Jump to content

Clouds look perfect in VR now! (edit: not all clouds)


dmatt76

Recommended Posts

After last 2.8 updates clouds in VR finally look great. No jittering, no pixelation, no blur on the horizon line! Like on a monitor! Please don't break it in the future. Also performance is better!

Edit:
OK, after more testing, the jittering is still present o certain type of clouds. More thick overcloud is usually nice and clear but partial, thin layers of clouds are still  jittery mess.


Edited by dmatt76
Link to comment
Share on other sites

I notice the shadows will now form a grid pattern sometimes in VR (not sure about 2d) Ive always noticed that the clouds look like a grid matrix. Im sure thats how they are built. I can see a small grid that makes a larger grid that makes a much larger grid. But the shadows have never made a grid patter until now. VR ultra settings for clouds.

Link to comment
Share on other sites

On 12/29/2022 at 8:56 AM, dmatt76 said:

After last 2.8 updates clouds in VR finally look great. No jittering, no pixelation, no blur on the horizon line! Like on a monitor! Please don't break it in the future. Also performance is better!

uhm whats your graphics settings ?

DCS Web Editor - New 3D Mission Editor for DCS that runs in your browser

DCS Web Viewer free browser based mission planner

dcs web editor signature2.png
4090 RTX, 13700KF, water cooled, Quest 3

 

Link to comment
Share on other sites

  • dmatt76 changed the title to Clouds look perfect in VR now! (edit: not all clouds)

I don't think this kind of thread is appropriate while the user base is still trying to get answers (and not getting) from ED on why the clouds are STILL super ugly aliased in VR...

The clouds for me changed in the good way months ago, but there's a spcific type of cloud layer which is still badly aliased on STANDARD settings. Quality with ULTRA cloud settings is much better, but it hurts frametime a lot.

Look at here. 

 


Edited by St4rgun
  • PC: 10700K | Gigabyte Z490 | Palit 3090 GamingPro | 32GB | Win10
  • HMD: HP Reverb G2 | OpenXR @ 120% | OpenXR Toolkit: exposure, brightness, saturation | DCS 2.9: DLAA with Sharpening 0.5 (no upscaling)
  • Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP
Link to comment
Share on other sites

On 1/2/2023 at 3:43 PM, St4rgun said:

still trying to get answers (and not getting) from ED on why the clouds are STILL super ugly aliased in VR...

I don't think you'll ever get an honest answer for that, at this point it is what it is and people can only hope.

I'm also running High clouds as, with Ultra, I lose frametime and 15-20FPS, but even on High the quality looks worse now (shimmering, extremely aliased, jagged lines going through clouds) than it has in the past months

Link to comment
Share on other sites

9 hours ago, ColinM9991 said:

I'm also running High clouds as, with Ultra, I lose frametime and 15-20FPS, but even on High the quality looks worse now (shimmering, extremely aliased, jagged lines going through clouds) than it has in the past months

Interestingly the Low / Standard / High setting does not change a lot quality wise, only the Ultra settings make all the clouds significantly better. I'm using Standard now with MSAA 2x and trying to tolerate that some layers are terrible while generally the sky looks pretty awesome.

  • Like 1
  • PC: 10700K | Gigabyte Z490 | Palit 3090 GamingPro | 32GB | Win10
  • HMD: HP Reverb G2 | OpenXR @ 120% | OpenXR Toolkit: exposure, brightness, saturation | DCS 2.9: DLAA with Sharpening 0.5 (no upscaling)
  • Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...