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Posted (edited)

I would like to be able to use triggers to initiate helicopter system failures. I don't think that's possible right now - failures are time based / random events, and I find it very limiting to be honest. In fact, I find it quite strange that failures aren't simply a part of the actions list for triggers.

 

Or perhaps there is a way to get around this problem? (either in editor or lua scripts maybe..?), please let me know if anyone has any idea. Thanks. :thumbup:

Edited by Mac
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