Jump to content

AI (still) detect contacts at extreme/unrealistic distances.


Recommended Posts

Question, when I am playing single player I have a wing man and when we engage bandits he can seem to lock them up and shoot them way before I can with our AIM120s. By the time I lock them up with my radar his missiles are hitting or close to hitting the target. I see the bad guys on my radar via the datalink but it seems like as soon as the wing man is about 40 miles out he can fire and will get a hit. it seems like my radar cant lock them up  until I am about 20-30 miles away and my wing man seem like he can shoot them at twice that distance some times. Am I doing something wrong here? I am running 3 bars and even gone down to one bar with a focus on a single target pointed my plane right at the bad guy. 

Link to comment
Share on other sites

  • 1 month later...

I've spent the afternoon running tests on how various factors affect the AI's behaviour (skill level, altitude, target type, target size, etc.). It turns out that the Hornet still detects and begins to engage large targets such as the IL-76 from 370 nm away. Given that the AI should be subject to the same constraints (i.e. a radar screen that only displays out to 160 nm), that's pretty problematic and immersion-breaking level of advantage over the player. It's also problematic from an AI fuel conservation standpoint, as the Hornet immediately goes to full afterburner in pursuit of its very distant prey.

Mission and screenshot attached. (The screen shot shows the moment at which the Hornet detects and starts to maneuver towards the IL-76.

Detection Range.PNG

Test CAP 01.miz


Edited by Pizzicato
  • Like 1

i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S

Link to comment
Share on other sites

  • Pizzicato changed the title to AI (still) detect contacts at extreme/unrealistic distances.

While AI sensors are a significant issue that needs to be addressed, the engagement range and fuel conservation problems are more because you're using a general CAP task I assume rather than Search Then Engage, which places range limits on the AI. Any remotely realistic mission would need to use Search Then Engage type tasks. CAP/Fighter Sweep/etc are for simple missions where you just want the AI to shoot stuff ASAP.

  • Like 2

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Link to comment
Share on other sites

Yep, I know. Like most sane people, I typically delete the CAP task as the first step of any A2A group's setup. 😄

This was more just about a raw exploration of what;s going on under the hood and how the AI behaves in its default state.

  • Like 1

i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S

Link to comment
Share on other sites

On a related note, an Su-27 will happily spot and engage an F-15E at 166nm.

Capture.PNG


Edited by Pizzicato

i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S

Link to comment
Share on other sites

  • 5 weeks later...

I would have thought including a somewhat realistic, individual unit based "max detection range", especially for AI, would be a core fundamental concept in any modern warfare simulator?

Even if these aren't dynamic and/or situation dependant, something as simple as "F/A-18 Max Detection Range=80nm" etc, would prevent the ridiculous examples above.


Edited by norman99
Link to comment
Share on other sites

  • ED Team
On 11/6/2022 at 4:20 PM, Pizzicato said:

On a related note, an Su-27 will happily spot and engage an F-15E at 166nm.

Capture.PNG

 

Can you send me a track or mission for this, I set up a F-15 and Su-27 orbiting at 140nm and they never engaged each other. So maybe I am missing something. 

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...