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Posted
14 hours ago, Mitch said:

High Detail Pilotsuit, Helmet and Mask... it's a PDF File

ModelViewer2 2023-04-05 10-58-57.png

ModelViewer2 2023-04-05 10-58-42.png

DCS 2023-04-05 11-52-55.png

Wow great work!

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Posted (edited)

just about to give this a try

"This mod does not replace the ED legacy Hornet but overwrites the ED F/A-18C to combine the SuperBug."

but just want to check :  )

if your overwriting some 18C files are you breaking the 18C or will it still work as normal?(i mean all the SP 18C missions)
 

Edited by mac22
Posted (edited)
7 hours ago, mac22 said:

if your overwriting some 18C files are you breaking the 18C or will it still work as normal?(i mean all the SP 18C missions)

The files are overwritten by modified versions that contain additional information/functions for the three Super Hornet variants. The information/functions for the Legacy Hornet remain untouched.

So, you can use Super Hornet and Legacy Hornet at the same time and also the slot for the Legacy Hornet in the Mission Editor isn't changed anymore, so Legacy Hornet missions are working as intended without modifications.

Edited by Ithronwise
  • Like 1
  • Thanks 2

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Posted
On 4/13/2023 at 9:25 AM, Ithronwise said:

The files are overwritten by modified versions that contain additional information/functions for the three Super Hornet variants. The information/functions for the Legacy Hornet remain untouched.

So, you can use Super Hornet and Legacy Hornet at the same time and also the slot for the Legacy Hornet in the Mission Editor isn't changed anymore, so Legacy Hornet missions are working as intended without modifications.

 

thanks for the confirmation will give it a try then!

also in terms of using the super hornet do you have to build a mission using the planner or are there any SP missions(like instant action) that come with the pack?

Posted (edited)

I didn't see instructions on installing liveries for this awesome mod...any help there? tks

edit

must be this: The plane mod goes to main dcsbeta folder, liveries goes to saved games. There should be liveries/ea-18g, fa-18e and fa-18f folders for every actual airframe livery.

Edited by greyseal494
Posted

Hello.

I am having a happy time thanks to this awesome mod.
Thank you and great job.
But my cockpit is a little fancy.
The frame of the canopy is light blue.

External camera only
It's normal for first person view.

Is this just me?

 

AJFCJaVhZVJCxePBTppZa9NGoPVr4PZNKLbqUF1X

AJFCJaUzg8ut68UAKBbZKlFlueQkZ9kDDeyMr3Ir

AJFCJaUHJ0ya592NyyTLPurHi_kw75SVorZHHR0T

AJFCJaXVYunjWRyufiLOOwk423b4AGYzEz9iKWo1

Posted
19 hours ago, greyseal494 said:

I didn't see instructions on installing liveries for this awesome mod...any help there? tks

edit

must be this: The plane mod goes to main dcsbeta folder, liveries goes to saved games. There should be liveries/ea-18g, fa-18e and fa-18f folders for every actual airframe livery.

 

the above is correct (although I think you can also put them into the main install folder) - while most of mine now work I had a few (VFA102 for example) where many of the planes appear with the front 1/2 in black not sure if this is a bug or due to different versions of DCS being used.....

Posted
2 hours ago, Urbi said:

 

MV でモデルを開くと、テクスチャ cockpit.dds が Su-57 から読み込まれていることがわかります。CLS がそのテクスチャに共通の名前を使用し、テクスチャがスーパーバグでのみ読み込まれるように追加を追加していない理由はわかりません。4 番目の写真は、エクステリア モデルにのみ影響するため、間違ったテクスチャとは関係ありません。一般名 Glass を使用するテクスチャで同じ問題を抱えている多くの mod があります。同じ名前のコックピット.dds のテクスチャを持つ 3 つの mod があります。Su-57 フェレロン、MB-339PAN、ユーロファイター タイフーン。これにより、テクスチャ cockpit.dds は Eurofighter Typhoon に割り当てられず、フォルダ cockpit/textures/Cockpit_Textures.zip の zip から削除できます。Su-57 と MB-339PAN は CLS の前に登場したため、CLS にテクスチャの名前を変更することをお勧めします。

 

Thanks to you, I solved it immediately!

I removed the SU-57 cockpit.bmp.
Then the light blue of F18 turned into a yellow mosaic.
I painted the light blue part of cockpit.bmp black.
F18 is back in black.

But Felon's cockpit has also turned black.
I'm sorry Felon

image.png

Posted
7 hours ago, Urbi said:
22 hours ago, ZSB said:

 

Sorry.

I will send the image again.

AJFCJaWV1gnBgKbJ_n7QyUvECmNx0AHQ82NSvnqr

 

AJFCJaXES7sFfnIowWLYX4qtJC75OdpMwW1rvx3k

AJFCJaW4J2KRA1ewO_FDFdOtDio6vzEFPNMgS2XJ

AJFCJaX6-KVrWbFGA5xn_bfDWKg_CGX6HYjlx0HM

Expand  

 

if you open the model in the MV, you will notice that the texture cockpit.dds is loaded from the Su-57. I don't know why CLS uses a common name for its texture and hasn't added an addition so that the texture is only loaded with the superbug. the fourth picture has nothing to do with the wrong texture, as this only affects the exterior model. there are many mods with the same problem with a texture that uses the common name Glass. there are 3 mods that have the texture with the same name cockpit.dds. Su-57 Feleron, MB-339PAN and Eurofighter Typhoon. whereby the texture cockpit.dds is not assigned in the Eurofighter Typhoon and can be deleted from the zip in the folder cockpit/textures/Cockpit_Textures.zip. Since the Su-57 and the MB-339PAN appeared before the CLS, I recommend CLS to rename its texture.

 

That's not correct. The cockpit.dds is missing in the current version of the CJS Superhornet mod. Therefore it loads a cockpit.dds from another mod. 

I don't have the Su-57 mod and I had a missing texture issue at the cockpit frame (green pixel texture) instead of the light blue one. As soon I copied the cockpit.dds from the old Superhornet version 1.8.2 into the Textures folder the issue was gone. So, please don't post incorrect information.

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Posted

just ran the update for normandy 2.0 and as a result my super hornet is broken(although did back up all the old legacy hornet folders) so just wondering:

1)to fix it do I just need to "reinstall" the x2 mod and core mod folders? (overwriting any files)

2)know its the wrong thread but also have the echo19 super hornet sound mod installed - will this still work correctly or need a reinstall?

3)for future DCS updates will I just need to manually reinstall the super hornet mod files or is there another fix?

Posted
4 hours ago, mac22 said:

just ran the update for normandy 2.0 and as a result my super hornet is broken(although did back up all the old legacy hornet folders) so just wondering:

1)to fix it do I just need to "reinstall" the x2 mod and core mod folders? (overwriting any files)

2)know its the wrong thread but also have the echo19 super hornet sound mod installed - will this still work correctly or need a reinstall?

3)for future DCS updates will I just need to manually reinstall the super hornet mod files or is there another fix?

If you ran the update without disabling mods that are installed to the main DCS directory, this will pretty much always break those mods.  Recommend running a repair, and then re-installing your mods.  Best practice is to use a mod manager like OVGME, or JSGME, this way before you update DCS, you can uninstall your mods with a few clicks, then re-install after running the update.  This keeps your install clean, and is the best chance of everything working once your done updating/installing.

Caveat is, if you have mods that install to the 'Saved Games' DCS folder, then you don't have to worry about uninstalling them.  I still use OVGME for those mods, as it's easier to uninstall them if you find an issue during play.

  • Like 1
 

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Posted
4 hours ago, heloguy said:

If you ran the update without disabling mods that are installed to the main DCS directory, this will pretty much always break those mods.  Recommend running a repair, and then re-installing your mods.  Best practice is to use a mod manager like OVGME, or JSGME, this way before you update DCS, you can uninstall your mods with a few clicks, then re-install after running the update.  This keeps your install clean, and is the best chance of everything working once your done updating/installing.

Caveat is, if you have mods that install to the 'Saved Games' DCS folder, then you don't have to worry about uninstalling them.  I still use OVGME for those mods, as it's easier to uninstall them if you find an issue during play.

thanks was unaware!

1)I believe the echo sound mods are in the saved games folder so will leave them......

2)so for the repair which one do you recommend is this the full slow one or something else? (assume this would detect the sound mods and also might require them to moved) - should I try first just a reinstall of the super hornet mod or is this unlikely to work?

3)not familiar with OVG or JSG - which one would you recommend and is easiest to use? (really just have the super hornet, sounds and some skins)

Posted
27 minutes ago, mac22 said:

thanks was unaware!

1)I believe the echo sound mods are in the saved games folder so will leave them......

2)so for the repair which one do you recommend is this the full slow one or something else? (assume this would detect the sound mods and also might require them to moved) - should I try first just a reinstall of the super hornet mod or is this unlikely to work?

3)not familiar with OVG or JSG - which one would you recommend and is easiest to use? (really just have the super hornet, sounds and some skins)

No problem!  For the sound mods, they should be fine in the saved games folder.  For the repair, you should be able to get away with just running the "Check modified files" one.  You can try just re-installing the mod, and see if it works, but there's a good chance you might see some glitches, or maybe even crashes.  Recommend at least doing the modified files option.  As far as OVGME, or JSGME, I prefer OVGME at this point.  I have a profile to manage my "Saved Games' folder mods, and another for the main install mods.

 

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Posted

Quick Question on the CJS super hornet mod v2.1.....I noticed in the showcase video that at 1:02 hes in the backseat!! how can I get this view, just judging by the detail thats not an external view moved inside, and when i move the cockpit view it stops at the back of the seat..how do I get back in the WSO cockpit???

 

Posted

Quick Question on the CJS super hornet mod v2.1.....I noticed in the showcase video that at 1:02 hes in the backseat!! how can I get this view, just judging by the detail thats not an external view moved inside, and when i move the cockpit view it stops at the back of the seat..how do I get back in the WSO cockpit???

 

Posted
16 hours ago, Dieselmadness said:

just judging by the detail thats not an external view moved inside

It is in-fact part of the external model. 

Intel i7 9700k CPU

Nvidia GTX 1080Ti

16GB RAM

Samsung 256GB SSD

Thrustmaster T16000m HOTAS

Posted

Hi,

First of all i love the mod, fantastic work.

When i create a mission with the super hornet on a carrier dcs crashes, but if I create it on land it works fine. Any ideas on what is going on.

cheers.

Posted

Hi. I love flying the SuperBug, and especially the E version. Been using it since it first came out.

In the beginning I found a key-stroke to hide the copilot, but now I cant find it or remember what it was.

Anyone here have any idea what the key-stroke are, or where to find out?

Thank you CJ for this awesome mod.

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