Admiral189 Posted January 19, 2023 Share Posted January 19, 2023 Hello, The Chinese Submarine 093 has stopped launching it's missiles and Torpedoes in DCS. Is there a plan to correct this issue soon? Thanks. Regards, Admiral189 Link to comment Share on other sites More sharing options...
Flappie Posted January 19, 2023 Share Posted January 19, 2023 It's fixed internally. Please wait for the next OB update. --- Link to comment Share on other sites More sharing options...
Admiral189 Posted January 25, 2023 Author Share Posted January 25, 2023 Thanks Flappie for the quick repair. I have confirmed the weapons have been fixed. However, the Chinese submarine doesn't submerge anymore! Thanks. Link to comment Share on other sites More sharing options...
Flappie Posted January 25, 2023 Share Posted January 25, 2023 (edited) I cannot reproduce the diving issue. Can you please send me a track showing the issue, either in a private message or in a new thread? Edited January 25, 2023 by Flappie --- Link to comment Share on other sites More sharing options...
Admiral189 Posted January 25, 2023 Author Share Posted January 25, 2023 Roger will do. Thanks. Link to comment Share on other sites More sharing options...
Northstar98 Posted January 26, 2023 Share Posted January 26, 2023 17 hours ago, Flappie said: I cannot reproduce the diving issue. Can you please send me a track showing the issue, either in a private message or in a new thread? The Type 093 used to have a fake diving animation that would play whenever its alarm state got set to red (either automatically when it detects a threat or via the advanced waypoint actions), the submarine will still submerge and surface in accordance with depth setting for its waypoints. Personally, the fake diving animation is redundant given that it can be controlled with aforementioned depth setting. In addition, apart from transiting into and out of port, emergencies and photo-ops there's very little reason for an SSN such as the Shang to be on the surface at all, especially in combat. @Admiral189 If you want the submarine to dive, from now on you should enter the depth you want it to dive to using the waypoints. If you want the submarine to start submerged enter the depth at the SP waypoint, if you want it to start surfaced, have it set to 0 at the SP waypoint and then set it to dive later on (note that it will dive on the leg to the waypoint, not after). 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
Admiral189 Posted January 26, 2023 Author Share Posted January 26, 2023 Hello Northstar98, Thanks for the detailed insights into the submarine diving animation. I will say this. Prior to the update I could manually make the submarine dive. However, since the update and as of yesterday the function wasn't working. It sounds like we need to create a waypoint and within that waypoint set the diving parameter's on the submarine. I will try that to see if that works. And yes in real life you wouldn't see them at all. I served in the US Navy for 24 years and I never seen one out to sea. Never! Only when they entered port! Thanks again! Best Regards, Jonathan 2 Link to comment Share on other sites More sharing options...
Northstar98 Posted January 26, 2023 Share Posted January 26, 2023 (edited) 6 hours ago, Admiral189 said: Hello Northstar98, Thanks for the detailed insights into the submarine diving animation. I will say this. Prior to the update I could manually make the submarine dive. Oh, are you talking about combined arms? If so there's a slider that allows you to manually control their depth from the F10 map (see the track below). 6 hours ago, Admiral189 said: However, since the update and as of yesterday the function wasn't working. It sounds like we need to create a waypoint and within that waypoint set the diving parameter's on the submarine. I will try that to see if that works. There are 2 ways: Set the depth on the waypoint as desired (note that the submarine will submerge to the set depth when said waypoint becomes its next, if that makes sense. Essentially it'll submerge before the waypoint instead of submerging after the waypoint is reached) If using CA, with a game master slot, you can select the depth using a slider on the F10 map. CA_submarine_depth.trk Edited January 26, 2023 by Northstar98 2 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
Admiral189 Posted February 2, 2023 Author Share Posted February 2, 2023 Thanks Northstar98! I figured it out. I can set it to dive at a certain waypoint. Thanks again! 2 Link to comment Share on other sites More sharing options...
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