uhoh7 Posted March 7, 2009 Posted March 7, 2009 I'm working on an attack from sea at Sukumi. I want to get armored speedboats racing back and forth, but they seem to start off then come to a stop---no record of a hit, then they just sit there and do nothing. Any tricks to getting them to behave? E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
CAT_101st Posted March 7, 2009 Posted March 7, 2009 Because the speed boats dont have the move over WP, they just turn whn they get close. so if all are too close the will swap thrue all the WP's fast and reach the end of the rout in a few seconds. I have had the same problem. This is where they need a begin and end loop WP. Or like the aircraft WP's "Flyover" Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
uhoh7 Posted March 8, 2009 Author Posted March 8, 2009 Glad to hear I'm not the only one noticing this. Mine are stopping long before they get through the way points. You can check it out in Sukhumi.miz inthe Abkhaz war series. TY for your help in understanding KH25 deployment, CAT E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
Recommended Posts