Default774 Posted September 21, 2022 Share Posted September 21, 2022 The new 120 does a random 40G pull a couple of seconds after a maddog launch aim_120_backflip.trk Link to comment Share on other sites More sharing options...
oldcrusty Posted September 21, 2022 Share Posted September 21, 2022 This is hilarious. I just saw it for myself. One after another, Amraams looped around and came down behind me (one was showing active on my RWR) but didn't hit me. A prankster dev? Link to comment Share on other sites More sharing options...
Coxy_99 Posted September 21, 2022 Share Posted September 21, 2022 Im to seeing them do 180 degrees and tracking you in the oppasite direction on rwr and spo. Im not sure if thats even possible whatever. After all the complaints missile acts how it should. Link to comment Share on other sites More sharing options...
Kirkwood Posted September 22, 2022 Share Posted September 22, 2022 (edited) Recorded the track to a video just so for an easier idea of what's going on. Edited September 22, 2022 by Kirkwood Link to comment Share on other sites More sharing options...
ED Team Solution Маэстро Posted September 23, 2022 ED Team Solution Share Posted September 23, 2022 Known issue. YouTube Channel Link to comment Share on other sites More sharing options...
Napillo Posted September 24, 2022 Share Posted September 24, 2022 Intended behavior? If you're going for a long shot, makes sense it will go to your waypoint, but if you're maddogging you need to be within no escape zone and so if you pass that, makes sense for it to turn around. Link to comment Share on other sites More sharing options...
GGTharos Posted September 24, 2022 Share Posted September 24, 2022 No, it doesn't make even a little bit of sense. There's no 'no escape zone' concept for a maddog - it is a visual mode, as in you're shoothing at something that you see in your HUD. The missile is active off the rail and its flight controls are immediately influenced by your aircraft attitude and lift vector, including g's you're pulling. This means tracking your target to some degree, not 20nm shots at 'unsuspecting targets' or shooting out of barrel rolls etc. While I don't think this is modeled in DCS, there's no condition here in which the missile would just turn around. 2 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
darkman222 Posted September 24, 2022 Share Posted September 24, 2022 (edited) One more aim120 loop here: Tacview https://www.dropbox.com/s/mfr7aio3bdy421k/Tacview-20220924-231213-DCS-mobettameta's Dogfight Arena v1.64.1.zipxAim120loop.acmi?dl=0 Track: https://www.dropbox.com/s/mfr7aio3bdy421k/Tacview-20220924-231213-DCS-mobettameta's Dogfight Arena v1.64.1.zipxAim120loop.acmi?dl=0 Its at the end of the tack, I disconnected when it happened. My name was "player" Edited September 24, 2022 by darkman222 Link to comment Share on other sites More sharing options...
Default774 Posted September 30, 2022 Author Share Posted September 30, 2022 Fixed in latest patch Link to comment Share on other sites More sharing options...
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