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AirtoAir Missile Desync


Mareno

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First of all this is not a WIFI problem.

Fired missiles seem to get only synced on launch and when they impact on shooters perspective afar from that amraams can be hugely desynced hitting the ground on one client and then hitting the target 10 seconds later on the shooters client killing the target which basically got chased by an invisible ghost missile.
There really needs something to be done about this no way to defend against a missile that is not existing on my client at all but can still kill me.

Surely other people can provide tracks aswell mine will soon follow

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