet's gun because of that drift, and no amount of left rudder would put the pipper on the target (probably intended due to FBW). Link to comment Share on other sites More sharing options...
BarTzi Posted August 25, 2022 Share Posted August 25, 2022 10 hours ago, oldcrusty said: Everyone should try it. Works nice... for now Absolutely, and it's even better when you use the SAPHEI rounds and adjust the gun piper accordingly (select PGU) Link to comment Share on other sites More sharing options...
Wizard1393 Posted August 25, 2022 Share Posted August 25, 2022 Was this related to the bug where the A2G Gun pipper being off after using GPS weapons? GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
oldcrusty Posted August 25, 2022 Author Share Posted August 25, 2022 1 hour ago, Wizard1393 said: Was this related to the bug where the A2G Gun pipper being off after using GPS weapons? No, this bug is still there. Link to comment Share on other sites More sharing options...
oldcrusty Posted August 25, 2022 Author Share Posted August 25, 2022 20 hours ago, Nealius said: Would this be related to the pipper always drifting to the right as you get closer to the target? I could never hit anything with the Hornet's gun because of that drift, and no amount of left rudder would put the pipper on the target (probably intended due to FBW). I just tried strafing in 20kt crosswind. It is a bit tricky but like 'almost' anything else in DCS, can be done with developing your own ways and procedures... Link to comment Share on other sites More sharing options...
Nealius Posted August 26, 2022 Share Posted August 26, 2022 @oldcrusty I'll have to try it. That looks much different from what I experienced in ~10kt winds in the previous update. Couldn't get in range until about to smack the ground and the pipper used to slide more and more to the right as I closed in on the target. Link to comment Share on other sites More sharing options...
amalahama Posted August 26, 2022 Share Posted August 26, 2022 Shouldn't the pipper be wind-corrected? It doesn't look like so in oldcrusty video Link to comment Share on other sites More sharing options...
Harker Posted August 26, 2022 Share Posted August 26, 2022 1 hour ago, amalahama said: Shouldn't the pipper be wind-corrected? It doesn't look like so in oldcrusty video It should be, as long as we get correct Wind speed and direction data (HSI -> DATA ->A/C). It should be given based on a database generated pre-mission or entered manually by the pilot. In DCS, we can manually enter values, but AFAIK they do not affect the CCIP pipper. Since we're on the subject, the pipper should also be motion-corrected if you're tracking a moving target with the radar. The radar can provide lead calculation. Not implemented yet. 2 The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro Link to comment Share on other sites More sharing options...
oldcrusty Posted August 27, 2022 Author Share Posted August 27, 2022 (edited) The jet knows your ground track and velocities. It shows the velocity vector (or ghost) correctly... I think. Also, we already have wind corrected CCIP for dumb bombs. I just tried it in the same mission as in my vid, using 2 Mk83's. They hit 5 meters to the downwind side and dead on along the flight path vector. Pulverized the target. So... I think ED can fix the gun CCIP probably... on the next patch? Edited August 27, 2022 by oldcrusty Link to comment Share on other sites More sharing options...
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