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Would you consider making the E carrier capable IN GAME please?


Baco
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I know its fictional and all but it will do while we wait for the navy phantoms..

No changes, no extra work,  just that the carriers recognize it and we can launch from a CATOBAR carrier.

 

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Hardly "no extra work". You'd need a launch bar, with the real E doesn't have. No dice, this is a land-based Phantom.

You should be able to trap, hook is the same as on a Navy Phantom. Gear isn't, but you're not taking off anyway. 🙂 

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Sadly would need changes on the model and in the cockpit. Bare minimum of addition of catapult bridle and the in cockpit controls, and in reality the gun takes up the space that the bridle uses.

We've just got to wait for the naval phantom to drop, friend.

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vor 2 Stunden schrieb Dragon1-1:

Hardly "no extra work". You'd need a launch bar, with the real E doesn't have. No dice, this is a land-based Phantom.

You should be able to trap, hook is the same as on a Navy Phantom. Gear isn't, but you're not taking off anyway. 🙂 

No, you don't need a physical launchbar in a video game. I think OP means just the game logic and keybinds.

Adding some kind of frankenstein carrier capability would increase sales in the beginning, isn't that what early access is all about?

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You can try landing it manually with the hook and then using the full length of the carrier deck for a take off. 

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Nah, not for me - the landing gear (specifically the tyres) can't handle the landing and doesn't have bridle hooks for the catapult.

So, by all means, try and land on the carrier, but you'll have to wait for a repair for the tyres and you'll need to use the full-length of the carrier to get airborne again.

 

Ultimately it was a land-based aircraft that wasn't carrier capable, I'd much rather get a carrier-based Phantom for naval-operations (also given that they have superior radars, and carry different Sidewinders, at least if you're talking about the J or later).


Edited by Northstar98
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Yeah the tipical naysayers.  Purism over playbility. yep. oh well. god fobid they use the E as a C right? LOL... 

Guess Ill have to wait til 2025 or 26 with some luck and maybe by then we get teh Saratoga also LOL...

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Most responders completely miss-read the OP - he said “while we wait for the navy phantom”. He is asking to be able to pretend that the E is a naval phantom and operate it from a carrier, until a proper navy model is available (which will be a long wait).

I can relate to that, but this is not a good idea to mess with the model and add imaginary features that will need to be removed later. A mod on the other hand could probably do it, and this is up to the community not Heatblurr.

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“Mosquitoes fly, but flies don’t Mosquito” :pilotfly:

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Thanks Cobra I was asking for two or four lines of code on a LUA, not a detailed experience, but yeah I understand.

Never Mind...  Someone will Mod it, just like the Tomcats "Early weapons". 

Cheers.

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23 hours ago, Baco said:

Yeah the tipical naysayers.  Purism over playbility. yep. oh well. god fobid they use the E as a C right? LOL... 

Guess Ill have to wait til 2025 or 26 with some luck and maybe by then we get teh Saratoga also LOL...

It's not a War thunder!

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On 11/25/2022 at 6:37 PM, Baco said:

Yeah the tipical naysayers.  Purism over playbility. yep. oh well. god fobid they use the E as a C right? LOL... 

Guess Ill have to wait til 2025 or 26 with some luck and maybe by then we get teh Saratoga also LOL...

 

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Maybe.......We can get a carrier capable X-Wing fighter too 😁

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On 11/24/2022 at 9:21 PM, Baco said:

I know its fictional and all but it will do while we wait for the navy phantoms..

No changes, no extra work,  just that the carriers recognize it and we can launch from a CATOBAR carrier.

 

As an interim I could imagine a solution like the A-4E mod, also has no launch bar and is still able to be launched.

Don't see the point in not giving some people their toys, nobody is forced to use it if he doesn't want to.

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Might be off topic, but I didnt think the Phantom ever had a Launchbar. I thought it had a Bridal system for its entire life. I could be wrong for the S/N as my knowledge of them is limited. The E is missing those Bridal connection points. But for the sake of the game and implementation I dont see a problem with a stand in "Carrier Launch System" that just makes it compatible with existing carriers, but I dont think that would be a critical path to release.

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7 hours ago, Bananabrai said:

Don't see the point in not giving some people their toys, nobody is forced to use it if he doesn't want to.

How are you going to visually spot a target if you can't see a post? It's cleared in these post from kind 3-rd party dev. It's not a 4 lines of code if it shall work properly. 

On 11/25/2022 at 7:58 PM, Cobra847 said:

Very unlikely- as we plan to start work on the Navy Phantoms very quickly and this would simply end up being a distraction 🙂


There's also plenty "soft core" flight sims and they are more kids friendly.

Don't mess with The Phantom

Some of us don't want another MiG-21 - strange combination of "bis" (in LOBUS variant) armed with RS-2US missiles. Most of us wait for pure Phantom. You want a US Navy? It comes soon as you may read here. Wait , buy , enjoy.


Edited by 303_Kermit
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1 hour ago, Bananabrai said:

As an interim I could imagine a solution like the A-4E mod, also has no launch bar and is still able to be launched.

Don't see the point in not giving some people their toys, nobody is forced to use it if he doesn't want to.

Great idea. For the people who want to pretend DCS is another game entirely, let the game modification people handle it. Heatblur shouldn't waste time on frivolous unrealistic "features" when the true naval version will be worked on immediately after the land-based version as has been previously stated in this very thread. Those who know about naval Phantoms know that the changes required are more than just invisible hookups to the catapult. The Phantom has to maintain a critical angle of attack to achieve a proper flyaway attitude. The F-4E cannot extend its nose strut and therefor will have difficulty achieving flyaway attitude before hitting the water without excessive wind over deck. If you have to do excessive wind over deck you might as well put it at 190kts in the mission editor and lift off vertically. I doubt Heatblur would want to mar their reputation with unrealistic capabilities built into their modules in any case.

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Truly superior pilots are those that use their superior judgment to avoid those situations where they might have to use their superior skills.

 

If you ever find yourself in a fair fight, your tactics suck!

 

"If at first you don't succeed, Carrier Landings are not for you!"

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