Kiwispirits Posted October 22, 2022 Share Posted October 22, 2022 I really really really hope they get multithreading going before my CPU tries to cope with the level of detail on this map. 2 Link to comment Share on other sites More sharing options...
jubuttib Posted October 23, 2022 Share Posted October 23, 2022 15 hours ago, fapador said: Thanks! Indeed the green shade seems more realistic and more Normandy like... Normandy 1.0 is far too light (washed out) color shade in too large areas. This is also why, I always lower gamma (move to larger values) when I play Normandy map because it slightly improves it... Although I believe more random placed spots of brighter shades of green could have possibly made the scenery even more realistic as the color uniformity will not be so even then and perhaps appeal more to the eye. some real photos to compare: FWIW I'm fairly certain that the top picture at least has been tweaked significantly. Checking levels in photoshop you can see that there's a lot of data in all of the color channels that's pegged at 255, i.e. completely saturated. Definitely suggests that the color saturation has been significantly bumped up at some point. The bottom picture has pretty much no signs of that, and looks pretty natural. 4 Link to comment Share on other sites More sharing options...
Trooper117 Posted October 23, 2022 Share Posted October 23, 2022 This is just brilliant stuff!... 1 Link to comment Share on other sites More sharing options...
fapador Posted October 23, 2022 Share Posted October 23, 2022 7 hours ago, jubuttib said: FWIW I'm fairly certain that the top picture at least has been tweaked significantly. Checking levels in photoshop you can see that there's a lot of data in all of the color channels that's pegged at 255, i.e. completely saturated. Definitely suggests that the color saturation has been significantly bumped up at some point. The bottom picture has pretty much no signs of that, and looks pretty natural. Interesting, might be possibly true. I posted the pictures in an effort to show the color fluctuation and not the vibrance of the colors so much. I am also aware that computer monitors also play a significant role on the color result seen and even then, there are various other photography parameters at the time the picture was shot like for example exposure, white point, etc... that come at play, So pictures might be aswell not a realistic reference if no such photo data is available to the map designer . Obsessed with FM's Link to comment Share on other sites More sharing options...
[AUSSIE]t0min8t0r Posted October 23, 2022 Share Posted October 23, 2022 On 10/23/2022 at 4:54 AM, fapador said: Thanks! Indeed the green shade seems more realistic and more Normandy like... Normandy 1.0 is far too light (washed out) color shade in too large areas. This is also why, I always lower gamma (move to larger values) when I play Normandy map because it slightly improves it... Although I believe more random placed spots of brighter shades of green could have possibly made the scenery even more realistic as the color uniformity will not be so even then and perhaps appeal more to the eye. some real photos to compare: 8 hours ago, jubuttib said: FWIW I'm fairly certain that the top picture at least has been tweaked significantly. Checking levels in photoshop you can see that there's a lot of data in all of the color channels that's pegged at 255, i.e. completely saturated. Definitely suggests that the color saturation has been significantly bumped up at some point. The bottom picture has pretty much no signs of that, and looks pretty natural. was about to say the same thing Link to comment Share on other sites More sharing options...
Reflected Posted October 24, 2022 Share Posted October 24, 2022 (edited) On 10/22/2022 at 6:48 PM, Art-J said: These look great and I understand product promotion, but I wouldn't mind getting also some shots and vids NOT done at hours with low sun position :). In DCS, "golden hours" make every map look good, but noon hours are a different matter (as Normandy 1 is the unfortunate example of). There's also a question of optimization and performance impact of all this eyecandy - Spitfire vid shows severe stuttering over built-up area (though we don't know what hardware it was recorded on). We'll just have to wait and see I guess. I completely agree. I’d be curious to see some higher altitude shots taken at high noon, no clouds, to see the colors and landscape textures. Those were a weak point of Normandy 1, looking too bright. It’s hard to tell by these screenshots if that has been adressed. the details certainly look amazing. Edited October 24, 2022 by Reflected 4 Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
nachinus Posted October 24, 2022 Share Posted October 24, 2022 Absolutely gorgeous. I'm truly impressed. Man, I'll have to buy a new huge SSD to deal with so many wonderful but Gb superheavy DCS maps. 1 Link to comment Share on other sites More sharing options...
draconus Posted October 24, 2022 Share Posted October 24, 2022 Generally looks good but some basic stuff like curved rails, road turns and disconnected level-only power lines certainly don't look like "new technology". Hope it's WIP. 4 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M HOTAS FC3, F-14A/B, F-15E CA SC NTTR, PG, Syria Link to comment Share on other sites More sharing options...
Ala13_ManOWar Posted October 24, 2022 Share Posted October 24, 2022 (edited) 15 minutes ago, draconus said: Generally looks good but some basic stuff like curved rails, road turns and disconnected level-only power lines certainly don't look like "new technology". Hope it's WIP. They've to lower the poly count somewhere or even the NASA super computer would implode . After all, it's a flight sim, only in CA those details are relevant, whenever you fly by 400mph those things are invisible. Edited October 24, 2022 by Ala13_ManOWar 11 1 "I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war." -- Major-General Frederick B. Maurice Link to comment Share on other sites More sharing options...
DD_Fenrir Posted October 24, 2022 Share Posted October 24, 2022 15 minutes ago, Ala13_ManOWar said: They've to lower the poly count somewhere or even the NASA super computer would implode . After all, it's a flight sim, only in CA those details are relevant, whenever you fly by 400mph those things are invisible. Too right. @draconus - this isn't a First Person Shooter mate - you need to manage your expectations. 9 Link to comment Share on other sites More sharing options...
Plokkum Posted October 24, 2022 Share Posted October 24, 2022 This is looking really really good. It's great to see the new tools in action. So many object scattered in the fields, the small details in the cities and the textures/shaders are looking yummy. Can't wait to get my hands on this. 1 Link to comment Share on other sites More sharing options...
draconus Posted October 24, 2022 Share Posted October 24, 2022 (edited) 2 hours ago, Ala13_ManOWar said: They've to lower the poly count somewhere or even the NASA super computer would implode These are just things that really stand out next to other perfectly modeled high quality objects. You know, like putting old S-3B on new Supercarrier. I don't expect AAA FPS quality, just a consistence. Edited October 24, 2022 by draconus 4 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M HOTAS FC3, F-14A/B, F-15E CA SC NTTR, PG, Syria Link to comment Share on other sites More sharing options...
Hoirtel Posted October 24, 2022 Share Posted October 24, 2022 (edited) Looking really good, amazing detail! @MAESTR0 will the map kneeboard folder be available at release? This is a real quality of life thing to include so please do if you can. Syria is the only map without it at the moment. Edited October 24, 2022 by Hoirtel 1 Link to comment Share on other sites More sharing options...
Ala13_ManOWar Posted October 24, 2022 Share Posted October 24, 2022 27 minutes ago, draconus said: You know, like putting old S-3B on new Supercarrier. I don't expect AAA FPS quality, just a consistence. True, those stand out next to other things, in still frames when you seek for it, while flying I hardly doubt that's the slightest problem. And true, a consistency might be desirable, but there are different publishers and each one of them follows their own work as a pattern, I don't think anybody can ask different people and third parties to work in the exact same way. It's consistent indeed in that quality wise is quite similar to other maps like Syria, or even ED's Channel, but every third party decides how to handle their optimizations in order to make it playable to everyone. It's not my place to tell them how to do their job. 1 "I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war." -- Major-General Frederick B. Maurice Link to comment Share on other sites More sharing options...
fapador Posted October 24, 2022 Share Posted October 24, 2022 3 hours ago, draconus said: Generally looks good but some basic stuff like curved rails, road turns and disconnected level-only power lines certainly don't look like "new technology". Hope it's WIP. Noticed exactly the same things. 1 Obsessed with FM's Link to comment Share on other sites More sharing options...
Silver_Dragon Posted October 24, 2022 Share Posted October 24, 2022 (edited) 2 hours ago, draconus said: These are just things that really stand out next to other perfectly modeled high quality objects. You know, like putting old S-3B on new Supercarrier. I don't expect AAA FPS quality, just a consistence. Remember, S-3B on progress... as the B-52, B-1B and others on AAA FPS quality standars... Perfection required time... Quote AI Units New and Updated assets Because DCS World is built on a project spanning almost two decades, some units now show their age and will be updated throughout the year. It is also important that we add new units to better fill the battlefields. Here are some of the items that we intend to create or update in 2021: Large Aircraft: B-52H, Tu-95MS, Tu-142, B-1B, IL-38, and Tu-160 Carrier Aircraft: S-3B and SH-60B Ground Units: M1A2, AMX-56 Leclerc, Wespe Sd.Kfz.124, KS-19 100mm ADA, Son-4 “Flap Wheel” radar, C1 Ariete, Pantsir SA-22 “Greyhound”, and S-300/SA-10 “Grumble”. And more to come... as the new infantry. Edited October 24, 2022 by Silver_Dragon 1 Link to comment Share on other sites More sharing options...
RafaPolit Posted October 25, 2022 Share Posted October 25, 2022 This looks great! Originally there were some "critique" about the Eifel Tower's "proportions". Any info on Paris? I'm Dragon in the Multiplayer servers. Link to comment Share on other sites More sharing options...
MAESTR0 Posted October 30, 2022 Author Share Posted October 30, 2022 Hi Today we will visit some British and French airfields. This will be 3 English original airfields: Ford Funtington West Malling and 3 French original airfields: Creil Beauvais-Tille Villacoublay 18 3 Link to comment Share on other sites More sharing options...
Barrett_g Posted October 30, 2022 Share Posted October 30, 2022 (edited) Small criticism: Remove the bomb carts as static objects that are permanently placed on the map and put them in the WWII asset pack as a placeable object. Its very strange and unnerving to start up, taxi by, takeoff, fly for 2-3 hours, land, taxi in…. And still see those bombs sitting off the side of the ramp… forgotten in time. Sitting in the sun during summer… rained and snowed on in the winter…. Time goes on and those bombs just sit there. In real life they’re either in the munitions bunker away from the infrastructure, or they’re being loaded on the aircraft. If the armorers brought too many and there were extra bombs, they’d be taken back to the bunker….. not just pushed off to the grass and left forever. Also… do the clocks inside the hanger actually tell correct time? If not remove them too. It’s a nice detail but if it’s just static there’s no reason to include them. It’s just a constant reminder of something that’s wrong in an otherwise awesomely detailed hanger. Edited October 30, 2022 by Barrett_g 8 Link to comment Share on other sites More sharing options...
Fred901 Posted October 30, 2022 Share Posted October 30, 2022 (edited) It's very beautiful, the detail of some buildings is superb but allow me, this is a constructive criticism: There is not much historical research on these WWII airfields! The layout of the taxiways and runways does not conform to what it was at the time, the buildings (Blister Hangar, Blast pens Type E or Type B) do not exist or are badly placed and this is very unfortunate. The airfields on the channel map are more faithful to what they were during ww2. I think DCS wants to be as realistic as possible. Don't take this the wrong way but that's my opinion. I opened a discussion post with info on the arrangement of airfields with their buildings here: Otherwise, it looks like a great map ! Thanks a lot ! Edited October 30, 2022 by Fred901 5 Link to comment Share on other sites More sharing options...
Magic Zach Posted October 30, 2022 Share Posted October 30, 2022 3 minutes ago, Fred901 said: It's very beautiful, the detail of some buildings is superb but allow me, this is a constructive criticism: There is not much historical research on these WWII airfields! The layout of the taxiways and runways does not conform to what it was at the time, the buildings (Blister Hangar, Blast pens Type E or Type B) do not exist or are badly placed and this is very unfortunate. The airfields on the channel map are more faithful to what they were during ww2. I think DCS wants to be as realistic as possible. Don't take this the wrong way but that's my opinion. I opened a discussion post with info on the arrangement of airfields with their buildings here: Do you have information like this but for the airfields further in France, like Creil or Beauvais. Only information I can get is a rough runway direction and length for each field, but no drawings of the layout like this Hardware: T-16000M Pack, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S System Specs: MSI MPG X570 GAMING PLUS, GTX 1070 SC2, AMD RX3700, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB Modules: Ka-50, Mi-8MTV2, FC3, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8 Maps: Normandy, Nevada [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Fred901 Posted October 30, 2022 Share Posted October 30, 2022 Yes I have aerial photographs taken vertically of these airfields during 1944 and others too. I will publish it on my post that I quoted above. 2 Link to comment Share on other sites More sharing options...
MAESTR0 Posted October 30, 2022 Author Share Posted October 30, 2022 1 час назад, Barrett_g сказал: Also… do the clocks inside the hanger actually tell correct time? If not remove them too. It’s a nice detail but if it’s just static there’s no reason to include them. It’s just a constant reminder of something that’s wrong in an otherwise awesomely detailed hanger. Didn't think you'd notice so quickly. But you didn't see the second hand on the clock. @Fred901@Magic Zach Thanks for the help. We are trying to make Normandy 2 one of the best DCS maps. We will be grateful for any information. 15 1 Link to comment Share on other sites More sharing options...
Fred901 Posted October 30, 2022 Share Posted October 30, 2022 Thank you very much Maestro! I will do my best to provide you with the information as soon as possible! 3 Link to comment Share on other sites More sharing options...
SoW Reddog Posted October 30, 2022 Share Posted October 30, 2022 Classic DCS, make something purporting to be historical but do it wrong. (and charge people again for it). 1 Link to comment Share on other sites More sharing options...
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