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where do they go when they leave the house?


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made you look 🙂

simple question i hope. not a bug. i just need some education. i did a mission at nellis and had all the modules i own parked. i wanted to do a fly by to see them all. i started the mission and they all lined up and taxied to runway. they all took off. i did do "parking hot". what would i use to get them all to stay put?

also what do they do on their own. i think they all took off, got into a pattern and then started to land.

thanks!

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“The MIGS came up, the MIGS were aggressive, we tangled, they lost.”

- Robin Olds - An American fighter pilot. He was a triple ace.

The only man to ever record a confirmed kill while in glide mode.

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Did you have waypoints set for them?  Not positive that would matter, but might stop them if you don't. 

Or set them for late activation (for like a day after mission start) but make sure they aren't hidden should work.

The other (easy) option is just drop them in as static objects rather than full models.  I think (again, not positive) there should be statics for most of what you need and they won't be able to move.

I'm a mission maker newby too, so apologies in advance if these don't work.


Edited by rob10
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@rob10 and @dark_wood. thanks for your answers. 

58 minutes ago, dark_wood said:

Set them to "take off from parking" (not hot), then check "uncontrolled"

takeoff from ramp and uncontrolled was the ticket. it was kind of cool seeing them all parade past me, takeoff, and land in an orderly manner.

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AKA_SilverDevil Join AKA Wardogs Email Address My YouTube

“The MIGS came up, the MIGS were aggressive, we tangled, they lost.”

- Robin Olds - An American fighter pilot. He was a triple ace.

The only man to ever record a confirmed kill while in glide mode.

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