JaBoG32_Prinzartus Posted January 20, 2009 Share Posted January 20, 2009 I have noticed a strange behaviour in DCS:BS, with night missions and flare. (Insurgent Camp by TX Squad) When I have a target locked which is iluminated by flare, and I zoom in to max out the shkval screen for Target identification, the screen goes black at a certain "zoom in level". Seems as there is some incorrect logic in respect to view angles in the programme code. Anyone else noticed this issue?! Windows 10, I7 8700k@5,15GHz, 32GB Ram, GTX1080, HOTAS Warthog, Oculus Rift CV1, Obutto R3volution, Buttkicker [sIGPIC][/sIGPIC] ЯБоГ32_Принз Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted January 20, 2009 Share Posted January 20, 2009 Yes i have noticed this, it appears that the light from the flare gets turned off on the SKHVAL if it looked at a certain angle and zoom, very annoying. I first noticed this in the night mission in the first campaign. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
haigotron Posted January 21, 2009 Share Posted January 21, 2009 yup ive noticed it too, i wrote it up in the other NVG thread, but i find if you zoom in halfway and then look up, so as to have the shkval screen at teh bottom of your peripheral view, you get the best illumination... however, i really think this is a bug and i hope they fix it soon :D Link to comment Share on other sites More sharing options...
diveplane Posted January 21, 2009 Share Posted January 21, 2009 (edited) mind the ka50 not really intended for nighttime operations. thats where the n version comes in. ..... [edit] Ka-50N and Ka-50Sh Because of limited night-time capability of the original Ka-50 "Shkval" TV sighting and targeting system, modified versions of single-seat Ka-50 were built. They were named Ka-50N ("Nochnoy", rus. "Night") and Ka-50Sh ("Shar", rus. "Sphere" - because of spherical FLIR turret). Many variants were tried, on some original "Shkval" was supplemented by thermal imaging system, while on others - completely replaced by "Samshite" day-and-night system (also used on Ka-52), including French SAGEM or Thomson thermal imagers. None of those entered mass production so far. Edited January 21, 2009 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
diveplane Posted January 21, 2009 Share Posted January 21, 2009 pics of the n version http://maks.sukhoi.ru/media/photo/maks2005/maks2005d1077.jpg http://maks.sukhoi.ru/media/photo/maks2005/maks2005d1081.jpg http://maks.sukhoi.ru/media/photo/maks2005/maks2005d1079.jpg http://maks.sukhoi.ru/media/photo/maks2005/maks2005d1078.jpg https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
TX-EcoDragon Posted January 21, 2009 Share Posted January 21, 2009 Yes, we all observed this issue in that mission. S! TX-EcoDragon Link to comment Share on other sites More sharing options...
JaBoG32_Prinzartus Posted January 23, 2009 Author Share Posted January 23, 2009 mind the ka50 not really intended for nighttime operations. thats where the n version comes in. ..... [edit] Ka-50N and Ka-50Sh Because of limited night-time capability of the original Ka-50 "Shkval" TV sighting and targeting system, modified versions of single-seat Ka-50 were built. They were named Ka-50N ("Nochnoy", rus. "Night") and Ka-50Sh ("Shar", rus. "Sphere" - because of spherical FLIR turret). Many variants were tried, on some original "Shkval" was supplemented by thermal imaging system, while on others - completely replaced by "Samshite" day-and-night system (also used on Ka-52), including French SAGEM or Thomson thermal imagers. None of those entered mass production so far. I know, however this behaviour is clearly a bug. It has nothing to do with the BS not being a "night rider". Windows 10, I7 8700k@5,15GHz, 32GB Ram, GTX1080, HOTAS Warthog, Oculus Rift CV1, Obutto R3volution, Buttkicker [sIGPIC][/sIGPIC] ЯБоГ32_Принз Link to comment Share on other sites More sharing options...
Madog Posted January 24, 2009 Share Posted January 24, 2009 I second this! Actually i think, the displayed illumination on the TV-display vanishes, if the illuminated area is no longer displayed anywhere on the screen. So if you look down "to much" in such a way you do not see outside of the cockpit, or if you only see not illuminated areas (through the side windows for example) the TV-Display goes to night lighting. I also think this is a bug, or at least a acknowlegable limitation of the gfx engine. Link to comment Share on other sites More sharing options...
815TooCooL Posted January 24, 2009 Share Posted January 24, 2009 Yep, this is one of a few bugs in BS. I can't use zoom function in night missions. System: Core2Duo E8500, 4G ram, GTX260, SLC SSD, and Vista 32bit. LG W2600HP 26" LCD. Controls : MSFFB2, CH Pro throttle, Saitek rudder, Saitek throttle quadrant, and TrackIR4 BS Setting : medium with visibility HIGH More skill you get, more you Love DCS:Black Shark. Link to comment Share on other sites More sharing options...
Flexman_UK Posted January 24, 2009 Share Posted January 24, 2009 The light source is culled from the 3D scene when it's not located within the camera frustum. Not really a bug but a function of the 3d engine clipping things not in view, normally this is unnoticed but here it's glaringly obvious, if you pardon the weak pun. This our hobby - not our job - if we are not having a laugh, we're doing it wrong. - Rats Link to comment Share on other sites More sharing options...
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