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Pop-ups! trees, houses etc.


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I have not d/l the demo (tried to and got to over 200mb and then it crashed out - will now wait for the final release!!!)

 

With the 1.02 version you could changed the Dxrenerere.ddl with the 1.01 version and this fixed the problem. However I think this does not work with the demo.

 

There are options in the graphich.cfg in 1.02 which has fadin and out values (1.02) but I never got the effect as good as with 1.01 DxRenderer.dll.

 

ED should fix this issue because, as you say, it kills the immersion factor. :x

 

Evenu bumping up the draw distance does not fix all the popup :evil:

 

 

We can only hope its fixed in the final release or ED release a patch for it. We know itd its the DxRenderer.dll file..... so please fix it ED.... PLEASE!!!! :)

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Guest sacha30

Re: Pop-ups! trees, houses etc.

 

Any way to get rid of them? Any way around this annoying issue? :?

I do have the rig: FX53 , Leadtek 6800 Ultra, Raptor, 1gbRam :D

 

change the lod settings in your graphics cfg

 

Camera

{

current = "Medium";

Low

{

near_clip = 4;

far_clip = 60000;

structures = {30, 2000};

trees = {60000, 3000};

dynamic = {300, 20000};

objects = {3000, 40000};

mirage = {3000, 10000};

surface = {10000, 50000};

lights = {50, 10000};

lod = 0.7;

}

Medium

{

near_clip = 0.2;

middle_clip = 4;

far_clip = 80000;

structures = {40, 5000};

trees = {100000, 8000};

dynamic = {300, 20000};

objects = {3000, 50000};

mirage = {3000, 15000};

surface = {14000, 80000};

lights = {100, 30000};

lod = 1;

}

High

{

near_clip = 0.2;

middle_clip = 4;

far_clip = 80000;

structures = {200, 10000};

trees = {200000, 20000};

dynamic = {300, 20000};

objects = {5000, 80000};

mirage = {5000, 20000};

surface = {20000, 80000};

lights = {200, 80000};

lod = 1.5;

 

so if you use medium visibilty change the lod to a higher value,try 100 and you will not see "pop up " ,but you will get a performance hit.

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