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What is the logic behind the order of units you cycle through with F7/F9?


Elphaba

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I had thought it was the order they'd been created, but it's not. It's also not (AFAIK) the objectID number.

Is there a known logic behind this that can be manipulated? 

I have large missions with dozens if not hundreds of units (static and AI) and I need to quickly get to watch the ones I need to and not have to cycle through all the ones I don't care about.

PS It would be lovely to cycle forward AND backwards too. 

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Is there a way to cycle backwards? Say you press F2 a couple of times to find a friendly and then by accident jump past it. Is there a way to quickly go one step back?

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

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26 minutes ago, Hiob said:

Is there a way to cycle backwards? Say you press F2 a couple of times to find a friendly and then by accident jump past it. Is there a way to quickly go one step back?

No cycling backwards. Only F10 map, select unit, F2. Quickest way.

 

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6 minutes ago, razo+r said:

No cycling backwards. Only F10 map, select unit, F2. Quickest way.

 

Yeah, that's what I figured. Thank you.

It's a shame - would be so handy, if you could just cycle in both directions.

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

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