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Question about Server.lua view settings not taking effect


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Posted

Hi everyone,

After many years I'm back at playing DCS. The Strike Eagle's release ( or what I thought it was due to the number of YouTube videos of people flying it ) was what got me to come back.

I'm trying to get some preferences back to how they were when I played DCS last time, right after EDGE's release.

Back then I would edit the Server.lua in Saved Games\DCS World\Config and change a few parameters such as gEyePoint and shoulderSize. I tried to first copy the fresh Server.lua file from DCS World\Config into the Saved Games folder and edit it there. Changes did not take effect. I tried changing the file within DCS World's folder itself to again no effect. Then I changed the parameters in the A-10C_2 folder/View and the changes worked, albeit for just that module.

What am I missing here? Any particular reason why DCS does not take into account my changes in either Saved Games or DCS folder itself? It would be my preference to get it to work there since the EyePoint and ShoulderSize can be global parameters and apply to all planes.

In case I have to keep making changes for each plane manually in each module's folder, what would be the cons of doing so? ( assuming original files have proper backups )

Greetings

Pentium II 233Mhz | 16MB RAM | 14.4kb Modem | 1.44MB Floppy Disk Drive | Windows 3.1 with TM Warthog & TrackIR 5

  • 2 weeks later...
Posted

Yea, sorry you didn't get a reply sooner.  For a while there seems to be a problem where putting your views in Saved Games.. Server.lua does not work.  I have to edit the install folder /mods/aircraft/xxxx/view.lua..    

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  • 4 months later...
Posted

Hi eFirehawk,

I know what you are trying to achieve. I also use immersive real neck view tweak, please place my files into 

\Saved Games\****\Config\View

This will set you up for most popular modules including Strike Eagle. Difference is significant. 

Notice that certain popular multiplayer servers lock the use of custom server.lua and things go weird from there if you have tweaked default position in snapview.lua to accomodate changes in server.lua.

Server.lua SnapViews.lua

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