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DCS crash on loading with latest nvidia 522.25 display driver


Mustang

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522.25 was released today, installed and fired up DCS and was greeted with a crash during loading, reverted to previous driver and everything is  fine again (GPU ASUS 3090, OS Win 10)

# -------------- 20221012-172518 --------------
DCS/2.7.18.30765 (x86_64; Windows NT 10.0.19043)
D:\Eagle Dynamics\DCS World OpenBeta\bin\dx11backend.dll
# C0000005 ACCESS_VIOLATION at 723A4C24 00:00000000
SymInit: Symbol-SearchPath: '.;D:\Eagle Dynamics\DCS World OpenBeta;D:\Eagle Dynamics\DCS World OpenBeta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'Mustang'
OS-Version: 10.0.19043 () 0x100-0x1
0x0000000000014C24 (dx11backend): RenderAPI::DX11Renderer::initDevice + 0xB4
0x0000000000013F0E (dx11backend): RenderAPI::DX11Renderer::init + 0x34E
0x00000000000335FE (GraphicsVista): Graphics::Renderer::initialize + 0x4CE
0x0000000000178BE8 (Visualizer): smSceneManager::CreateSceneManager + 0x68
0x000000000084D14A (DCS): SW + 0x5236DA
0x000000000084B926 (DCS): SW + 0x521EB6
0x0000000001D4EDE6 (DCS): AmdPowerXpressRequestHighPerformance + 0xED5DE2
0x0000000000A7775E (DCS): SW + 0x74DCEE
0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14
0x00000000000526A1 (ntdll): RtlUserThreadStart + 0x21


Edited by Mustang
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4 hours ago, Mustang said:

522.25 was released today, installed and fired up DCS and was greeted with a crash during loading, reverted to previous driver and everything is  fine again (GPU ASUS 3090, OS Win 10)

# -------------- 20221012-172518 --------------
DCS/2.7.18.30765 (x86_64; Windows NT 10.0.19043)
D:\Eagle Dynamics\DCS World OpenBeta\bin\dx11backend.dll
# C0000005 ACCESS_VIOLATION at 723A4C24 00:00000000
SymInit: Symbol-SearchPath: '.;D:\Eagle Dynamics\DCS World OpenBeta;D:\Eagle Dynamics\DCS World OpenBeta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'Mustang'
OS-Version: 10.0.19043 () 0x100-0x1
0x0000000000014C24 (dx11backend): RenderAPI::DX11Renderer::initDevice + 0xB4
0x0000000000013F0E (dx11backend): RenderAPI::DX11Renderer::init + 0x34E
0x00000000000335FE (GraphicsVista): Graphics::Renderer::initialize + 0x4CE
0x0000000000178BE8 (Visualizer): smSceneManager::CreateSceneManager + 0x68
0x000000000084D14A (DCS): SW + 0x5236DA
0x000000000084B926 (DCS): SW + 0x521EB6
0x0000000001D4EDE6 (DCS): AmdPowerXpressRequestHighPerformance + 0xED5DE2
0x0000000000A7775E (DCS): SW + 0x74DCEE
0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14
0x00000000000526A1 (ntdll): RtlUserThreadStart + 0x21

 

whew. i nearly pressed the fire button. did you happen to reset everything in NCP to default? i know from previous experience nvidia going up a full version(s) like 517 to 522 may have new settings that have to be checked. though i did look at the changelog :yawn: and did not see anything. i am still on 516.94.

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I don't see these crashes on 522.25. But that doesn't mean that they aren't there (maybe because of different CPU, different Monitor and so on).

I just wanted to say that it might be helpfull that a few more people could try to reproduce it. If you suffer, reverting back to your previous drivers should fix it. So there is no risk in my opinion.

14700K | MSI Z690 Carbon | Gigabyte 4090 Gaming OC | 64GB DDR5 6000 G.Skill Ripjaws S5 | Creative SoundBlaster X-FI Titanium HD on a Violectric V90 Headphone amp and Fostex TH600 Headphones | LG 42 C227LA & Samsung C32HG70 | TrackIR 5 | Virpil WarBRD with VFX Grip | Thrustmaster Warthog Throttle | VKB T-Rudder Pedals MK IV 

I only fool around the F-14 - and still having a hard time on it as there is so much to learn and so little time and talent. But I love it.

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I totaly understand your point. But if there is a bug in the driver, it can only got caught if there are more people that can confirm it. Because of this it is good to report such issues and it would be important if others give this new driver a try to see if there is a bug or not. A potential driver bug that brakes DCS is a horror story for me... 😱

 

I really appreciate your report of this crash!

14700K | MSI Z690 Carbon | Gigabyte 4090 Gaming OC | 64GB DDR5 6000 G.Skill Ripjaws S5 | Creative SoundBlaster X-FI Titanium HD on a Violectric V90 Headphone amp and Fostex TH600 Headphones | LG 42 C227LA & Samsung C32HG70 | TrackIR 5 | Virpil WarBRD with VFX Grip | Thrustmaster Warthog Throttle | VKB T-Rudder Pedals MK IV 

I only fool around the F-14 - and still having a hard time on it as there is so much to learn and so little time and talent. But I love it.

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I just installed the driver to check if I could replicate on my end.
No crash in VR and 2D.  Loaded up a mission in NTTR and got into the F-14A.

Windows 10 with the Nvidia 522.25 driver (no HD Audio driver installed).  Latest DCS open beta.  See sig for my specs.


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No performance drop here either as far as I noticed, coming from 516.40.
60fps @ 200% res in the Valve Index on the Nevada map (cold F-14). 
That is without clouds though.  As soon as I enable those, I drop to 40fps unfortunately. 😞

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W10-x64 | Z390 Gigabyte Aorus Ultra | Core i7 9700K @ 4.8Ghz | Noctua NH-D15

Corsair 32Gb 3200 | MSI RTX 3080ti Gaming X

Asus Xonar AE | TM Hotas Warthog

MFG Crosswind pedals | Valve Index

 

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On 10/12/2022 at 6:29 PM, Mustang said:

522.25 was released today, installed and fired up DCS and was greeted with a crash during loading, reverted to previous driver and everything is  fine again (GPU ASUS 3090, OS Win 10)

# -------------- 20221012-172518 --------------
DCS/2.7.18.30765 (x86_64; Windows NT 10.0.19043)
D:\Eagle Dynamics\DCS World OpenBeta\bin\dx11backend.dll
# C0000005 ACCESS_VIOLATION at 723A4C24 00:00000000
SymInit: Symbol-SearchPath: '.;D:\Eagle Dynamics\DCS World OpenBeta;D:\Eagle Dynamics\DCS World OpenBeta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'Mustang'
OS-Version: 10.0.19043 () 0x100-0x1
0x0000000000014C24 (dx11backend): RenderAPI::DX11Renderer::initDevice + 0xB4
0x0000000000013F0E (dx11backend): RenderAPI::DX11Renderer::init + 0x34E
0x00000000000335FE (GraphicsVista): Graphics::Renderer::initialize + 0x4CE
0x0000000000178BE8 (Visualizer): smSceneManager::CreateSceneManager + 0x68
0x000000000084D14A (DCS): SW + 0x5236DA
0x000000000084B926 (DCS): SW + 0x521EB6
0x0000000001D4EDE6 (DCS): AmdPowerXpressRequestHighPerformance + 0xED5DE2
0x0000000000A7775E (DCS): SW + 0x74DCEE
0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14
0x00000000000526A1 (ntdll): RtlUserThreadStart + 0x21

 

Glad it’s not just me struggling then. 
 

in process of rolling back the drivers now.

 

 

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No crashes but I was experiencing stuttering (frametime spikes) after installing 522.25. Rolled back to 516.94 and problem is gone. Anyone else seeing poor performance/stutter with 522.25?

Win11 22H2 and RTX3090 here.

 

 


Edited by bandit648

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