flanker1 Posted March 9, 2009 Share Posted March 9, 2009 (edited) woooooooooooooooow, amazing. . . i want to be the first! :-) i love to seee the effort and that you are still work on this beautiful mod. can you please do it for the parking areas too? i don´t like the "version" on the of right side of your pic very much. . . and the parking areas has this "hard edge" or "gravel" too. . . what do mean with aging or the white lining "KRAY"? which one is it? Edited March 9, 2009 by flanker1 Link to comment Share on other sites More sharing options...
DragonRR Posted March 9, 2009 Author Share Posted March 9, 2009 The right side is from V2.0 (the one you probably have!) the left is the new version. The parking areas. I can't do much with these because ED use different bits for different airports. I could move the white line edging on the taxiways to the edges although it doesn't look TOO bad atm ;) I might look at this. The KRAY lining I refer to is the main white markings on the runway. Basically I decided (in v2.0) that the airbase staff would maintain the markings on a regular basis. Whether this is fair or not.. well I'm not sure.... Overall glad you like my current (WIP) change flanker1! [sIGPIC]Click me to go to the post[/sIGPIC] Link to comment Share on other sites More sharing options...
flanker1 Posted March 9, 2009 Share Posted March 9, 2009 ahhh, ok - thank you for explaining. . . maybe it is a good idea with "KRAY". :-) it would be nice if you can show us your legendary before-after pics. . . maybe - for a new work/mod (i pray to god i had your talent :-() i like th very special and realistic "feeling" of this mod´s surface. . . http://forums.eagle.ru/showthread.php?t=35500 and for a maximum of realistic - i would very happy to see/if you can do this (yes, ask it for the second time ;-)) - see my last pots at this topic. . . : http://forums.eagle.ru/showthread.php?t=34524&page=2 thanks and regards, flanker1 Link to comment Share on other sites More sharing options...
crazysundog Posted March 9, 2009 Share Posted March 9, 2009 I like the way the white lines look now, they definately look repainted!! The new edge looks good as well! Link to comment Share on other sites More sharing options...
DragonRR Posted March 10, 2009 Author Share Posted March 10, 2009 I like Necoscope's work. However my personal opinion is that it only works from a distance. Close up it is too "chequer board" for my liking. Flanker. The tile matching only works in certain places, ED change the placement, nothing I can do to correct that. A little dickie bird tells me that ED will probably be looking at this in the not too distant future! Latest wip: 1 [sIGPIC]Click me to go to the post[/sIGPIC] Link to comment Share on other sites More sharing options...
ACUTech Posted March 10, 2009 Share Posted March 10, 2009 Looks great as always man, rep inbound :) =ACU=Tech TECH Systemes Computer 1 Computer 2 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
flanker1 Posted March 10, 2009 Share Posted March 10, 2009 very very nice. . . keep up the good work. and many thanks for explainings. :-) the "front"edge looks a little, little bit to hard maybe?? ;-) Link to comment Share on other sites More sharing options...
flanker1 Posted March 16, 2009 Share Posted March 16, 2009 hey dragon, any news about your fantastic work at your modifications? :-) Link to comment Share on other sites More sharing options...
DragonRR Posted March 17, 2009 Author Share Posted March 17, 2009 Been a bit busy in the last few days Flanker. I'm also struggling a bit with "aging" the main runway lines, can't quite get them right. The method I used on the side lining doesn't quite work on the thicker/wider areas. [sIGPIC]Click me to go to the post[/sIGPIC] Link to comment Share on other sites More sharing options...
Distiler Posted March 17, 2009 Share Posted March 17, 2009 So how is this mod compatible with SIMMOD Loreload Terrain Mod? any trick to not end messing it all? AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2 Link to comment Share on other sites More sharing options...
DragonRR Posted March 17, 2009 Author Share Posted March 17, 2009 So how is this mod compatible with SIMMOD Loreload Terrain Mod? any trick to not end messing it all? This should answer your question: http://forums.eagle.ru/showpost.php?p=647926&postcount=5 [sIGPIC]Click me to go to the post[/sIGPIC] Link to comment Share on other sites More sharing options...
DragonRR Posted April 19, 2009 Author Share Posted April 19, 2009 Still WIP, and not totally happy with my method for weathering the KRAY lines although I'm fairly happy with the edging. The problem I'm having is that the method I use for the edging just doesn't work as well for the much larger KRAY lines. Ah well.. Thoughts anyone? I should point out that I haven't touched the white landing lines yet, I have weathered the center runway lines which aren't very visible in the screenshot below. [sIGPIC]Click me to go to the post[/sIGPIC] Link to comment Share on other sites More sharing options...
DragonRR Posted April 19, 2009 Author Share Posted April 19, 2009 More WIP, landing marking done although same method. I need to decide whether to leave as is and continue with the taxi roads or shelve it until I can come up with another method. I guess the question is do you guys prefer it to the original? [sIGPIC]Click me to go to the post[/sIGPIC] Link to comment Share on other sites More sharing options...
flanker1 Posted April 19, 2009 Share Posted April 19, 2009 dragon, once more. . . fantastic work. extremely nice looking. maybe i m to stupid today or i had a drink too much last night, but what exactly is the difference between your latest 2 screens?? :-) after a seventh look - the second pic seems to be having more weathered markings. . . i prefer, no question. please, work with that one for an upcoming mod. are there any furher questions from your side? Link to comment Share on other sites More sharing options...
SuDepp Posted April 20, 2009 Share Posted April 20, 2009 Great looking! Leave it as it is - and continue with the taxi lines. Weathering looks (from those pictures) very nice indeed....... Release a test version so peeps can have a closer look in real li.. *ehm* sim. Greetings S@uDepp // Hasi @4,5 GHz @ H100i // Asrock Z87M Extreme 4 // Avirex 4x4GB // PALIT 1070 GTX SuperJetStream // Corsair 350D // Plextor extern // DELL 2407WFP // Razer Lancehead // 2xThrustmaster T.16000M + Saitek Pedals Pro // Oculus Rift // 3x amBX // Win10 Pro x64 Link to comment Share on other sites More sharing options...
Duke49th Posted April 20, 2009 Share Posted April 20, 2009 Great Work! Mirrored: Black Shark Texture Mods [sIGPIC][/sIGPIC] 49th Black Diamonds - DCS & Falcon BMS Online Squad Link to comment Share on other sites More sharing options...
DragonRR Posted April 20, 2009 Author Share Posted April 20, 2009 Thanks for the mirror Alexduke, I've added the links to the main downloads on the first page of this thread. Thanks for the comments flanker and soul. OK will try and get a non-modman test release done in the next few days. [sIGPIC]Click me to go to the post[/sIGPIC] Link to comment Share on other sites More sharing options...
Duke49th Posted April 20, 2009 Share Posted April 20, 2009 Thanks for the mirror Alexduke, I've added the links to the main downloads on the first page of this thread. You're welcome:) [sIGPIC][/sIGPIC] 49th Black Diamonds - DCS & Falcon BMS Online Squad Link to comment Share on other sites More sharing options...
DragonRR Posted April 20, 2009 Author Share Posted April 20, 2009 Well these are near finished. There's a slight issue with the landing lines overlay which I've now fixed. There are some issues all really relating to the taxi roads: As you may notice I've moved the outer lines right up to the outer edge of the road. 1. ED don't always use all of the texture and the line gets cut off early in a lot of cases. I can't fix this but I could move the lines back in again.. Personally I think it looks better even cut off. 2. The parking area overlays the taxi road (on this runway at least) this means that the white line is under the parking area texture. I'm debating about the parking area and thinking of just darkening the lining rather than make it looks as "bad" as the taxi road and runway. That way there is variation in when the workers painted different areas. 1 [sIGPIC]Click me to go to the post[/sIGPIC] Link to comment Share on other sites More sharing options...
VMFA117_Poko Posted April 20, 2009 Share Posted April 20, 2009 I like it very very much. Outstanding job GragonRR :thumbup: Link to comment Share on other sites More sharing options...
JaNk0 Posted April 20, 2009 Share Posted April 20, 2009 Too bad this isn't compatible with LO:FC. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
DragonRR Posted April 20, 2009 Author Share Posted April 20, 2009 (edited) Beta: NOTE: I've lightened the runway main texture. Opinions please :) Oh... and for those of you that would like to try it now while it's hot here's a link to the beta. Readme: Install my current V2.0 textures using modman. Copy the files from the rar into your temptextures folder. Something like: C:\YOURPATH\Eagle Dynamics\Ka-50\Bazar\TempTextures You shouldn't find that anything is overwritten unless you are using the simmod terrain or my non-modman version. To remove - delete the files from the temptextures folder. MODMAN FINAL VERSION NOW UP - SEE PAGE 1 DON'T USE THIS LINK UNLESS YOU WANT A NON-MODMAN VERSION (and bare in mind that this is an older version too) http://www.xeos.co.uk/Dragons_Airbase_Textures_V3.0_BETA.rar EDIT: The files are actually dds files renamed to bmps and tgas. They aren't currently optimised but don't represent a massive video ram overhead. Edited April 23, 2009 by DragonRR [sIGPIC]Click me to go to the post[/sIGPIC] Link to comment Share on other sites More sharing options...
flanker1 Posted April 20, 2009 Share Posted April 20, 2009 very impressive to see the pictures from tady. . . wow. it´s nearly perfect. regarding the lightning. . . i m quite unsure - any other opinions? mabe you have to lighten all of the textures. . . and do 2 modes: the real dragon mode and a yellowish/ivory tarmac mode. . . maybe an idea. . . Link to comment Share on other sites More sharing options...
VMFA117_Poko Posted April 21, 2009 Share Posted April 21, 2009 Yeah, little bit ivory/cream color would be great and maybe about 15% less of contrast on the worn out effect. Skidmarks on the touchdown are wonderfull. Link to comment Share on other sites More sharing options...
SuDepp Posted April 21, 2009 Share Posted April 21, 2009 Hy DragonRR! First of all - special THX :thumbup: , although we donґt keep staring at the runways that much, it makes this sim ( damn! Its NOT a simple GAME!) looking better and better.... Last decision concerning the different line intention within the parking areas was the right one! Lighten the main runway looks more realistic to me too. Looks like the next finalis ready to go! Thx for sharing the beta & keep up the good work :thumbup: Greets S@uDepp // Hasi @4,5 GHz @ H100i // Asrock Z87M Extreme 4 // Avirex 4x4GB // PALIT 1070 GTX SuperJetStream // Corsair 350D // Plextor extern // DELL 2407WFP // Razer Lancehead // 2xThrustmaster T.16000M + Saitek Pedals Pro // Oculus Rift // 3x amBX // Win10 Pro x64 Link to comment Share on other sites More sharing options...
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