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multi-player, server list refresh, FPS block


dutchili

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nullI recall this issues was fixed in a previous OB. Am i wrong?
Could this also be a reason for reduced MP performance while 'on the server'? I experienced 18 fps yesterday in MP with about 30 other players and some AI. I've never seen FPS stay that low after take-off.

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i should add, i was recording with Tacview locally, switched it off now but haven't tested yet. But that should not influence the server list screen right?

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