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Feedback Thread - F-14 Tomcat patch 28th Oct 2022


IronMike

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Dear all,

as always we kindly like to ask you for your feedback for the current patch. Thank you!

For a more detailed read up on the patch please visit this link:

https://forum.dcs.world/topic/311034-f-14-v28-jamming-jester-and-headless-bodies/

 

Full Changelog:

DCS: F-14 Tomcat by Heatblur Simulations Oct 26th 2022

  • NEW: Introduced Pilot and RIO body for front and back cockpit. 
     
  • NEW: Added jammer detection and tracking functionality in the AWG-9, which adds amongst other features:
    • Noise jammers will now prevent AWG-9 from ascertaining range or range-rate from a target.
    • DDD will show noise returns over the range axis at jammer azimuth in pulse search. 
    • DDD will show jamming intensity trace overlay in pulse doppler modes. 
    • TID will display jamming strobe in TWS and RWS modes. 
    • TID jamming strobe can be toggled via Jam Strobe button below TID.
    • Jam strobes can be shared over Link-4C fighter to fighter datalink, allowing for eyeballed triangulation of actual jammer position. 
    • TID angle symbol is hookable. 
    • PSTT or PDSTT on jamming target leads JAT (Jam Angle Track).
    • STT-ed target transitioning to jamming outside of burnthrough automatically switches to JAT submode. 
    • In STT-JAT submodes both AIM-7 and AIM-54 can employed in HOJ (home on jam). 
       
  • Added jamming targets to JESTER STT options. 
     
  • NEW: Added new list of set commands for JESTER to be used in the Mission Editor.
    • 10017 to 10033 are new.
    • For a full list visit this post here
       
  • Reverted AIM-54 loft to state before looping hotfix to revert exceptionally poor performance (by ED).
  • Fixed forward rendering for canopy sealant - will now not appear shadowed at odd angles anymore.
  • Screens and other glass surfaces will now reflect sunlight again.
     
  • Added non-gfx external args to check the status of JESTER tracking air targets (to be used with scripts):
    • 1026: tracked predefined target; 0.01 - 0.99, same as command 10024; 0.0 - no predefined target tracked.
    • 1027: range to predefined target (only when tracking); 0.xxx - three digits of distance to tracked predefined target in NM.
       
  • Potential fix for mission freeze including F-14 AI. 
  • Made LANTIRN available as laser designator for the AI. 
  • Fixed ALT HOLD not working >36k AGL. 
  • Fixed flashbang-like sun glare on internal canopy glass.
  • Fixed MiG-23s not taking off in PG Flogger Faceoff Mission. 
  • Adjusted all Quickstart BVR missions for new AIM-54s. 
  • Removed instances of “color” shader in cockpit due to deprecation
  • Minor cockpit optimizations - fixed some visibility arguments not triggering LoD changes

 

  • Like 4

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

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Definitely not a big issue and not sure if this bug came with 2.8 or if it was already there, but the canopy rain drops do not flow naturally.

Drops on the front wind shield go from left to right. On the sides of the canopy, in some areas the raindrops move up.

(Tested on PG map. Empty mission with just one F-14B on the runway. Daytime, weather "rain preset 3". HP Reverb)

 

Also, but I saw it already reported in another topic, the new pilot body feet don't move during toe braking. (minor thing and doesn't really bother me personally. I'm grateful to finally have a body now! :thumbup:)

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System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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15 minutes ago, sirrah said:

Definitely not a big issue and not sure if this bug came with 2.8 or if it was already there, but the canopy rain drops do not flow naturally.

Drops on the front wind shield go from left to right. On the sides of the canopy, in some areas the raindrops move up.

(Tested on PG map. Empty mission with just one F-14B on the runway. Daytime, weather "rain preset 3". HP Reverb)

 

Also, but I saw it already reported in another topic, the new pilot body feet don't move during toe braking. (minor thing and doesn't really bother me personally. I'm grateful to finally have a body now! :thumbup:)

Thank you!

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

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The body is great, but I don't understood why I have to push twice on the key to make the body reappear.

And i have DCS crash with F14 when using lantirn (non multiplayer game). The mission worked great before the patch. The crash appear only when using the F14 (not with m2000c, bell, mi-8, gazelle).

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A dead-zone of at least 1 is still required in the roll axis, in order for the Heading Hold to 'grab' and level the plane.  I appreciate this wasn't listed amongst the fixes.  Just wanted to maintain S.A.

 

The latest improvements are fantastic.  Thank you HB.


Edited by JupiterJoe
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2 hours ago, Бойовий Сокіл said:

Good update but wasn't said pilot body supposed to have "extra" animations hence why it took so long? Right now it's about on par if not worse than say the old Hornet or F5 pilot model, since the feet dont follow the brake pedals. Also the movement of the arm on the stick feels really weird and anatomically incorrect. 

Also, are the Top Gun liveries on the 14B supposed to stay?

Unfortunately the extra animations, like hand signals, etc were not really doable without IK, but we intend to expand on that in the future as feasible.

The triplicate Top Gun liveries are a bug in the repo, and will get cleaned out.

  • Like 4

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

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3 hours ago, JupiterJoe said:

A dead-zone of at least 1 is still required in the roll axis, in order for the Heading Hold to 'grab' and level the plane.  I appreciate this wasn't listed amongst the fixes.  Just wanted to maintain S.A.

It's not.  0 deadzone, 0 curve here, and the AP locks onto heading just fine.  Have it below the 5 degree angle of bank limitation (VDI horizon bank angle indication no more than the height of the Aircraft Reticle) with HDG active, and it will roll out per the NATOPS.   

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6 hours ago, Shadok said:

And i have DCS crash with F14 when using lantirn (non multiplayer game). The mission worked great before the patch. The crash appear only when using the F14 (not with m2000c, bell, mi-8, gazelle).

Do you have a log, a track even and could you share the mission please? Also describe please when and how the crash happens, is it just by turning Lantirn on, or when designating, lasing or dropping a bomb, before or on impact etc etc. Also can you reproduce it, or was it a one off? Thank you.


Edited by IronMike
  • Like 1

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

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Has anyone else problems with the cockpit illumination and shadows? Since 2.8 even under heavy clouds - where it's really dark - the cockpit is brightly illuminated. I get no such problems with the Hornet.

And the shadows og the Aircraft on the ground are projected onto the Cockpit. Looks extremely weird while standing on the runway - it gives a semi opaque impression in VR


Edited by Pasquale1986
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Main Module: AH-64D

Personal Wishlist: HH-60G, F-117A, B-52H

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41 minutes ago, IronMike said:

Do you have a log, a track even and could you share the mission please? Also describe please when and how the crash happens, is it just by turning Lantirn on, or when designating, lasing or dropping a bomb, before or on impact etc etc. Also can you reproduce it, or was it a one off? Thank you.

 

I have open a post in the bug section:

caponi make a precision saying it happend when using PointTrack. It seem to be right, because I can use AreaTrack without problem, and I don't use PointTrack before AreaTrack. It's 100% happening with the 2.8 patch.

Thanks


Edited by Shadok
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9 minutes ago, Shadok said:

I have open a post in the bug section:

caponi make a precision saying it happend when using PointTrack. It seem to be right, because I can use AreaTrack without problem, and I don't use PointTrack before AreaTrack. It's 100% happening with the 2.8 patch.

Thanks

 

Thank you!

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

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16 minutes ago, XCNuse said:

Has anyone tried refueling and rearming on carrier deck?

Only getting "hey what are you doing!"

Just gave it a quick try, worked as intended here. "Hey what are you doing" is an indication that the plane is moving during ground crew ops, like air, elec power, refuel or rearm. Are you sure the carrier is not turning maybe?

52 minutes ago, Pasquale1986 said:

Has anyone else problems with the cockpit illumination and shadows? Since 2.8 even under heavy clouds - where it's really dark - the cockpit is brightly illuminated. I get no such problems with the Hornet.

And the shadows og the Aircraft on the ground are projected onto the Cockpit. Looks extremely weird while standing on the runway - it gives a semi opaque impression in VR

 

On what map did you try? Mind you that even overcast presets can have very bright, almost sunny spots. The shadows projecting onto the aircraft seems to be a DCS wide issue, at least I remember seeing some reports of that in general.

I just tried it quickly, and the screenshots below is the difference I see between overcast and sunshine weather. I also tried the hornet quickly, and the difference is very similar, albeit the hornet pit looks a bit darker in general in both weather conditions, except when illuminated directly by the sun.

Screen_221029_163113.jpg

Screen_221029_163243.jpg


Edited by IronMike

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

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3 minutes ago, CheckGear said:

Yes, of course, to the reset button.

are you sure that the wingsweep handle is in the spider detent and down? if it is not, the cover will not close. Tried on my side as well and works as intended.

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

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17 minutes ago, IronMike said:

Just gave it a quick try, worked as intended here. "Hey what are you doing" is an indication that the plane is moving during ground crew ops, like air, elec power, refuel or rearm. Are you sure the carrier is not turning maybe?

On what map did you try? Mind you that even overcast presets can have very bright, almost sunny spots. The shadows projecting onto the aircraft seems to be a DCS wide issue, at least I remember seeing some reports of that in general.

I just tried it quickly, and the screenshots below is the difference I see between overcast and sunshine weather. I also tried the hornet quickly, and the difference is very similar, albeit the hornet pit looks a bit darker in general in both weather conditions, except when illuminated directly by the sun.

Screen_221029_163113.jpg

Screen_221029_163243.jpg

 

Thx for the check.

On Persian Gulf and Caucasus. There seems to be a Problem with the shadows - as said it seems the shadows of the A/C are projected in the Cockpit. Its pretty visible on my end  while standing on the runway. Metashaders and fxo folders were deleted a lot since the update to 2.8 😄

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Main Module: AH-64D

Personal Wishlist: HH-60G, F-117A, B-52H

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53 minutes ago, IronMike said:

Just gave it a quick try, worked as intended here. "Hey what are you doing" is an indication that the plane is moving during ground crew ops, like air, elec power, refuel or rearm. Are you sure the carrier is not turning maybe?

Yeah working to figure it out myself; it seems to be..... inconsistent at best, unfortunately. (fortunately?)

 

I should clarify this seems to be tied specifically to multiplayer and that new code for carrier jitteriness.... which, if anyone's trying, might see the jitters now happens to the carrier deck crew hah! They're phasing all over the place it seems.

 

Cold start on deck... didn't have any issues; plane had no jitters.

Air start, then landing on deck; upon landing I immediately noticed the jitters. This was landing on the Harry Truman SC.

 

Sometimes I would get the "hey what are you doing" but, sometimes they seem capable of still loading the jet up, and othertimes, jitters or not, they seem to load it up just fine.

But I've had a squadmate said he tried last night and was unable to be refuel/rearmed entirely.

 

I'm going to make a huge assumption here with this; but I'm thinking the inability is going to come down to how much wind is set in the mission and thus how pitchy the deck is. I just tried it with 8kts ground speed (carrier going into wind), but that isn't really enough to make the deck pitch; but was still encountering jitters.

 

More testing definitely will be needed, but, should be brought up; there is something weird going on here.


Edited by XCNuse
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2 hours ago, lunaticfringe said:

It's not.  0 deadzone, 0 curve here, and the AP locks onto heading just fine.  Have it below the 5 degree angle of bank limitation (VDI horizon bank angle indication no more than the height of the Aircraft Reticle) with HDG active, and it will roll out per the NATOPS.   

This is an older video but exactly the same thing happens now, with zero Deadzone.  Perhaps you can explain? 

 

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20 minutes ago, JupiterJoe said:

This is an older video but exactly the same thing happens now, with zero Deadzone.  Perhaps you can explain? 

 

We discussed this internally, and since no one else here experiences this, try re-calibrating your hotas. It could have to do something with your stick fwiw.

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

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