Silver_ Posted September 24, 2022 Share Posted September 24, 2022 Can you somehow save the textures of a theater in the "Saved Games" folder? My intention is to have everything there and not put anything in the DCS OpenBeta root installation. I have already achieved it with some mods and skins of airplanes but I don't know how to do it with the theater. P.E. Insert this mod: Thanks. Link to comment Share on other sites More sharing options...
Rudel_chw Posted September 25, 2022 Share Posted September 25, 2022 26 minutes ago, Silver_ said: Can you somehow save the textures of a theater in the "Saved Games" folder? No, you can only do that with unit’s skins, not terrains. 26 minutes ago, Silver_ said: My intention is to have everything there and not put anything in the DCS OpenBeta root installation. I have already achieved it with some mods and skins of airplanes but I don't know how to do it with the theater. P.E. Insert this mod: you should follow that Mods install instructions, which tell you to use a Mod Manager to replace the terrain textures within the DCS program’s folder (not Saved Games). For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Flappie Posted September 25, 2022 Share Posted September 25, 2022 (edited) 5 minutes ago, Rudel_chw said: No, you can only do that with unit’s skins, not terrains. And it's the same thing for terrain kneeboards and raster charts files. I guess the "Saved Games/Mods/terrains" path is unknown to DCS. Edited September 25, 2022 by Flappie Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Solution Rudel_chw Posted September 25, 2022 Solution Share Posted September 25, 2022 3 minutes ago, Flappie said: And it's the same thing for terrain kneeboards and raster charts files. I guess the "Saved Games/Mods/terrains" path is unknown to DCS. well, there used to be a time when every modding you wanted to do, was replacing or editing files on the DCS program folder .. /saved games/dcs/ was used only to store the user configuration, keybinds, screenshots and tracks. Starting with DCS 1.5 appeared the ability to have a /saved games/dcs/mods/ folder, to allow the user to add Mod aircrafts, ships, objects and vehicles, without interfering with the official Modules. But this functionality does not extend to custom terrains. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Silver_ Posted September 25, 2022 Author Share Posted September 25, 2022 9 hours ago, Rudel_chw said: well, there used to be a time when every modding you wanted to do, was replacing or editing files on the DCS program folder .. /saved games/dcs/ was used only to store the user configuration, keybinds, screenshots and tracks. Starting with DCS 1.5 appeared the ability to have a /saved games/dcs/mods/ folder, to allow the user to add Mod aircrafts, ships, objects and vehicles, without interfering with the official Modules. But this functionality does not extend to custom terrains. Thanks my friend, I had the illusion that this was also possible as it happens with the skins of the airplanes and thus avoid inecely touching the main folder. Link to comment Share on other sites More sharing options...
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