Mareno Posted December 2, 2022 Share Posted December 2, 2022 First of all this is not a WIFI problem. Fired missiles seem to get only synced on launch and when they impact on shooters perspective afar from that amraams can be hugely desynced hitting the ground on one client and then hitting the target 10 seconds later on the shooters client killing the target which basically got chased by an invisible ghost missile. There really needs something to be done about this no way to defend against a missile that is not existing on my client at all but can still kill me. Surely other people can provide tracks aswell mine will soon follow Link to comment Share on other sites More sharing options...
Coxy_99 Posted December 2, 2022 Share Posted December 2, 2022 Welcome to multiplayer dcs, P.S wrong section you need multiplayer bug section. Link to comment Share on other sites More sharing options...
Mareno Posted December 4, 2022 Author Share Posted December 4, 2022 Am 2.12.2022 um 17:04 schrieb Coxy_99: Welcome to multiplayer dcs, P.S wrong section you need multiplayer bug section. Missile position only gets synced on launch and impact in shooter side. Sourly that is changeable Link to comment Share on other sites More sharing options...
Coxy_99 Posted December 5, 2022 Share Posted December 5, 2022 Depends on ping and server running time + netcode. Id like it fixed but cant see it. Link to comment Share on other sites More sharing options...
Recommended Posts