MAXsenna Posted August 14 Share Posted August 14 Regarding S342 FM, I changed my binding in the Options, Controls Icon on the home screen of DCS. That sorted out a lot of my problems, so I thought, what about the other helicopters? I've always changed controls in the game, ESC, adjust Controls..... Mistake really, I then when through all my Helo's and re-bound the controls. They ALL gave me better control after that. Proves we are always learning and if you've never done it before, I suggest you try it.What does better control mean?I've never seen any difference.Cheers! Sent from my MAR-LX1A using Tapatalk Link to comment Share on other sites More sharing options...
Hiob Posted August 14 Share Posted August 14 On 8/6/2023 at 2:43 PM, flyingscotsman said: Regarding S342 FM, I changed my binding in the Options, Controls Icon on the home screen of DCS. That sorted out a lot of my problems, so I thought, what about the other helicopters? I've always changed controls in the game, ESC, adjust Controls..... Mistake really, I then when through all my Helo's and re-bound the controls. They ALL gave me better control after that. Proves we are always learning and if you've never done it before, I suggest you try it. Where you select to do your bindings doesn't make a difference. It just can't. What probably happened is, that you reset some curves on your axis' when you rebound them. Which is the biggest impact on the feel of the FM, apart from the FM itself. 1 Link to comment Share on other sites More sharing options...
MAXsenna Posted August 14 Share Posted August 14 Where you select to do your bindings doesn't make a difference. It just can't. What probably happened is, that you reset some curves on your axis' when you rebound them. Which is the biggest impact on the feel of the FM, apart from the FM itself.My thoughts exactly! Sent from my MAR-LX1A using Tapatalk Link to comment Share on other sites More sharing options...
flyingscotsman Posted August 14 Share Posted August 14 Hi MAXsenna, Your probably right, I couldn't see why it would make any difference, but as it worked, I'd assumed it was the way to do it. Cheers 1 Link to comment Share on other sites More sharing options...
MAXsenna Posted August 14 Share Posted August 14 Hi MAXsenna, Your probably right, I couldn't see why it would make any difference, but as it worked, I'd assumed it was the way to do it. CheersOh, it's nothing wrong with doing it that way. I often tinker with the keybinds from the main menu, I just wondered how the controls became "better", but it makes sense that some curves were deleted in your new config, because the previous recommendation for the setup of the Gazelle, had some pretty radical curves. Sent from my MAR-LX1A using Tapatalk 1 Link to comment Share on other sites More sharing options...
FlankerKiller Posted August 15 Share Posted August 15 On 8/3/2023 at 10:25 AM, Hiob said: Nice! But what I really meant was, I'd love to see real live footage of a Gazelle (or an Apache for that matter) that do overhead maneuvers. That you can do all kinds of stuff with DCS modules that isn't really real world applicable is out of question! (Which doesn't necessarily mean, it is unrealistic, but that the maintenance crew would kill you!) There is tons of footage of the Apache rolling and doing split S ish maneuvers. They more roll about 120 degrees and pull down. you loose altitude fast. I can perfectly replicate this in DCS. On 8/3/2023 at 9:21 AM, Holbeach said: You can't straight roll a Gazelle because it has a floppy rotor and any negative G will destroy it, unlike a B 105 which has a solid rotor and can take up to -1 G. You can barrel roll a Gazelle, (in DCS), providing you keep G on all the way round. .. Thank you that was exactly what I was looking for. Link to comment Share on other sites More sharing options...
flyingscotsman Posted August 15 Share Posted August 15 Ref almost any kind of Barrel Roll in the Gazelle, the one thing I recall was how light and 'flimsy' it was, you could pick it up by the tail, on wet grass and turn it. The floppy blades would probably depart in all directions about 1/2 way round, turning that into a terminal dive. I recall there were a few deaths in small helo's in the USA over the past years because someone had said you could do a negative g manouver, but it was hard to recover from. Some instructors went out and tried it with the students, the blades were found to have bent and touched, just before the helo's disintergrated and the FAA had to step in and say the manouver was not safe. 1 Link to comment Share on other sites More sharing options...
MAXsenna Posted August 15 Share Posted August 15 18 minutes ago, flyingscotsman said: Some instructors went out and tried it with the students, the blades were found to have bent and touched, just before the helo's disintergrated and the FAA had to step in and say the manouver was not safe. Good grief! You serious? Well, I guess nominations for the Darwin Awards were in order. Link to comment Share on other sites More sharing options...
flyingscotsman Posted August 15 Share Posted August 15 Correction, the manouvre caused by what they called a 'mast bump' which chopped the tail off, I can see that being likely if you, say, push the stick forward or backwards really hard. It was on a Utube video sadly & then I read there had been a spate of these. Hence "There are old pilots and bold pilots, there are no old bold Pilots" 1 Link to comment Share on other sites More sharing options...
Kazputin Posted August 17 Share Posted August 17 On 8/15/2023 at 8:26 PM, flyingscotsman said: Correction, the manouvre caused by what they called a 'mast bump' which chopped the tail off, I can see that being likely if you, say, push the stick forward or backwards really hard. It was on a Utube video sadly & then I read there had been a spate of these. Hence "There are old pilots and bold pilots, there are no old bold Pilots" This happens in the UH1H in-game- if you drop off the Burj Al-Arab landing pad too fast, you put negative G on your rotor and it makes a fast exit from the helo It doesn't like negative Gs! 2 Link to comment Share on other sites More sharing options...
vladimusmaximus Posted September 17 Share Posted September 17 So I really didn't love the old Gazelle. This FM is definitely a step in the right direction, but there is definitely some very strange behaviour and power stuff happening. I suspect there is still much work and fine tuning to be done. 1 Link to comment Share on other sites More sharing options...
vladimusmaximus Posted September 17 Share Posted September 17 On 7/31/2023 at 2:42 PM, flyingscotsman said: Hi, Been using the Gazelle since day it was released, have had some minor problems with control, most of my own making. However, since the update last week I'm totally out of control Using Hotas joystick, with throttle, using throttle as collective, right side, Throttle left side. It has always kinda 'leapt' into the air, and a couple of weeks back it was not so jumpy, great. But the last update happened, I only have to move the collective a few millimeters and I'm 20 feet up, not only that, it is oscillating wildly like a pendulum, I can get it level with right rudder for a few seconds but any movement of the joystick and the oscillation get worse, I've just had my first inverted few seconds before I exploded into the tarmac. Joystic has x/y deadzone 4 and slider at 10, thats worked fine as I previously mentioned.....can we put this back to the previous settings? Flew in the Gazelle in Northern Ireland a few times, as talking freight, really enjoyed it, it was much faster than the Scout...showing my age. Identical to what is happening to me, I suspect I need to adjust my saturation and axis settings. Although I did just have to rebind from scratch but yea it's unflyable, as it stands with my base settings. 1 Link to comment Share on other sites More sharing options...
hermes7226 Posted September 18 Share Posted September 18 Hi all! I wanted to ask if it is possible to disable the automatic control system now, and does the disabling of the system affect the behavior of the helicopter? Link to comment Share on other sites More sharing options...
DmitriKozlowsky Posted September 18 Share Posted September 18 Well after 2 1/2 months with new FM, I am comfortable with it and more or less it is under control. But! I am sorry. It sucks! It just does not feel real at all. It flies bad, it feels bad. it feels wrong. I am judging it against UH-1H, Ah-64D, and KA-50III. I get it s a small light helicopter, but its not that light. Right now , it feels like dragonfly in the windstorm. First wrong is roll axis. The helicopter is not behaving as it is hanging from rotor center CG, but as as if it is balanced on stick on bottom of fuselage. This behavior is most present and most dangeroous during ETL transition from 12 to 20 KIAS with nose into wind. Second wrong is excessive authority of tail rotor. It is sharp and unrealistic. Fenestron suppoused to have low authority at low deflections , increasing on a steep curve with larger pedal deflection. But not as sharp as it is currently implemented. basically a tiny pressure like change in rudder causes sharp abrupt yaw that appears to violate physics as tail feels like it has no inertial momentum. Its too much. It feels wrong. How deflection is read and filtered is likewise faulty, though that may be my Thrusmaster pedals. But when at 1/3 to 1/2 deflection in either direction, there is excessive 'noise' in how amount of pedals is read. The bar in control overlay dances randomly. That input make tail of Gazelle dance a bit. Makes aiming weapons difficult. In real world , the fenestron is disliked by American helicopter pilots , who consider it a safety issue. Note that UH-72 Lakota, a variant of EC-142 , foregoes fenestron. Bell Invictus armed recon helicopter, likewise, foregoes fenestron for traditional tailrotor. Third wrong is skid friction, when helicopter is light on skids. The friction between skids and ground, makes helicopter feels like its on a sling shot when it initially picks up. A particularly hazardous condition is if you land with one skid on tarmac and another skid on grass or ground. The differential friction, if there is one, makes dynamic rollover much more likely. I am sorry. But I hope its improved. Right now Gazelle FM feels bad. Attached is a SouthAtlantic Mission. I use it for helicopter flight training. Wind and turbulence is moderate to low. Cheers SouthAtlantic.miz 1 Link to comment Share on other sites More sharing options...
Moxica Posted September 19 Share Posted September 19 I just updated my gear, and got better framerate/zero jerky, and the Gazelle started to shine even more. -One of the joyful things are the thin skin that let sounds through. Hearing all explotions and gunfire makes for some dramatic atmosphere, and adrenalinetrigging situations. For some minutes yesterday, it was my favourite experience with DCS. 2 ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - CH Products Pro Pedals Link to comment Share on other sites More sharing options...
Lace Posted September 20 Share Posted September 20 On 9/18/2023 at 9:45 PM, DmitriKozlowsky said: The helicopter is not behaving as it is hanging from rotor center CG, but as as if it is balanced on stick on bottom of fuselage. It's funny you say that, but that's exactly the feeling many students describe the first time flying a very light helicopter (like an R22/44) - like balancing on the head of a pin. 1 Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 32GB DDR4 3466MHz, NVMe SSD. 2x TM Warthog, 40cm gooseneck heli-extension, Hornet grip, Virpil CM2 & TPR pedals, FSSB-R3, Cougar throttle, Viper pit WIP (XBox360 when traveling). Rift S. NTTR, SoH, Syria, Sinai, Channel, South Atlantic, CA, Supercarrier, FC3, A-10CII, F-5, F-14, F-15E, F-16, F/A-18, F-86, Harrier, M2000, F1, Viggen, MiG-21, Yak-52, L-39, MB-339, CE2, Gazelle, Ka-50, Mi-8, Mi-24, Huey, Apache, Spitfire, Mossie. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111. Link to comment Share on other sites More sharing options...
RealDCSpilot Posted September 20 Share Posted September 20 @DmitriKozlowsky I'm not able to comprehend your reports of the new Gaz's behaviour on your end. The way you describe it actually sounds more like the old FM version. Please have a look at this: This video is made with probably the best current available input hardware for helicopters and shows that the new FM works pretty well compared to the previous state. You can clearly see that the weight is(!) hanging on the main rotor now and it's not(!) rolling like an airplane like before. I suspect something is heavily wrong on your end. I recommend resetting all your axis curves to linear and please check your hardware for faulty inputs. I also recommend disabling the trim option for pedals in special settings, better get used to hold the pedals in place because this could get confusing pretty quick with the abstraction of spring centered trimming logic. 1 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, Pico 4, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules Link to comment Share on other sites More sharing options...
MAXsenna Posted September 20 Share Posted September 20 40 minutes ago, RealDCSpilot said: I suspect something is heavily wrong on your end. I recommend resetting all your axis curves to linear and please check your hardware for faulty inputs. I also recommend disabling the trim option for pedals in special settings, better get used to hold the pedals in place because this could get confusing pretty quick with the abstraction of spring centered trimming logic. I thinks it's futile. Don't really mean to be harsh, but this user have a history of having issues with helicopter modules, and refusing to follow well meant tips and recommendations. I also suspect faulty hardware and hardware setup. This is a track where something happens, I could easily take over @~0:42 And that is with this "mod", and if I can easily plink tanks without the need to hover everyone should be able to. 3 Link to comment Share on other sites More sharing options...
Hiob Posted September 20 Share Posted September 20 39 minutes ago, MAXsenna said: I thinks it's futile. Don't really mean to be harsh, but this user have a history of having issues with helicopter modules, and refusing to follow well meant tips and recommendations. I also suspect faulty hardware and hardware setup. This is a track where something happens, I could easily take over @~0:42 And that is with this "mod", and if I can easily plink tanks without the need to hover everyone should be able to. Haha, fucking great! I love it. That has to be the most makeshift helicopter ffb stick to date. I would die to try it! 1 Link to comment Share on other sites More sharing options...
MAXsenna Posted September 20 Share Posted September 20 25 minutes ago, Hiob said: Haha, fucking great! I love it. That has to be the most makeshift helicopter ffb stick to date. I would die to try it! It's actually great except for the hardware applied deadzone in the FFB2. That came as a surprise. But it's very easy to hover with two fingers now. No "death" grip! Next project, convince Thustmaster to sponsor the national Norwegian biathlon team in the next Winter Games... 4 Link to comment Share on other sites More sharing options...
Lloyd80 Posted Thursday at 07:36 AM Share Posted Thursday at 07:36 AM 20 hours ago, MAXsenna said: I need a stick extension for rotary...... Max..... 'hold my beer' !!! Brilliant! Now that is awesome. 1 Link to comment Share on other sites More sharing options...
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