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Turbulence in clouds?


Sl1ck

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This Is Why Clouds Are Often Turbulent – Airplane Academy

 

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Not all cloud formations will be turbulent.  Clouds may form in stable air that is relatively free of disturbance. 

However:

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Clouds are often turbulent because they form where unstable air cools below the dew point. 

 

Ergo, cloud = turbulence is not a truism. It's far more nuanced.

Nuanced = more complicated = more coding time required = more expense 

Also = greater demand on your hardware.

Would it be great to have? Sure. But it is likely well down the priority list, after the Vulkan integration, Dynamic Campaign and more dynamic weather manipulation by users. 

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On 11/30/2022 at 2:59 PM, DD_Fenrir said:

This Is Why Clouds Are Often Turbulent – Airplane Academy

 

However:

 

Ergo, cloud = turbulence is not a truism. It's far more nuanced.

Nuanced = more complicated = more coding time required = more expense 

Also = greater demand on your hardware.

Would it be great to have? Sure. But it is likely well down the priority list, after the Vulkan integration, Dynamic Campaign and more dynamic weather manipulation by users. 

Completely agree it's not straight forward. I'm lucky enough to get to fly through them on a regular basis.

Certain cloud types don't generate much / any turbulence at all. thin, wispy stratus layers for example.

However, certainly Cumulus / Cumulostratus / Cumulonimbus clouds do.

Forgive me, I know nothing for coding, but a preset amount of turbulence per cloud type then biased against a slider perhaps would suffice.

There is far more wrong with DCS than this, but just a suggestion that will make it more immersive.

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On 12/1/2022 at 1:59 AM, DD_Fenrir said:

This Is Why Clouds Are Often Turbulent – Airplane Academy

 

However:

 

Ergo, cloud = turbulence is not a truism. It's far more nuanced.

Nuanced = more complicated = more coding time required = more expense 

Also = greater demand on your hardware.

Would it be great to have? Sure. But it is likely well down the priority list, after the Vulkan integration, Dynamic Campaign and more dynamic weather manipulation by users. 

The performance impact would be insignificant, identical to clear weather turbulence.

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That would be a good idea, could probably use the same underlying system as wake turbulence. While the topic is complex, the logic is not, certain clouds are associated with turbulence, so that's where it would appear. The sim knows where the clouds are and what type. It would take time and effort to implement, but it'd sure be nice.

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