Sérvalpilot Posted August 6, 2023 Posted August 6, 2023 (edited) For some reason, adding waypoint actions doesn't work. The actions have grey text and do not execute in the mission. In this screenshot, I tried to restrict afterburners and weapons jettison. The text is greyed out. Am I missing something here? Edited August 19, 2023 by Sérvalpilot Updated to reflect issue
[HOUNDS] CptTrips Posted August 6, 2023 Posted August 6, 2023 Non-default added action are always grey aren't they?
Sérvalpilot Posted August 7, 2023 Author Posted August 7, 2023 I did some more tests and the restrict jettison and afterburner options never work, but other options do. 12 hours ago, [16AGR] CptTrips said: Non-default added action are always grey aren't they? That's right. It's an unintuitive design choice and it confused me a little bit. I thought there was another step to getting the actions to execute.
[HOUNDS] CptTrips Posted August 7, 2023 Posted August 7, 2023 Yeah. I had the same reaction at first. That type of text would naturally suggest something disabled based on most Windows apps.
Nealius Posted August 9, 2023 Posted August 9, 2023 On 8/7/2023 at 5:02 AM, [16AGR] CptTrips said: Non-default added action are always grey aren't they? In my experience the gray-ed out actions will become white if you elevate them higher in the list. I haven't figured out the logic though.
Flappie Posted August 15, 2023 Posted August 15, 2023 @Sérvalpilot Try this, move the tasks to the top and see if it changes anything. ---
Sérvalpilot Posted August 15, 2023 Author Posted August 15, 2023 6 hours ago, Flappie said: @Sérvalpilot Try this, move the tasks to the top and see if it changes anything. Nope. Still not working. After a bit more research, it seems like the AI will always use afterburners in combat, which is what I'm trying to restrict in my mission.
Flappie Posted August 15, 2023 Posted August 15, 2023 Yes, indeed. https://forum.dcs.world/topic/238938-no-bugquotrestrict-afterburnerquot-not-working/?do=findComment&comment=4336807 ---
Sérvalpilot Posted August 16, 2023 Author Posted August 16, 2023 Maybe I'll put that on the mission editor wishlist. The restrict afterburners option should have three settings: allow, combat only, and never use. 1
Flappie Posted August 16, 2023 Posted August 16, 2023 I don't get it. Why would you want to prevent an AI to use AB during combat? Easy kill? 1 ---
Nealius Posted August 16, 2023 Posted August 16, 2023 4 hours ago, Flappie said: I don't get it. Why would you want to prevent an AI to use AB during combat? Easy kill? Assuming he has the same reasoning as I do, to nerf the UFO physics until the GFM gets rolled out. 1
Sérvalpilot Posted August 17, 2023 Author Posted August 17, 2023 Yes. I'm trying to make a dogfight practice mission. For now, I just equip the fighters with heavy weapons like bombs and set them up to engage the player with guns only. That slows them down, making dogfights a little bit easier.
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