Razor18 Posted February 25 Share Posted February 25 (edited) When releasing one HARM each with Sluggo, both targets die before the HARMs get there (so the HARMs miss of course, and the incoming missiles disappear). Does it happen to make life easier and the mission to be more survivable? Oh, and waiting to my launch behind the JBD on CAT2, the next Hornet on my right, taxiing to CAT 1 runs into my aircraft. If I'm not standing there, and leave him enough space, he taxies all the way out until just behind JBD on CAT 2, then a sharp right turn back to line up to CAT 1. Crazy... Edited February 25 by Razor18 Link to comment Share on other sites More sharing options...
key_stroked Posted February 28 Share Posted February 28 (edited) I just tried this mission, and I can confirm that my flight lead SLUGGO is suicidal. The briefing told me to follow SLUGGO unless told otherwise, so I did. He turned south towards WP3 and I could see 2x SA-6 batteries near some mountains. I could see them on TOO but SLUGGO didn't say anything so I just kept flying his wing. The SA-6 sites both locked me. Nothing from SLUGGO. No radio comms, no evasive actions..nothing. Both SA-6 sites fired on me. I can visually see the smoke trails from the missiles. SLUGGO still says nothing, and he keeps flying towards the threat. I was forced to break off and go defensive after firing a HARM at each site. First HARM only did about 25% dmg, and apparently the 2nd HARM missed because I never saw a kill message. I checked the SA page and both SLUGGO and Rickshaw are still flying towards the SA-6 sites. Obviously something broke in the mission, but at this point I'm already an hour in and I feel like the entire mission was wasted. I logged off. Disappointing. Edited February 28 by key_stroked Link to comment Share on other sites More sharing options...
Razor18 Posted February 28 Author Share Posted February 28 (edited) Sorry for a spoiler, but Sluggo definitely releases and calls out a Magnum to the Northern Dump truck, and orders Flip to attack the south one. He even says "I shoot first, then you" or something similar. My remark about suicide was about both dump truck sa-6, they blow up themselves way before the HARMs get there. Watch it on TacView, if you have it Edited February 28 by Razor18 Link to comment Share on other sites More sharing options...
kflash Posted March 12 Share Posted March 12 On 2/28/2023 at 1:27 AM, key_stroked said: I just tried this mission, and I can confirm that my flight lead SLUGGO is suicidal. The briefing told me to follow SLUGGO unless told otherwise, so I did. He turned south towards WP3 and I could see 2x SA-6 batteries near some mountains. I could see them on TOO but SLUGGO didn't say anything so I just kept flying his wing. The SA-6 sites both locked me. Nothing from SLUGGO. No radio comms, no evasive actions..nothing. Both SA-6 sites fired on me. I can visually see the smoke trails from the missiles. SLUGGO still says nothing, and he keeps flying towards the threat. I was forced to break off and go defensive after firing a HARM at each site. First HARM only did about 25% dmg, and apparently the 2nd HARM missed because I never saw a kill message. I checked the SA page and both SLUGGO and Rickshaw are still flying towards the SA-6 sites. Obviously something broke in the mission, but at this point I'm already an hour in and I feel like the entire mission was wasted. I logged off. Disappointing. Yes this exact thing just happened to me too. I was just on SLUGGO's wing and we were heading towards LUKE and I've stopped getting all radio messages (checked my comms). I had to break off and defend and then launched my HARMs. Still no messages from SLUGGO. I'll have to replay the mission and see if it happens again. @baltic_dragon Link to comment Share on other sites More sharing options...
baltic_dragon Posted March 14 Share Posted March 14 (edited) Hey guys. OK, the thing that OP described is a safeguard built in in case Sluggo misses with the HARM, which AI often did in the past breaking the mission. So I added this just in case. Then what @kflashdescribes is another AI quirk where it is broken to a point where it just does not do what is it told to. Mind you this mission worked fine until recently and I didn't touch anything with it, the DCS update broke it most likely. There is nothing I can do about this as 3rd party dev, only go back to things that used to work and fix them - which, believe me, is much more frustrating than just flying a mission that stops working this is something one has to get used to playing campaigns in DSC, it has been like that, is like that and will be like that in the future to. In the meantime I'll try to fix this for the next udpate, thanks for the report. As for the carrier taxi mess - this is also out of my hands. One thing Raven One taught me is to make smaller missions in the future, this is too ambitious project it seems for the AI to handle correctly and it breaks too often, even if when it works it is great. Edited March 14 by baltic_dragon Link to comment Share on other sites More sharing options...
kflash Posted March 14 Share Posted March 14 4 hours ago, baltic_dragon said: Hey guys. OK, the thing that OP described is a safeguard built in in case Sluggo misses with the HARM, which AI often did in the past breaking the mission. So I added this just in case. Then what @kflashdescribes is another AI quirk where it is broken to a point where it just does not do what is it told to. Mind you this mission worked fine until recently and I didn't touch anything with it, the DCS update broke it most likely. There is nothing I can do about this as 3rd party dev, only go back to things that used to work and fix them - which, believe me, is much more frustrating than just flying a mission that stops working this is something one has to get used to playing campaigns in DSC, it has been like that, is like that and will be like that in the future to. In the meantime I'll try to fix this for the next udpate, thanks for the report. As for the carrier taxi mess - this is also out of my hands. One thing Raven One taught me is to make smaller missions in the future, this is too ambitious project it seems for the AI to handle correctly and it breaks too often, even if when it works it is great. @baltic_dragonThanks for the update! I’m loving dominant fury (after playing raven one). Sometimes it is hard to tell if I didn’t trigger something correctly or if it’s a bug. Link to comment Share on other sites More sharing options...
Creasy85 Posted March 18 Share Posted March 18 (edited) First of all, thanks @baltic_dragon for the effort in developing and maintaining your campaigns after the numerous DCS patches. I love both Raven One and Dominant Fury. I have just flown this myself and something seems to be off. Possible spoilers below. Spoiler The situation on the ship is no issue. I get told to go to CAT2 and it's blocked by 2 Cutlasses, so I let them and go after, this is approximately the time when Sluggo takes CAT1. We take care of the 2 SA-6s, but Sluggo engages quite late and there are already 3 missiles flying at me. I defend and as I saw on Tacview your safeguard kicked in and removed said missiles and the SA-6s. Then we proceed to monitor some Migs and Sluggo engages Hat Boxes, I am covering him but no need... he got them. After this there is no more radio comms. I want to refuel badly, but still following Sluggo around... when we move towards mother I am low on fuel... Tanker nowhere to be found. Sadly not enough fuel to come back home. So I guess my question is.. Should I turn home after covering Sluggo doing his job with Hat Boxes? I bring back 2 HARMs as well, seems to be a shame. Please advise, thanks! Edited March 18 by Creasy85 Link to comment Share on other sites More sharing options...
Sandman1330 Posted March 18 Share Posted March 18 4 hours ago, Creasy85 said: First of all, thanks @baltic_dragon for the effort in developing and maintaining your campaigns after the numerous DCS patches. I love both Raven One and Dominant Fury. I have just flown this myself and something seems to be off. Possible spoilers below. Reveal hidden contents The situation on the ship is no issue. I get told to go to CAT2 and it's blocked by 2 Cutlasses, so I let them and go after, this is approximately the time when Sluggo takes CAT1. We take care of the 2 SA-6s, but Sluggo engages quite late and there are already 3 missiles flying at me. I defend and as I saw on Tacview your safeguard kicked in and removed said missiles and the SA-6s. Then we proceed to monitor some Migs and Sluggo engages Hat Boxes, I am covering him but no need... he got them. After this there is no more radio comms. I want to refuel badly, but still following Sluggo around... when we move towards mother I am low on fuel... Tanker nowhere to be found. Sadly not enough fuel to come back home. So I guess my question is.. Should I turn home after covering Sluggo doing his job with Hat Boxes? I bring back 2 HARMs as well, seems to be a shame. Please advise, thanks! Did the SA3 not engage Sluggo on his run-in? He called defending, and the 3 popped up on my TOO page, so I engaged and destroyed it with HARM. I brought one HARM back. My problem is, the mission won't acknowledge as complete. I refueled, followed him to the boat, and landed with DCS Marshal comms as directed. However, no mission completion, score 50... Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2 Link to comment Share on other sites More sharing options...
Creasy85 Posted March 18 Share Posted March 18 (edited) 12 hours ago, Sandman1330 said: Did the SA3 not engage Sluggo on his run-in? He called defending, and the 3 popped up on my TOO page, so I engaged and destroyed it with HARM. I brought one HARM back. My problem is, the mission won't acknowledge as complete. I refueled, followed him to the boat, and landed with DCS Marshal comms as directed. However, no mission completion, score 50... They didn't engage him, he dropped 2 AGM88s disabling them and then followed with 3 run ins with cannon until nothing was left. After this he just followed his predefined waypoints in radio silence. On my second playthrough, exactly the same scenario. But he somehow manged to crash into mountain after taking care of the SA3s. Again no radio comms from anyone after this point. I returned to carrier using standard comms and got 80 points, finished mission. As good as it gets for me I think. Moving on. Edited March 19 by Creasy85 Link to comment Share on other sites More sharing options...
Sandman1330 Posted March 19 Share Posted March 19 (edited) 16 hours ago, Creasy85 said: They didn't engage him, he dropped 2 AGM88s disabling them and then followed with 3 run ins with cannon until nothing was left. After this he just followed his predefined waypoints in radio silence. On my second playthrough, exactly the same scenario. But he somehow manged to crash into mountain after taking care of the SA3s. Again no radio comms from anyone after this point. I returned to carrier using standard comms and got 80 points, finished mission. As good as it gets for me I think. Moving on. Huh, strange! I played that mission yesterday and all went well, except the inability to complete after landing. I don’t envy campaign creators these days, chasing new bugs every update! Edited March 19 by Sandman1330 Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2 Link to comment Share on other sites More sharing options...
baltic_dragon Posted March 21 Share Posted March 21 The problem is that sometimes I am unable to replicate things, as 3rd party mods, additional software (like Voice Attack) etc. all seem to affect the missions in an unpredictable way. Didn't have a chance yet to check this particular mission, but I will soon! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now