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2.8 Supercarrier jitters in multiplayer after landing on; more often if spawned elsewhere.


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Posted

I can provide track if need be but I'm not entirely sure if it will correlate properly due to it being an issue I'm only seeing in multiplayer.

Attached is the mission file I used on singleplayer, and multiplayer; issues only arose on multiplayer.

 

Test:

- F-14 spawn on SuperCarrier, take off, Cat1 loop and land, no issues (short test; issue may arise if flight time is extended, didn't test)

- F-14 spawn in  air, on long final to same SuperCarrier, same mission, immediately after previous test:

Landed; carrier deck jiggles around, even while carrier is driving in straight direction. Would request rearm (was trying to figure out this bug, but it's actually an issue with the SC). Jitters would occur, ground crew would say "Hey what are you doing?" Sometimes jet would refuel and rearm, other times it would not.

- Respawn in deck F-14 from original test; ground / launch crew would begin to jitter around; sliding across the deck ~1m

 

Assume  this is relating to the update to the SC that 2.8 brought that was meant to decrease the issues while the boat turns... I'm not sure that it does [completely].

 

Again, I realize "track file is needed" however... it's a multiplayer issue, and a track will not replay correctly; so I'm not willing to provide one.

I do not have video recording capabilities; hopefully more people will begin to see this issue pop up and can get a video recording of it happening.

f14 test.miz

Posted

Same in the Hornet. Not in a turn.

MP server. Good ping.

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