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This has been the case for a while and may not be a bug per se, but AI SEAD units will tend to fire HARM's at the absolute maximum range. The HARMs still have the ability to hit their targets, but they are only just barely flying when they impact, usually at less than 600 knots.

This makes crosswinds much more difficult for them to handle and also makes them vulnerable to SAM's capable of intercepting missiles like TOR and S-300. I feel like the same is true of other ARM like ALARM.

An option to make AI delay their shots so they are more energetic would fix this, or the AI might have more complex logic added that lets them delay shots if it raises Pk without increasing risk the launching fighter.

I've attached a track to demonstrate. The HARMS to impact the SAM, but barely with any speed.

AI_HARM_Ranging.trk

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

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This is a good workaround, thanks for the suggestion. Typically I enforce launch distance with waypoint placement, ie the WP for the attack task is kept within a certain distance of the target. Things are trickier when SAM positions aren't well defined though (like when SAM's are randomly placed in missions).

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

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  • 2 weeks later...
2 minutes ago, NineLine said:

Thanks guys, I will take a look and talk to the team about it. Perhaps some conditions based on weather need to be applied to the AI's decision making. 

Thanks for taking a look. I'd also consider some changes even in calm weather, as the slow HARM's are not only vulnerable to wind but also to anti missile platforms like TOR.

@Nealius's suggestion sounds like a good one to me. Perhaps using a range slider like for SAM's instead of the AA version which only has a handful of options. Either would be an improvement though.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

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  • ED Team

Yes, that is a good idea as well. Even some consideration of the skill level maybe. The AI flies straight towards the sams within the detection zone, and only breaks off right before the engagement zone, so plenty of time to hold and shoot later if needed. 

 

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51 minutes ago, NineLine said:

Actually my first test, I moved your search and engage in zone up and the AI fired the HARM soon as he got there, so basically firing the missile later. So maybe that is the easiest way to get it done?

That works for simple cases, and is what I currently do. However it's not really workable in complex missions with many SAM's and even worse, hidden or randomly positioned SAM's. Looking forward to when DCS gets IADS, we'd need more control over launch range/behavior directly.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

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